mcpField
F
Flockbay

Flockbay

Local
flockbay.comDeveloper Tools0Updated 2w ago

About Flockbay

Flockbay connects coding agents to the Flockbay Godot editor for working with Godot 4 games in a live editor. Its plugin registers the app's MCP server, whose tools can edit scenes and GDScript, run games, send input, and capture the viewport.

Key features

  1. 01Edit scenes and GDScript
  2. 02Run games headlessly
  3. 03Read Godot output and parse errors
  4. 04Send input events
  5. 05Capture the viewport

Use cases

  1. 01Modify a Godot 4 game's scenes
  2. 02Run a game and inspect errors
  3. 03Playtest using simulated input
  4. 04Capture the game viewport

MCP support

The plugin registers the `flockbay` MCP server provided by the Flockbay app; it does not supply the tools itself. MCP clients connect to the local app server to use its game-editing and playtesting capabilities.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

No install method listed yet

We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.

Repository

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

Flockbay for Claude Code, Codex, Cursor and Gemini CLI

Connects your coding agent to Flockbay, the Godot editor with an AI agent built in. With it, Claude Code, Codex, Cursor or Gemini CLI can build, run and playtest a Godot 4 game in a live Godot editor:

  • edit scenes and GDScript;
  • run the game headless and read Godot's output and parse errors;
  • send input events;
  • capture the viewport.

This plugin only registers Flockbay's MCP server, flockbay. The tools come from the Flockbay app.

Before you install

Install Flockbay for Windows from flockbay.com, and open your game in it. The plugin starts flockbay mcp, which the Windows app puts on your PATH; open a new terminal after installing so it is found.

On a Mac or Linux the app does not put that command on your PATH yet, so the plugin cannot start the server there. In the app, open Connectors, then Connect your agent (MCP), press Turn on, and copy the line it writes for your machine instead.

Claude Code

claude plugin marketplace add flockbay/flockbay-plugin && claude plugin install flockbay@flockbay

Or, inside a session:

/plugin marketplace add flockbay/flockbay-plugin
/plugin install flockbay@flockbay

Start a new session in your game's folder; /mcp lists flockbay.

Codex

codex plugin marketplace add flockbay/flockbay-plugin

Then install Flockbay from the Plugins Directory. Or add the server without the plugin:

codex mcp add flockbay -- flockbay mcp

Cursor

Add the server to ~/.cursor/mcp.json:

{
  "mcpServers": {
    "flockbay": { "command": "flockbay", "args": ["mcp"] }
  }
}

Gemini CLI

gemini extensions install https://github.com/flockbay/flockbay-plugin

Without the plugin

Any MCP client can run the same server:

claude mcp add --scope user flockbay -- flockbay mcp

Setup for each agent, and what the tools do: flockbay.com/godot-ai-mcp.

Privacy

The plugin itself collects nothing: it only starts the Flockbay app's MCP server on your machine. The app's privacy policy is at flockbay.com/privacy.

License

MIT. See LICENSE.

Comments

Markdown supported

New to MCP?

From what the protocol is to installing your first server, these answers cover most first questions.

An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.