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MCP Unreal Server

MCP Unreal Server

Local
github.com/radial-hksMedia & Design5Updated 81w ago

About MCP Unreal Server

MCP Unreal Server interacts with Unreal Engine instances through remote Python execution, for Unreal project development and automation. It supports automatic node discovery and status monitoring, with file execution and statement evaluation modes.

Key features

  1. 01Discover Unreal nodes automatically
  2. 02Monitor node status and connection health
  3. 03Run Python in Unreal environments
  4. 04Execute files and evaluate statements
  5. 05Provide file and console logging

Use cases

  1. 01Find and connect to running Unreal instances
  2. 02Run Python files in Unreal environments
  3. 03Execute or evaluate Python remotely
  4. 04Monitor node connections and status

MCP support

The MCP server provides clients with Unreal instance resources and remote Python execution, including file execution, statement execution, and expression evaluation.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

No install method listed yet

We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.

Repository

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

MCP Unreal Server

A server implementation for interacting with Unreal Engine instances through remote Python execution.

Features

  • 🚀 Unreal Instance Management

    • Automatic discovery of Unreal nodes via multicast
    • Real-time node status monitoring
    • Resource listing through LSP-compatible clients
  • 💻 Remote Execution

    • Execute Python code in Unreal Engine environments
    • Support for both attended and unattended execution modes
    • File execution and statement evaluation modes
  • 📊 Logging & Monitoring

    • Detailed logging to file (mcp_unreal.log)
    • Console logging with different verbosity levels
    • Node connection health monitoring

Installation

# Clone repository
git clone https://github.com/your-org/mcp-unreal-server.git
cd mcp-unreal-server

# Install dependencies
pip install -r requirements.txt

Configuration

Network Settings

Configure multicast parameters in RemoteExecutionConfig:

# Default multicast settings (modify in server.py)
config.multicast_group_endpoint = ("239.0.0.1", 6766)
Logging

Modify logging configuration in server.py:

# Adjust log levels
file_handler.setLevel(logging.DEBUG)  # File logging
console_handler.setLevel(logging.INFO)  # Console logging

Usage

Starting the Server
python -m src.mcp_server_unreal.server
Supported Tools
  1. Connect to Unreal Instance
{
  "host": "239.0.0.1",
  "port": 6766
}
  1. Execute Python Code
{
  "node_id": "<unreal-node-id>",
  "code": "print('Hello Unreal')",
  "unattended": true
}

API Documentation

Resource Format
types.Resource(
    uri="unreal://<node_id>",
    name=f"Unreal Instance: {node_id}",
    description="Unreal Engine instance",
    mimeType="application/x-unreal"
)
Execution Modes
ModeDescription
MODE_EXEC_FILEExecute Python file
MODE_EXEC_STATEMENTExecute Python statement
MODE_EVAL_STATEMENTEvaluate Python expression

Troubleshooting

Common Issues:

  • No nodes discovered: Verify Unreal instances are running with MCP plugin
  • Execution timeout: Check firewall settings for multicast traffic
  • Connection drops: Monitor mcp_unreal.log for node status changes

License

Apache-2.0 License

Comments

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