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iDos Games SDK

iDos Games SDK

Local
idosgames.comDeveloper Tools0Updated today

About iDos Games SDK

iDos Games SDK is a local, read-only MCP server that provides game modules, project scaffolding, package versions, and SDK guidance to coding agents. Its bundled registry works offline, while agents write the returned materials into their own projects.

Key features

  1. 01Search and retrieve reusable game modules
  2. 02Get the project scaffold and package manifest
  3. 03Read SDK coding and composition skills
  4. 04Validate video-studio assets and packages
  5. 05Use the bundled registry offline

Use cases

  1. 01Start a game project with the standard scaffold
  2. 02Find modules for a store, quests, or inventory
  3. 03Check exact @idosgames/* package versions
  4. 04Validate a video package before using it

MCP support

The local stdio MCP server exposes the iDos Games Module & Skills Registry through read-only tools. It needs no sign-in and provides content for MCP clients to use in their projects.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"com-idosgames-sdk": {
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}
Run commandnpx -y @idosgames/mcp

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
npm@idosgames/mcp0.1.41

Tools

7

Saved tool list · updated 3d ago

This tool takes no parameters.

Details

From the project README

iDos Games

iDos Games MCP

Official Model Context Protocol servers for iDos Games, a backend and publishing platform for cross-platform games (web, Android, iOS, PC) with web3 support. Connect them to Claude, ChatGPT, Cursor, VS Code, Codex or any other MCP client, and your AI assistant can build, configure and ship your games.

There are two servers, and they do different jobs:

iDos Games (com.idosgames/platform)iDos Games SDK (com.idosgames/sdk)
What it works onYour live games: their data; plus the game modules and SDK skillsGame code in your project: modules and skills, offline
Where it runsHosted: https://site.idosgames.com/api/v2/mcpLocally: npx -y @idosgames/mcp
TransportStreamable HTTPstdio
Sign-inOAuth 2.1, you pick the games and permissions (modules and skills work without it)None (public, read-only)
Works in browser-only clients (claude.ai, ChatGPT)YesNo, it needs a client that can start a local process

Both serve the same catalog of game modules, the project scaffold and SDK skills, so a browser-only client (claude.ai, ChatGPT) gets them from the hosted server. A game's live config, generated assets, task board and builds go only through the iDos Games server; the SDK server needs no sign-in and works offline.

iDos Games (hosted)

What your assistant can do with it:

  • Find your games by name and see what it is allowed to do in each (list_my_titles).
  • Create a new game (create_title, its own permission): the same way the dashboard does, it takes a slot of your plan and gets the base systems, a game module, a ready starter build and a sandbox (DEV) copy. The new game joins the assistant's access at once, so it can configure and ship it next.
  • Read and update game configuration section by section: virtual currencies, items, store, lootboxes, quests, timed and co-op events, seasons, leaderboards, crafting, rewards, premium, tutorials, A/B experiments, localization, chat, multiplayer, push, advertising and more (get_<section> / save_<section>). Each section is saved on its own, so the rest of the configuration stays untouched.
  • Web3: game currencies as on-chain tokens and items as NFTs on EVM networks and Solana, player deposits and withdrawals through the reward pool, token-gated play and wallet login, networks, contract addresses and gas policy (get_blockchain / save_blockchain, crypto currencies in save_currency, NFT items in save_item). Token launch and holder staking live on idosgames.com itself.
  • Title data and localization keys: the game's shared key-value data and its text keys.
  • Server logic: publish CloudCode, and list secret names (values are never returned).
  • Generate assets with AI: images, speech and sound, music, short videos, 3D models and text. Generation spends your account's credits, so the assistant can check list_ai_tiers and estimate_media_cost before running it.
  • Task board: projects, columns, cards, assignees and comments.
  • Ship builds: upload a ready web build, get a test link, then put it live for players.
  • Game modules and SDK skills (read-only, no game needed): the project scaffold (get_host_scaffold), ready games and systems such as store, quests, inventory, leaderboard and multiplayer (list_modules, search_modules, get_module), exact SDK package versions (get_manifest) and how-to skills for the SDK (list_skills, get_skill).
  • Video studio catalog (read-only, no game needed): the formats of short videos and everything a video can name (list_video_formats, get_video_format), the library of ready characters, scenes and music (search_assets) and complete example videos (list_video_templates).
  • Write videos for the video studio (paid with credits): plan_video turns an idea into a ready video by the studio's AI director, generate_asset makes a character, scene, prop or music for it and puts it in its place. The answer is the video package ({ spec, assets }) and a link that opens it in the app's editor; the MP4 is made on the player's device. publish_asset puts the assets into the app's Workshop as its official content.

Every tool has a title and readOnlyHint / destructiveHint / openWorldHint annotations; create_title also says idempotentHint: false (every successful call is another game).

How sign-in works

Add the server as a plain HTTP MCP server with no headers and no API key. initialize and tools/list need no sign-in. The first tool call answers 401, your client opens the iDos Games sign-in page, and you pick which games the assistant may use and what it may do in each (read config, write config, generate assets, upload builds…), and whether it may create new games. The client then repeats the call. You can revoke access at any time in Connected apps on platform.idosgames.com.

Connect

Claude (claude.ai, Desktop, mobile): Settings → Connectors → Add custom connector → https://site.idosgames.com/api/v2/mcp.

Claude Code

claude mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp

ChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → Create, URL https://site.idosgames.com/api/v2/mcp, authentication OAuth.

Codex CLI

codex mcp add idosgames --url https://site.idosgames.com/api/v2/mcp

Gemini CLI

gemini mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp

Cursor (.cursor/mcp.json), Windsurf (~/.codeium/windsurf/mcp_config.json, key serverUrl), VS Code (.vscode/mcp.json): see Both servers in one config.

iDos Games SDK (local)

Serves the iDos Games Module & Skills Registry to coding agents:

ToolPurpose
list_modulesCatalog of composable game modules (games and systems: store, quests, inventory, leaderboard…)
get_moduleOne module's full source and install instructions
get_host_scaffoldThe base every new project starts from (sign-in, lobby, config)
get_manifestRuntime @idosgames/* packages and their exact versions
list_skills / get_skillHow to code against @idosgames/core, the module contract and composition
searchFind a ready module by the feature you need
validate_asset / validate_videoCheck a video-studio asset or video package with the studio's own code; with title_id — the link that opens the video in the app

All tools are read-only and return content. The agent writes the files into its own project. The registry is bundled in the package, so it also works offline.

claude mcp add idosgames-sdk -- npx -y @idosgames/mcp

npm: @idosgames/mcp.

Both servers in one config

Cursor, .cursor/mcp.json:

{
  "mcpServers": {
    "idosgames": { "url": "https://site.idosgames.com/api/v2/mcp" },
    "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
  }
}

VS Code, .vscode/mcp.json:

{
  "servers": {
    "idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" },
    "idosgames-sdk": { "type": "stdio", "command": "npx", "args": ["-y", "@idosgames/mcp"] }
  }
}

Windsurf, ~/.codeium/windsurf/mcp_config.json:

{
  "mcpServers": {
    "idosgames": { "serverUrl": "https://site.idosgames.com/api/v2/mcp" },
    "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
  }
}

Claude Code, .mcp.json:

{
  "mcpServers": {
    "idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" },
    "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] }
  }
}

Example prompts

  • "Create a new idle RPG called Moon Farm and give it three currencies."
  • "Show the virtual currencies and store items configured for my game."
  • "Add a daily quest that rewards 100 gold for winning 3 matches."
  • "Generate a 512×512 icon for a fire sword and add it to the item catalog."
  • "Start a new idle RPG project with a store and daily quests." (SDK server)
  • "Build the game and upload it as a test version." (both servers)
  • "What tasks are assigned to me on my board?"

Links

License

The SDK server (@idosgames/mcp) is MIT-licensed; see LICENSE. The hosted iDos Games server is a service covered by the iDos Games terms.

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