mcpField
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ElfDeckAI

ElfDeckAI

Local
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About ElfDeckAI

ElfDeckAI provides virtual keyboard, gamepad, and mouse input for games on Linux and Steam Deck, while letting an AI inspect the screen and act. Its virtual devices work in both Gaming Mode and Desktop Mode.

Key features

  1. 01Emulate keyboard, Xbox 360-class gamepad, and mouse
  2. 02Capture the screen as PNG
  3. 03Position the mouse using screenshot coordinates
  4. 04Connect to Steam Deck from a PC over SSH
  5. 05Validate input and bound hold durations
  6. 06Release all inputs on exit

Use cases

  1. 01Let an AI inspect and play Steam Deck games
  2. 02Automate mouse and keyboard actions on Linux desktops
  3. 03Click interface elements using screenshot coordinates

MCP support

The stdio MCP server exposes 21 tools for keyboard, gamepad, mouse, and screenshots. An MCP client can launch it locally or start it remotely on a Steam Deck over SSH.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"garthnesss-elfdeckai": {
"command": "uvx",
"args": [
"elfdeckai"
]
}
}
}
Run commanduvx elfdeckai

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
pypielfdeckai1.1.2

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

ElfDeckAI

tests PyPI License: MIT Python

Let an AI play games on your Steam Deck.

ElfDeckAI gives an AI assistant such as Claude a virtual controller, keyboard and mouse on your Steam Deck, plus the ability to see the screen. The AI looks at the game, decides what to do, and presses the buttons itself. It works in both Gaming Mode and Desktop Mode, and on other Linux machines too.

Start here: Steam Deck (about 5 minutes)

You need a Steam Deck, and a PC on the same Wi-Fi with an AI app that supports MCP, such as Claude Desktop.

1. Install on the Deck. Switch the Deck to Desktop Mode (Steam button → Power → Switch to Desktop), open Konsole, and paste:

curl -fsSL https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/install-on-deck.sh | sh

At the end it prints the Deck's IP address. Keep it for step 3.

2. Turn on SSH on the Deck (once), so your PC can reach it. In the same Konsole window:

passwd                            # choose a password for the Deck, if you haven't
sudo systemctl enable --now sshd

3. Connect your PC. On the PC, paste one line. It asks for the Deck's IP address and its password (once), then sets everything up, including Claude Desktop.

  • Windows (in PowerShell):
    irm https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/setup-pc.ps1 | iex
    
  • Mac or Linux (in Terminal):
    curl -fsSL https://raw.githubusercontent.com/Garthnesss/ElfDeckAI/main/setup-pc.sh | sh
    

4. Try it. Restart Claude Desktop and ask: "Take a screenshot of my Steam Deck." When you see your Deck's screen, start a game and ask the AI to play.

Tips

  • Turn-based games, RPGs, puzzles and menus work best. The AI needs a second or more per move, so fast action games are out of reach.
  • In Gaming Mode, if a game ignores the AI's controller, ask the AI to make its controller Player 1. It knows how, using Steam's Reorder Controllers menu while the game runs.
  • Something not working? Give AI_SETUP_GUIDE.md to your AI and ask it to help. It covers setup and troubleshooting step by step.

How it works

Three small programs on the Deck create virtual input devices through the Linux kernel's /dev/uinput, so games and Steam see them as real hardware:

  • ElfKey: a virtual keyboard
  • ElfPad: a virtual Xbox 360-class gamepad (buttons, analog triggers, two sticks, D-pad)
  • ElfMouse: a virtual mouse, which can also click an exact point on the screen

A fourth program, an MCP server, exposes them, together with a screenshot tool, as tools any MCP client can call. Your PC's AI app starts that server on the Deck over SSH. Nothing depends on a particular game or emulator: ElfDeckAI has played Pokémon FireRed in RetroArch on a physical Steam Deck, from the intro through the first rival battle, with the agent seeing only screenshots. See notes/driving.md for what was learned.

Everything is single-file Python using only the standard library, and the Deck install needs no sudo.

Other Linux machines

pip install elfdeckai

elfkey &
elfpad &
elfmouse &

echo "key x 150"     > /tmp/elfkey.fifo     # tap X for 150 ms
echo "press a"       > /tmp/elfpad.fifo     # tap A
echo "move 300 -100" > /tmp/elfmouse.fifo   # move the pointer
echo "click left"    > /tmp/elfmouse.fifo   # left click

grep -E "ElfKey|ElfPad|ElfMouse" /proc/bus/input/devices   # confirm the devices exist

Without pip, clone the repository and run python3 elfkey.py (and so on) directly. Runtime state lives in /tmp and is cleared on reboot.

/dev/uinput is user-writable on the Steam Deck by default. On other distributions, install the udev rule first (see Installation).

MCP server

elfdeckai-mcp is a Model Context Protocol server (stdio transport) that exposes 21 tools:

GroupTools
Keyboardkey_tap, key_down, key_up, key_release
Gamepadpad_press, pad_down, pad_up, pad_stick, pad_trigger, pad_center, pad_reset
Mousemouse_click_at, mouse_move_to, mouse_move, mouse_click, mouse_down, mouse_up, mouse_scroll, mouse_hscroll, mouse_release
Visionscreenshot

screenshot captures the screen of the machine the server runs on and returns a PNG, so an agent can work in a look, act, look again loop without a separate video stream. It supports the Steam Deck in both Gaming Mode (through gamescope) and Desktop Mode (KDE Plasma), wlroots compositors and X11. Screens larger than 1280 pixels on their long side are scaled down before sending (set ELFDECKAI_SCREENSHOT_MAX to change the limit, or 0 to turn it off), and the result includes the image's size.

mouse_click_at and mouse_move_to take coordinates in the pixels of the most recent screenshot, so an agent can click exactly what it sees, whatever the screen's real resolution or the scaling applied. They assume a single display.

Running on the same machine as the daemons:

{"mcpServers": {"elfdeckai": {"command": "elfdeckai-mcp"}}}

Running on a Steam Deck from an AI client on your PC, over SSH (the setup-pc scripts in Start here write this for you):

{"mcpServers": {"elfdeckai": {
    "command": "ssh",
    "args": ["-i", "~/.ssh/elfdeckai_ed25519", "-o", "IdentitiesOnly=yes",
             "-o", "BatchMode=yes", "deck@DECK-IP-ADDRESS", ".local/bin/elfdeckai-mcp"]}}}

It logs in with an SSH key, because the MCP client cannot answer a password prompt. Without pip, use "command": "python3", "args": ["/path/to/elfdeckai_mcp.py"].

Every tool call is validated against the tool's schema and the daemon's own parser before anything is written to a FIFO. If a daemon is not running, the call returns an error immediately instead of blocking.

Command reference

ElfKey (/tmp/elfkey.fifo)
CommandEffect
key <name> [ms]Tap a key (default 120 ms)
down <name> / up <name>Hold / release a key
releaseRelease every held key
quitRelease everything and exit

Keys: a–z, 0–9, arrows, enter, esc, space, tab, backspace, shift, rshift, ctrl, rctrl, alt, ralt, capslock, f1–f10, home, end, pageup, pagedown, insert, delete and common punctuation. The full table is KEYS in elfkey.py.

ElfPad (/tmp/elfpad.fifo)
CommandEffect
press <btn> [ms]Tap a button or D-pad direction (default 120 ms)
down <btn> / up <btn>Hold / release
stick left|right <x> <y> [ms]Set an analog stick, −100 to 100 per axis; with ms, recenter afterwards
trigger left|right <0..100> [ms]Set an analog trigger; with ms, release afterwards
centerReturn sticks, triggers and D-pad to neutral
resetRelease everything
quitRelease everything and exit

Buttons: a b x y lb rb l2 r2 select start guide l3 r3, plus D-pad directions up down left right.

ElfPad identifies as an Xbox 360 controller, so SDL, Steam Input and RetroArch map it without configuration. l2 and r2 drive the analog trigger axes, as on the real controller; there are intentionally no digital trigger buttons, because declaring them shifts Select, Start and Guide off the standard button indices.

ElfMouse (/tmp/elfmouse.fifo)
CommandEffect
move <dx> <dy> [glide_ms]Move the pointer relatively; with glide_ms, spread the move over that time
moveto <x> <y> [<width> <height>]Place the pointer at an absolute position: pixel (x, y) of a width×height frame, or device units 0–32767 across the screen when no frame is given
click <btn> [ms]Click left, right or middle (default 100 ms)
down <btn> / up <btn>Hold / release a button (for drags: down, move, up)
scroll <ticks> / hscroll <ticks>Vertical / horizontal wheel (positive is up / right)
releaseRelease every held button
quitRelease everything and exit

move is relative: negative dy moves up. Its units are motion counts, not guaranteed screen pixels, because pointer acceleration applies. Each command is limited to ±10,000 counts and ±120 wheel ticks.

moveto uses a second virtual device, ElfMouse Absolute, which compositors treat like a virtual machine's tablet pointer, so the position is exact. Buttons are pressed on whichever device moved last.

Safety model

Because the caller may be a language model, the daemons are built so that bad input cannot leave the machine in a bad state:

  • Malformed input is refused, not fatal. Every line passes a strict parser; invalid commands are logged and ignored.
  • Taps are bounded. A timed hold lasts at most 5 seconds. Longer holds use down/up.
  • Nothing stays stuck. Timed actions restore in a finally block, held inputs are tracked, and on quit, SIGTERM or SIGINT every input is released before the device is removed. key_release, mouse_release and pad_reset release everything on demand.
  • Owner-only access. Each FIFO is created with mode 0600.
  • Audit log. Every accepted command is written to stderr (the journal, when run as a service).
  • Robust protocol handling. The MCP server returns proper JSON-RPC errors for malformed or oversized requests and never blocks on a stopped daemon.

Scope: these are real OS-level input devices. They act on whichever window has focus, including terminals and browsers. ElfDeckAI keeps input bounded, validated and releasable; deciding where an agent is allowed to act is up to the operator. Only run agents you trust, in sessions you can supervise.

Comparison with other approaches

ApproachLimitation
Emulator APIs (PyBoy, mGBA scripting)Only work inside a specific emulator.
Sending keys through Moonlight or other streaming clientsMouse clicks are forwarded, but synthetic keyboard events are not.
xdotoolCannot reach native Wayland clients.
ydotool, dotoolSame uinput approach for keyboard and mouse, but no gamepad, raw keycodes, and no agent-facing interface (MCP, input bounds, release commands).
Hardware input emulators (KVM gadgets, controller adapters)Work, but require extra hardware.

Installation

Requirements: 64-bit Linux with /dev/uinput and Python 3.9 or newer.

Where /dev/uinput is not writable by your user, install the udev rule once:

sudo cp 70-elfdeckai-uinput.rules /etc/udev/rules.d/
sudo udevadm control --reload-rules && sudo udevadm trigger
getfacl /dev/uinput   # your user should appear in the ACL

To run the daemons as systemd user services after pip install --user elfdeckai (the unit files expect the commands in ~/.local/bin):

mkdir -p ~/.config/systemd/user
cp systemd/*.service ~/.config/systemd/user/
systemctl --user daemon-reload
systemctl --user enable --now elfkey.service elfpad.service elfmouse.service

Development

pip install -e ".[test]"
python3 -m pytest

The test suite covers each daemon's input parser, device behaviour against a fake uinput device, and the MCP server over real JSON-RPC. No /dev/uinput is required to run it.

Roadmap

See ROADMAP.md.

Changelog

See CHANGELOG.md.

License

MIT. See LICENSE.

Author

Created and maintained by Garth Elfstrom (@Garthnesss). Issues and pull requests are welcome.

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An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.