About Flockbay
Flockbay connects coding agents to the Flockbay Godot editor for working with Godot 4 games in a live editor. Its plugin registers the app's MCP server, whose tools can edit scenes and GDScript, run games, send input, and capture the viewport.
Key features
- 01Edit scenes and GDScript
- 02Run games headlessly
- 03Read Godot output and parse errors
- 04Send input events
- 05Capture the viewport
Use cases
- 01Modify a Godot 4 game's scenes
- 02Run a game and inspect errors
- 03Playtest using simulated input
- 04Capture the game viewport
MCP support
The plugin registers the `flockbay` MCP server provided by the Flockbay app; it does not supply the tools itself. MCP clients connect to the local app server to use its game-editing and playtesting capabilities.
Configuration
Local server config is the same for every client. Copy it into your client’s MCP config file.
We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.
Tools
Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.
Details
From the project READMEFlockbay for Claude Code, Codex, Cursor and Gemini CLI
Connects your coding agent to Flockbay, the Godot editor with an AI agent built in. With it, Claude Code, Codex, Cursor or Gemini CLI can build, run and playtest a Godot 4 game in a live Godot editor:
- edit scenes and GDScript;
- run the game headless and read Godot's output and parse errors;
- send input events;
- capture the viewport.
This plugin only registers Flockbay's MCP server, flockbay. The tools come
from the Flockbay app.
Before you install
Install Flockbay for Windows from flockbay.com, and
open your game in it. The plugin starts flockbay mcp, which the Windows app
puts on your PATH; open a new terminal after installing so it is found.
On a Mac or Linux the app does not put that command on your PATH yet, so the plugin cannot start the server there. In the app, open Connectors, then Connect your agent (MCP), press Turn on, and copy the line it writes for your machine instead.
Claude Code
claude plugin marketplace add flockbay/flockbay-plugin && claude plugin install flockbay@flockbay
Or, inside a session:
/plugin marketplace add flockbay/flockbay-plugin
/plugin install flockbay@flockbay
Start a new session in your game's folder; /mcp lists flockbay.
Codex
codex plugin marketplace add flockbay/flockbay-plugin
Then install Flockbay from the Plugins Directory. Or add the server without the plugin:
codex mcp add flockbay -- flockbay mcp
Cursor
Add the server to ~/.cursor/mcp.json:
{
"mcpServers": {
"flockbay": { "command": "flockbay", "args": ["mcp"] }
}
}
Gemini CLI
gemini extensions install https://github.com/flockbay/flockbay-plugin
Without the plugin
Any MCP client can run the same server:
claude mcp add --scope user flockbay -- flockbay mcp
Setup for each agent, and what the tools do: flockbay.com/godot-ai-mcp.
Privacy
The plugin itself collects nothing: it only starts the Flockbay app's MCP server on your machine. The app's privacy policy is at flockbay.com/privacy.
License
MIT. See LICENSE.
Comments
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.