About Editor Eye StandAlone
The Unity MCP that lets your AI see your game — and play it. It screenshots the Game/Scene View, drives Play Mode with simulated keyboard/mouse input, controls SceneView cameras, inspects Editor UI, and runs C# in-editor — so the AI visually QAs and play-tests your game. 65 tools
Configuration
Remote servers need no local install. Pick your client, then copy the config or install in one click.
http://127.0.0.1:50050/mcpclaude mcp add --transport http EditorEyeStandAlone http://127.0.0.1:50050/mcp{"mcpServers":{"EditorEyeStandAlone":{"type":"http","url":"http://127.0.0.1:50050/mcp"}}}Open in Cursor{"servers":{"EditorEyeStandAlone":{"type":"http","url":"http://127.0.0.1:50050/mcp"}}}Open in VS Code{"mcpServers":{"EditorEyeStandAlone":{"type":"http","url":"http://127.0.0.1:50050/mcp"}}}{"mcpServers":{"EditorEyeStandAlone":{"serverUrl":"http://127.0.0.1:50050/mcp"}}}Run commands in a terminal; paste JSON into the client’s MCP config and restart. Servers that need sign-in will prompt on first connect.
Tools
Details
The maintainer has not added details yet. Check the README in the repository.
Comments
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.