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πŸ€– GDAI MCP – MCP Server for Godot Game Engine

πŸ€– GDAI MCP – MCP Server for Godot Game Engine

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gdaimcp.comDeveloper Tools102Updated 7w ago

About πŸ€– GDAI MCP – MCP Server for Godot Game Engine

GDAI MCP is a Godot 4.1+ plugin that lets MCP clients such as Claude, Cursor and VS Code control the Godot Editor. It is aimed at game developers who want an assistant to create scenes and nodes, edit scripts, and read errors and debugger logs.

Key features

  1. 01Create scenes, nodes, resources and scripts in the editor
  2. 02Add, remove and update nodes and their properties
  3. 03Read script errors, debugger output and logs
  4. 04Search files and resources under res:// paths
  5. 05Take screenshots of the editor and running game

Use cases

  1. 01Having an AI assistant inspect and fix GDScript errors
  2. 02Generating scene structures and basic nodes from prompts
  3. 03Adjusting node properties across a Godot project

MCP support

The plugin runs as an MCP server that exposes tools for editing scenes, reading script errors and searching files in the Godot Editor to MCP clients.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

No install method listed yet

We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.

Repository

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

gdai-mcp-plugin-godot

πŸ€– GDAI MCP – MCP Server for Godot Game Engine

GDAI MCP Godot Plugin allows AI to control the Godot Editor to create scenes, nodes, scripts. It can debug script errors, debugger and output logs.

πŸ”— Get the Plugin (https://gdaimcp.com) Β 


πŸš€ Feature Highlights

Take your Godot workflow to the next level by automating your game development.

  • [NEW!] ✨ πŸ“· Automatically takes screenshots to visually understand the editor and running game.

  • 🧱 Create Scenes Programmatically
    Generates scenes, nodes, resources, scripts and more

  • πŸ› οΈ Add & Manipulate Nodes
    Modifies the scene tree adding/removing/updating nodes and their properties

  • 🐞 Debugger Integration
    View debugger output, logs and scripts errors.

  • πŸ“ File & Asset Search
    Searches for files and resources directly from the filesystem (res://)

  • πŸ“ Property Updates
    Set and get node properties dynamically.

  • 🧩 Project Understanding
    Has a deep understanding of your project, scenes and scripts.

  • πŸ“ GDScript context
    Helps you write and debug GDScript


πŸ› οΈ How It Works

Use the GDAI MCP Plugin to control Godot from any MCP Client like Cursor, Windsurf, Claude, VSCode etc.

  1. Install in Godot Project
    Add the GDAI MCP Plugin to your Godot project.
    Installation Guide

  2. Add command in MCP Client
    Add the MCP server command to your MCP Client's config.
    MCP Client Config

  3. Start Chatting
    Start chatting and see the MCP action!
    Examples


πŸ’» Example

User: Please fix my gdscript errors.
Assistant: I'd be happy to help fix your GDScript errors. Let me start by examining your current scene and looking for any errors in your script.

Running tool: get_open_script
Running tool: get_open_script_errors
...conversation continues

See more examples at the end


🀝 Compatible MCP Clients

Use GDAI MCP with your favorite MCP client or IDE:

  • Cursor
  • Claude Desktop
  • VS Code (via GitHub Copilot, Cline, Roo Code, etc)
  • WindSurf
  • And more

🀝 Compatible Godot version

The plugin is compatible with Godot 4.1+


❓ Frequently Asked Questions

What is GDAI MCP Godot Plugin?
A plugin that allows any MCP Client to control Godot Engine Editor remotely, allowing it to create scenes, nodes, resources, scripts and more.

Can this make an entire game with one shot prompt?
Yes and no. It depends on the quality of your prompt and the LLM used. Claude Desktop most of the times is able to one-shot simple games.

Is Godot scripting experience required?
No, but it's helpful.

Which clients are supported?
Any MCP client either a program or even a script can connect to the MCP server.

Can I use this in commercial projects?
Yes! You can use this plugin to make commercial games!

Can I use this in a public project?
Yes! But make sure to not commit the plugin to the public repository of your game.

Is there documentation?
Yes, detailed docs are available.


πŸš€ Take Your Godot Workflow to the Next Level

Unlock the full potential of AI through automated game development via the GDAI MCP Plugin.

πŸ”— Get the plugin


πŸ—£οΈ Suggestions
Have any question or feature requests?

Join the Discord Server or DM @3ddelano


πŸ’‘ More examples
  • 3D Minecraft clone

    3D Minecraft clone

  • 3D car racing game

    3D car racing game

  • Create scene with nodes

    Create scene with nodes

  • Edit GDScript files

    Edit GDScript files


Installation Guide

Check out the detailed Installation Guide


πŸ”„ Update Guide

Check out the detailed Update Guide


πŸ”— Get the Plugin Β 


πŸ“„ License

Β© 2025 Delano Lourenco. All rights reserved.

Comments

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New to MCP?

From what the protocol is to installing your first server, these answers cover most first questions.

An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.