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IlluGen

IlluGen

Local
github.comMedia & Design3Updated 2w ago

About IlluGen

IlluGen is an MCP server for building, editing, validating, and rendering JangaFX IlluGen node-graph projects through an AI agent. It edits project files directly and uses a private IlluGen instance for rendering, leaving open instances untouched.

Key features

  1. 01Create and edit node graphs
  2. 02Validate node and pin connections
  3. 03Modify curves, gradients, and subgraphs
  4. 04Render exports with IlluGen
  5. 05Inspect projects and presets

Use cases

  1. 01Generate a procedural texture from a description
  2. 02Edit and render an existing preset
  3. 03Build and export a VFX flipbook
  4. 04Review a project graph and identify issues

MCP support

The MCP server exposes tools for managing IlluGen projects, graphs, validation, screenshots, and exports to MCP clients. Rendering requires the Windows version of IlluGen installed and activated.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

No install method listed yet

We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.

Repository
Packages
mcpbillugen-mcp-0.1.1.mcpb0.1.1

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

IlluGen MCP

Let your AI agent build, edit and render JangaFX IlluGen node graphs.

Describe a texture, a VFX flipbook or a procedural mask in plain words: your agent creates the .illugen project, wires the nodes, checks it and renders it with your own IlluGen. No clicks, no window.

MIT license Python 3.10+ MCP Windows CI

Quick start · What it can do · Tools · How it works · FAQ


An AI agent builds three IlluGen graphs (lava, underwater caustics, energy web) through illugen-mcp and renders them

Real tool calls and timings, real IlluGen renders. Reproduce them with examples/demo_scenes.py.


Quick start

1. Requirements
  • Windows with IlluGen 1.2.x installed and activated (a valid JangaFX license: this project does not include or replace IlluGen).
  • Python 3.10+. uv is recommended (no manual install needed).
2. Add it to your agent

Claude Desktop: one click

Download illugen-mcp-<version>.mcpb from the latest release and open it (or drag it into Claude Desktop › Settings › Extensions). Needs uv on your PATH. If IlluGen is installed elsewhere, set its path in the extension settings.

Claude Code

claude mcp add illugen -s user -- uvx --from git+https://github.com/dokaNc/illugen-mcp illugen-mcp

Claude Desktop, Cursor, Windsurf, VS Code, Gemini CLI… (any MCP client): add this to the client's MCP configuration (claude_desktop_config.json, .cursor/mcp.json, …):

{
  "mcpServers": {
    "illugen": {
      "command": "uvx",
      "args": ["--from", "git+https://github.com/dokaNc/illugen-mcp", "illugen-mcp"]
    }
  }
}
Without uv (plain pip)
pip install git+https://github.com/dokaNc/illugen-mcp
claude mcp add illugen -s user -- illugen-mcp

or "command": "illugen-mcp" in the JSON configuration.

IlluGen installed somewhere else?

Set ILLUGEN_EXE to the full path of IlluGen.exe:

claude mcp add illugen -s user -e ILLUGEN_EXE="D:\Apps\IlluGen\IlluGen.exe" -- uvx --from git+https://github.com/dokaNc/illugen-mcp illugen-mcp
"env": { "ILLUGEN_EXE": "D:\\Apps\\IlluGen\\IlluGen.exe" }
3. Ask

Restart your agent, then try:

Check that IlluGen is reachable with illugen_status, then build me a tileable stone mask
and render it to C:\Users\me\Desktop\stone.

What it can do

  • Build graphs from scratch: all 157 node types of IlluGen 1.2.1 (Grayscale, Color, UV, Geometry, Islands, Utils, signals, import/export…), with their real defaults, every legal enum value, ranges, units and descriptions.
  • Wire them safely: pin types (Grayscale, Color, UV, Normal, Islands, GeometryBuffer…) are checked before IlluGen sees the file, and the error suggests a converter node when types don't match.
  • Go beyond plain parameters: curves, color gradients, spline / lattice control points, subgraphs with exposed parameters, signal modulation (Oscillator → Scale…), framed groups and notes.
  • Start from the shipped examples: copy any of IlluGen's 120+ example presets and modify it.
  • Validate for real: project_validate(engine=true) loads the project in IlluGen, runs a trial export and reports dropped nodes or links, log errors and a screenshot of any warning dialog.
  • Render: project_render runs File › Export on every export node (PNG, JPG, TGA, EXR, HDR, RAW, R16, R8, OBJ, FBX, flipbook sequences…), returns the produced files and an inline preview.
  • Stay out of your way: rendering uses a private, invisible IlluGen instance. An IlluGen you have open keeps running untouched, and nothing steals your mouse or keyboard focus.

Tools

ToolWhat it doesStarts IlluGen?
illugen_statusInstallation, running instances, catalog versionno
list_node_types, describe_node_typeBrowse node types; parameters, defaults, enums, typed pins, curvesno
list_presetsIlluGen's shipped example projectsno
project_newEmpty project, or an editable copy of a presetno
project_summary, node_getRead the graph (nodes, links, settings, curves, gradients…)no
node_add, node_set, node_removeEdit nodes (values validated against IlluGen's definitions)no
link_add, link_removeConnections, parameter pins, optional inputs, modulation rangesno
curve_set, gradient_set, spline_setCurves, gradients, control pointsno
subgraph_expose_paramExpose an inner parameter on a subgraph nodeno
annotation_add, annotation_removeFramed groups and notesno
project_set_settingsFPS, loop region, default texture sizeno
node_set_dataRaw access to any other node fieldno
project_thumbnailThumbnail embedded in the fileno
project_validateOffline checks; with engine=true, a real load + trial exportwith engine=true (~5 s)
project_renderExport everything, optionally to output_dir; files + previewyes (~7 s)
project_screenshotScreenshot of the project open in IlluGen (viewport + graph)yes
project_normalizeLoad + save in IlluGen (fills defaults, refreshes the thumbnail), keeps a .bakyes

Typical flow: project_new → node_add … → link_add … → project_validate(engine=true) → project_render.

Showcase

Lava, underwater caustics and energy web textures rendered by IlluGen through illugen-mcp

Lava (Voronoi noise → levels → color ramp → glow), caustics (polygon fractal → caustics → ramp) and an energy web (Voronoi edges → ramp → glow): 4 to 5 nodes each, built and rendered by the agent in about 15 seconds. The exact graphs are in examples/demo_scenes.py.

Example prompts

Open the "brick_wall" preset, make it 2048x2048, make the bricks darker and render it.
Create a 64-frame looping smoke flipbook (8x8 atlas), export as TGA to D:\fx\smoke.
Build a subgraph "edge wear" (noise + levels + blur) with its seed exposed, use it twice with
different seeds and blend the results.
Explain what every node in C:\projects\lava.illugen does and suggest how to make it less noisy.

How it works

  • Editing happens directly on the file. .illugen projects are read and written losslessly (a file saved without changes is byte-identical), so offline edits are instant and safe. Node definitions come from bundled tables matching IlluGen 1.2.1.
  • Rendering uses IlluGen itself. The server starts a private copy of IlluGen in its own folder, hidden from the screen and the taskbar, loads the project and triggers IlluGen's own export shortcut. It follows progress through IlluGen's log and closes it when done. Your settings and open IlluGen windows are not touched.
  • Errors come back to the agent. Failed exports and loading warnings are detected and returned with a screenshot, so the agent can fix the graph by itself.

Files written by the server: projects and renders where you ask, plus a scratch folder in %LOCALAPPDATA%\illugen-mcp (override with ILLUGEN_MCP_HOME).

Updating IlluGen

The bundled node tables target IlluGen 1.2.1. After an IlluGen update, rebuild the catalog from your installation (takes a few minutes, IlluGen runs invisibly):

uvx --from git+https://github.com/dokaNc/illugen-mcp python -m illugen_mcp.build_catalog

The new catalog is stored in %LOCALAPPDATA%\illugen-mcp\data and takes precedence over the bundled one.

FAQ

Does it work on macOS or Linux? Not yet: rendering drives the Windows build of IlluGen. Offline editing (project_*, node_*, link_*) is pure Python and should work elsewhere, but only Windows is tested.

Will it mess with the IlluGen I have open? No. Each render runs in its own private instance with its own configuration and recovery file.

IlluGen did not finish starting Start IlluGen once by hand (activate the license, close the welcome screen), check the path with illugen_status, and look at the latest log in %LOCALAPPDATA%\JangaFX\illugen\logs. If it persists, open an issue with that log.

A render says "Nodes failed to export". Usually a graph problem (pin type mismatch, disconnected input). The screenshot returned with the error shows the node in warning; describe_node_type lists the expected pin types.

I changed IlluGen's keyboard shortcuts. Supported: the server reads them from IlluGen's config.ini.

Development

git clone https://github.com/dokaNc/illugen-mcp
cd illugen-mcp
pip install -e ".[dev]"
pytest                      # tests needing IlluGen are skipped automatically if it isn't installed
ruff check .

Contributions are welcome: see CONTRIBUTING.md.

Disclaimer

IlluGen MCP is an independent community project. It is not affiliated with, endorsed by or supported by JangaFX. IlluGen and JangaFX are trademarks of their respective owner. You need your own licensed copy of IlluGen; this project neither includes nor modifies it.

License

MIT

Comments

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