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Cinevva Game Creator

Cinevva Game Creator

Remote
cinevva.comDeveloper Tools0Updated 13w ago

About Cinevva Game Creator

Cinevva Game Creator is a hosted MCP server for building and editing 3D browser games with AI clients. It combines code editing with asset import, live playtesting, 3D rigging, and playable in-chat previews.

Key features

  1. 01Read, search, and edit game files
  2. 02Import assets from a CC0 library
  3. 03Rig models and apply animations
  4. 04Test games with simulated input
  5. 05View screenshots and console logs
  6. 06Show games in a playable chat widget

Use cases

  1. 01Edit a game's code through an AI client
  2. 02Add CC0 assets to a browser game
  3. 03Playtest changes in a live session
  4. 04Preview a game inside supported chat hosts

MCP support

The hosted Streamable HTTP MCP server exposes tools for reading and editing game files, asset management, rigging, testing, documentation, and game previews. Clients connect using OAuth 2.0.

Configuration

Remote servers need no local install. Pick your client, then copy the config or install in one click.

Endpointhttps://api.cinevva.com/create/mcp
Copy install command
Claude CodeTerminal
Cursor.cursor/mcp.json
VS Code.vscode/mcp.json
Claude Desktopclaude_desktop_config.json
Windsurf~/.codeium/windsurf/mcp_config.json

Run commands in a terminal; paste JSON into the client’s MCP config and restart. Servers that need sign-in will prompt on first connect.

Tools

Details

From the project README

Cinevva Game Creator MCP Server

Build and edit real 3D browser games from Claude, Cursor, Claude Code, or any MCP client. This is the public home of Cinevva's hosted MCP server: connect once and the AI you already use can read your game's code, edit it, import assets from a CC0 library, rig 3D models, playtest with screenshots and simulated input, and show the game as a playable widget right in the chat.

Server URL

https://api.cinevva.com/create/mcp

Remote server, Streamable HTTP transport, OAuth 2.0 with dynamic client registration. You log in with your Cinevva account when your client connects. A free account works.

Add to Cursor

Setup

Claude (claude.ai and desktop): Settings → Connectors → Add custom connector. Name it Cinevva, paste the server URL, click Connect, and log in with your Cinevva account.

Claude Code:

claude mcp add --transport http cinevva https://api.cinevva.com/create/mcp

Cursor: use the Add to Cursor button above, or add to ~/.cursor/mcp.json:

{
  "mcpServers": {
    "cinevva": { "url": "https://api.cinevva.com/create/mcp" }
  }
}

Cline: see llms-install.md, or add to your MCP settings:

{
  "mcpServers": {
    "cinevva": { "type": "streamableHttp", "url": "https://api.cinevva.com/create/mcp" }
  }
}

Gemini CLI: add to ~/.gemini/settings.json:

{
  "mcpServers": {
    "cinevva": { "httpUrl": "https://api.cinevva.com/create/mcp" }
  }
}

Full guide with screenshots and troubleshooting: cinevva.com/guides/mcp-server

How it works

File tools act on the authoritative server copy of your game, so your AI can read and edit code with or without a browser tab open. If you have the game open at cinevva.com/create, your tab picks up changes automatically. Runtime tools (console logs, screenshots, input simulation, asset import, rigging) drive a live browser session: open your game and click External agent in the creator toolbar to share it.

Tools

GroupTools
Readlist_game_files, read_files, search_game_file, read_console_logs, take_screenshot
Editedit_files, write_files, delete_files, rename_files
Previewgame_ready, show_game (renders the game as a playable in-chat widget on supported hosts)
Assetssearch_assets, list_asset_packs, import_asset, search_fonts
3D riggingrig_model, apply_animation, list_animations, get_task_status
Testingexecute_js, simulate_input, list_live_sessions
Docslist_library_docs, search_library_docs, read_library_docs

Games are plain web games (Three.js or 2D canvas) served from <gameId>.cinevva.games. Editing and asset import are free, 3D rigging spends credits from your Cinevva balance.

Registry

Published on the official MCP registry as com.cinevva/game-creator.

Links

Comments

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New to MCP?

From what the protocol is to installing your first server, these answers cover most first questions.

An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.