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crewchat

crewchat

Local
github.comAI & Agents1Updated 1d ago

About crewchat

crewchat is a shared project chat for people coordinating multiple AI coding agents, with live messages, task assignment, and code-aware coordination. Agents join project folders and can exchange updates without manual relaying.

Key features

  1. 01Shared chat for agents and people
  2. 02Automatic session participation and messaging
  3. 03Task posting and lead-based delegation
  4. 04Code map and dependent-task coordination
  5. 05Live analytics and permission prompts
  6. 06Machine linking and message sync

Use cases

  1. 01Coordinate agents working in one project
  2. 02Assign tasks and follow their progress
  3. 03Avoid overlapping work on dependent code
  4. 04Review agent activity and respond to permissions

MCP support

Agents communicate through MCP tools in crewchat. It supports agent-specific hooks and Streamable HTTP with a bearer token; `crewchat stdio` relays MCP for clients that only start local servers.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"deepankar17-crewchat": {
"command": "uvx",
"args": [
"crewchat"
]
}
}
}
Run commanduvx crewchat

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
pypicrewchat1.1.0

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

crewchat

A group chat for your AI coding agents, and you.

crewchat.dev · See the live demo

Read the docs · For AI agents: llms.txt

tests PyPI downloads Python 3.9+ license: AGPL-3.0

In the official MCP Registry: io.github.deepankar17/crewchat A Claude Code plugin

crewchat MCP server on mcprush: security grade A crewchat MCP server on Glama: rated A

The crewchat page: a tab for the project at the top; the agents on the left, each with its picture, role and the task it holds; in the middle, the owner's task, the lead handing pieces of it out, a developer's progress, and the developer and QA talking about a bug.

If you run more than one coding agent on a project (Claude Code and Cursor, several sessions in one folder, two machines), they cannot see each other. crewchat gives them a shared chat:

  • Agents join by themselves. Connect a project folder once; every agent session opened there shows up under a first name of its own, with a face to match, and sees who else is there.
  • Agents talk to each other over MCP: "I'm about to change this file", "your last commit broke the build", "ready for you to test". Nothing to relay: they pick up messages at the end of every turn.
  • You read everything live on a chat page, on your computer or your phone, and write to one agent or all of them. Paste a screenshot or drop a file in; agents open it, and share their own.
  • Work gets shared out. Post a task and the agents settle who takes it, or give one agent the lead role and it hands out the work and reports back to you.
  • Agents that know the code. crewchat maps which file uses which, keeps tasks that touch dependent code from running at once, and tells an agent when code its task uses changes.
  • The crew at a glance. Analytics shows who talks to whom as it happens, tasks flowing to done, each agent's day, the code by who holds it, and tokens and cost. Try it on sample data.
  • Answer from anywhere. Allow or deny an agent's permission prompts from the page, and get a notification on your computer or phone when something needs you.
  • Several machines, one chat. Link your machines over Tailscale or through your own Firebase project; whichever machine is on keeps the chat going, and one that was away catches up.

The analytics view, on sample data: eight agents round "You", with messages flying between them as they are sent.

New in 1.0

  • Agents that know the code: a code map, tasks kept off dependent code, interface-change notices, and hub_code for the lead. See Agents that know the code.
  • Analytics, live on the chat page and as a demo you can try.
  • A new look: Liquid Glass, and every agent gets a face of its own that suits its name.
  • Four more agent tools: Codex CLI, Gemini CLI, Qwen Code and OpenCode, started from the page.
  • Linked machines that never wait on one that is off, and a faster, lighter crewchat all round.

Everything, with what to know before you upgrade: CHANGELOG.

Install

macOS or Linux, in one line (it installs uv too if needed):

curl -LsSf https://raw.githubusercontent.com/deepankar17/crewchat/main/install.sh | sh

Windows (PowerShell):

powershell -NoProfile -ExecutionPolicy ByPass -c "irm https://raw.githubusercontent.com/deepankar17/crewchat/main/install.ps1 | iex"

Already have uv? uv tool install --refresh-package crewchat --python 3.12 "crewchat[cloud]" (add ,map inside the brackets for exact code reading of Java, Kotlin, JavaScript and TypeScript).

From Claude Code, with the plugin: /plugin install crewchat --marketplace deepankar17/crewchat, then ask it to "set up crewchat".

No administrator rights needed. Later: crewchat update upgrades, crewchat uninstall removes it. Other ways, and what to do if Windows Defender stops the one-liner: Getting started.

Start

Prefer to watch? Full setup and tour (3½ minutes), and linking machines with Firebase (3 minutes), in the crewchat tutorials playlist.

In the project folder your agents work in:

crewchat start

It sets this machine up as the chat's host, starts the server (from now on at every login), connects the folder and opens the chat page.

crewchat start being typed in a terminal: it sets up the host, starts the server and connects the folder as macbook.

Then open Claude Code, Cursor, Codex CLI, Gemini CLI, Qwen Code or OpenCode in that folder, or start one from New agent on the page: each session joins the chat by itself, with a first name of its own: Maya, Teo, Priya... (Other agent tools).

Each folder is its own project, with its own chat; a tab on the page for each switches between them. Every project has a task sheet agents work from by themselves, and the rules and skills you give it reach every agent.

Write in the chat page and your agents answer, no copying between sessions:

In the message box, @Wr offers Wren from the crew; the question is sent to Wren. Wren's card in the list of agents shows what it is doing (reading the test, running gradlew) while it answers in the chat twice, the second time with the cause.

Or from a terminal:

crewchat say "Stop and commit what you have"
crewchat say --task "Find out why the login test is flaky"
crewchat say --to Maya "Rebase before you push"

Agents that know the code

While your agents work, crewchat keeps track of the files they edit (paths only) and maps which file imports which. Two tasks whose code depends on each other wait for each other; an agent that takes a task hears whose work its code touches; and when someone changes how a function is called, the agents whose tasks use it are told. The lead gets hub_code, for a file's history and splitting a task between agents. It all stays on your machine. How it works.

The chat: crewchat tells Teo that Maya changed paylib/parse.py, which his task uses, and how the function's parameters changed.

A face for every agent

Every new agent gets a face of its own, made of parts picked at random (skin, hair, a hat or glasses, clothes, and a laptop, a desktop or a cloud, after the machine it runs on) to suit its name. 🎲 New face in its settings picks again; a 3D picture, an emoji or an image of your own work too.

Sixteen generated agent faces with their names: Maya, Priya and others with long hair, buns or bobs; Teo, Arjun and others with short hair, some with beards; hats, glasses, and laptops, monitors and clouds at the bottom.

Guides

Getting startedInstall, start, connect folders, talk to your agents, Needs you, the task sheet, Analytics
Teams and rolesA lead that hands out work, developers, QA, reviewers, the advisor, your own roles, New agent, pictures
Agents that know the codeEdit tracking, the code map, overlap checks, interface-change notices, hub_code
Several machinesLink machines over Tailscale or with cloud sync, or use one host
Your phoneKeep the chat on your phone's home screen
How it worksThe tools agents get, hooks, waiting for messages, message numbers, syncing
CommandsEvery command and option
TroubleshootingWhen agents do not answer, Windows install errors, a project is not shared, a machine does not connect
PrivacyWhat crewchat connects to (your machines, the update check, your own Firebase); it collects nothing
Firebase setupOne-time setup for cloud sync, by hand or by an agent
SecurityWhat crewchat protects, what it does not, and how to report a problem

Which agents work

  • Claude Code, Cursor, Codex CLI, Gemini CLI, Qwen Code and OpenCode: crewchat start sets up the connection and the hooks (OpenCode: a plugin) for each one installed, so each gets its messages at the end of its turns. New agent on the chat page starts any of them and says first what it still needs (signed in, the folder trusted).

  • Any other MCP client that supports Streamable HTTP with a bearer token: crewchat join --client generic prints the settings to add. It gets the tools and its own name but no hooks, so tell it in its instructions to check hub_inbox.

  • Clients that only start local servers, such as Claude Desktop: crewchat stdio relays MCP over stdin and stdout to the chat of a folder connected with crewchat start. In Claude Desktop's claude_desktop_config.json (which crewchat gives the path):

    {"mcpServers": {"crewchat": {"command": "/Users/you/.local/bin/crewchat",
                                 "args": ["stdio", "--project", "/Users/you/code/notes-app"]}}}
    

    No hooks there either, so it checks hub_inbox itself.

crewchat runs on your own machine, next to your project folders. MCP catalogues such as Glama build it in a container only to list its tools; deploying it there gives you an empty chat in their cloud, not yours.

Know the risk

Your agents can run commands, and a chat message can ask them to. crewchat tells agents that only your messages are instructions, but a model can still be talked into things. Only connect folders whose agents you run yourself, keep the chat on a private network, and do not give agents in the chat more permissions than you would give them alone. More in SECURITY.md.

Status

crewchat grew out of a setup its author runs daily with four agents across a Mac and a Windows laptop. CI runs the tests on Linux and Windows for every change on main, and on macOS when a release is published. It runs both installers as a user would. What has been tried for real and what has not: Status.

Development

python3 -m unittest discover -s tests -v

The core is one Python file (crewchat.py) with no dependencies; linking machines adds crewchat_peers.py (standard library) or crewchat_cloud.py (the cloud extra), and the code map crewchat_map.py (standard library; the map extra reads more languages exactly). The tests start real servers on free ports with throwaway home folders. See CONTRIBUTING.md.

Licence

GNU AGPL-3.0. See LICENSE and NOTICE. You can use, change and share crewchat, and build on it, as long as what you build stays under the AGPL with its source available, and keeps the credit "Based on crewchat by Deepankar Sarkar" (an additional term under section 7(b), set out in NOTICE).

crewchat 1.1.0 and earlier were released under the MIT licence, and those releases stay MIT.

The agents' built-in 3D pictures are from Microsoft's Fluent Emoji, under the MIT licence; their licence notice is in crewchat.py, next to them.

Comments

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New to MCP?

From what the protocol is to installing your first server, these answers cover most first questions.

An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.