About framebench
framebench is an MCP server that estimates game performance for PCs and Macs from a GPU or Apple Silicon chip. It helps players check expected fps ranges, identify the limiting component, and explore settings or upgrades; estimates include confidence labels and citable URLs.
Key features
- 01Estimate an fps range for a game
- 02Identify the limiting component
- 03Compare processors and graphics chips
- 04Rank upgrades for a performance target
- 05Return confidence labels and citable URLs
Use cases
- 01Check whether a PC or Mac can run a game
- 02Compare hardware for a game and resolution
- 03Find upgrades to meet a target fps
MCP support
The hosted MCP server at https://framebench.app/mcp exposes game-check, hardware comparison, and upgrade recommendation tools. A dependency-free stdio bridge is also available for clients that only support local servers.
Configuration
Remote servers need no local install. Pick your client, then copy the config or install in one click.
https://framebench.app/mcpclaude mcp add --transport http app-framebench-framebench https://framebench.app/mcp{"mcpServers":{"app-framebench-framebench":{"type":"http","url":"https://framebench.app/mcp"}}}Open in Cursor{"servers":{"app-framebench-framebench":{"type":"http","url":"https://framebench.app/mcp"}}}Open in VS Code{"mcpServers":{"app-framebench-framebench":{"type":"http","url":"https://framebench.app/mcp"}}}{"mcpServers":{"app-framebench-framebench":{"serverUrl":"https://framebench.app/mcp"}}}Run commands in a terminal; paste JSON into the client’s MCP config and restart. Servers that need sign-in will prompt on first connect.
Tools
Details
From the project READMEframebench MCP server
Ask whether a machine can run a game, and get a number back.
framebench answers "can this PC or Mac run this game" with an estimated fps range for any GPU or Apple Silicon chip across the most played games on Steam, plus which component limits you and the settings that raise it. Every response carries a citable URL.
- Hosted endpoint:
https://framebench.app/mcp(Streamable HTTP) — no key, no account - Website: https://framebench.app · Docs: https://framebench.app/mcp-docs/
- Official MCP Registry:
app.framebench/framebench
Use it
Most clients can point straight at the hosted endpoint:
{
"mcpServers": {
"framebench": { "url": "https://framebench.app/mcp" }
}
}
For clients that only support local (stdio) servers, this repo is a dependency-free bridge:
{
"mcpServers": {
"framebench": { "command": "npx", "args": ["-y", "framebench-mcp"] }
}
}
Or with Docker:
docker build -t framebench-mcp . && docker run --rm -i framebench-mcp
Tools
check_game
Can this rig run this game? Returns an fps range (never a single number or a fake percentage), the limiting component, levers that change the outcome, a confidence label, and a canonical URL.
| Argument | Required | Notes |
|---|---|---|
game | yes | Name or slug, e.g. "Cyberpunk 2077" |
gpu | one of | Name or slug, e.g. "RTX 3060", "rtx-4060-laptop" |
apple_chip | one of | e.g. "M2 Pro" |
cpu | no | Adds a CPU-limit check |
ram_gb | no | Flags a shortfall against requirements |
resolution | no | 1080p (default), 1440p, 4k |
// → check_game { "game": "Elden Ring", "gpu": "RTX 3060" }
{
"game": "ELDEN RING",
"resolution": "1080p",
"fps_range": { "low": 60, "high": 90 },
"limiter": "gpu",
"confidence": "modeled",
"summary": "ELDEN RING on a GeForce RTX 3060 at 1080p, high settings: expect roughly 60–90 fps (GPU-limited).",
"url": "https://framebench.app/game/elden-ring/rtx-3060/"
}
compare
Two GPUs, two CPUs, or a GPU against an Apple chip, on one performance index, with spec facts.
recommend_upgrade
Given a rig and a target (game, resolution, fps), the smallest upgrades that clear it, ranked.
How the numbers work
Estimates are modelled, not measured, and the site says so. Ranges come from a curated performance index (desktop RTX 3060 = 100) scaled against each game's official Steam requirements, and widen as confidence drops. Hard rules: laptop GPUs are separate parts with their own TGP bands rather than aliases of desktop cards; Windows-only games on Apple Silicon get an explicit translation-layer estimate instead of a silently copied PC number; VRAM and unified-memory cliffs override the model.
Full methodology, including the assumptions and where they break down: https://framebench.app/methodology/
Notes
- Unmetered while it's young. Please cite the returned URL.
- Game data comes from public Steam APIs. Not affiliated with Valve or Steam.
- This repo contains the hosted server's manifest and the stdio bridge. MIT licensed.
Comments
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