mcpField
C
CyberBrick

CyberBrick

Local
github.com/jarvislukDeveloper Tools0Updated 5d ago

About CyberBrick

CyberBrick is an MCP server that controls the Bambu Lab CyberBrick desktop app through Chrome DevTools Protocol. It supports device setup from connection planning through firmware configuration and flashing, with explicit confirmation for specified destructive operations.

Key features

  1. 01Plan device connections
  2. 02Read device and connection state
  3. 03Edit firmware configurations
  4. 04Manage CyberBrick projects
  5. 05Flash firmware and configurations
  6. 06Inspect app logs and windows

Use cases

  1. 01Check devices before connecting
  2. 02Prepare firmware settings for a device
  3. 03Create or import a CyberBrick project
  4. 04Flash firmware after explicit confirmation

MCP support

Exposes tools that call the CyberBrick app's APIs to MCP clients. The stdio server connects to the desktop app over Chrome DevTools Protocol.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"jarvisluk-cyberbrick": {
"command": "npx",
"args": [
"-y",
"cyberbrick-mcp"
],
"env": {
"CB_CDP_HOST": "<CB_CDP_HOST>",
"CB_CDP_PORT": "<CB_CDP_PORT>",
"CB_APP_BINARY": "<CB_APP_BINARY>"
}
}
}
}
Run commandnpx -y cyberbrick-mcp
Environment variables to set
CB_CDP_HOSTHost of the CyberBrick app's CDP endpoint (default 127.0.0.1)
CB_CDP_PORTPort of the CyberBrick app's CDP endpoint (default 9223)
CB_APP_BINARYCyberBrick executable that cb_launch starts (default /Applications/CyberBrick.app/Contents/MacOS/CyberBrick)

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
npmcyberbrick-mcp0.4.0

Tools

41

Saved tool list · updated 5d ago

This tool takes no parameters.

Details

From the project README

cyberbrick-mcp

English | 简体中文

An MCP server that drives the Bambu Lab CyberBrick desktop app (Electron) over the Chrome DevTools Protocol.

It covers the entire device setup workflow: hardware connection planning → firmware authoring → flashing.

Tools (41)

This server is a thin pass-through layer over the CyberBrick app: every tool calls the app's own API (store actions / device methods) and runs immediately. Exceptions: flash_mpy, flash_firmware, and flash_config with hardwareMappings (which upgrades firmware first) require confirm: true, set only after the user explicitly agrees. For device write operations, target must match exactly one device or the call is rejected.

Read-only / probing (readOnlyHint: true)

  • Infrastructure: cb_health, app_logs (app console logs, for following long flows such as upgrades or pairing)
  • Devices: device_list, device_detail, board_info, device_status, device_config_get, device_config_block, device_config_read (full readback + MD5), device_ble_state (live GATT / connectionCount state), device_pool_state, device_request
  • Connection planning: connect_scan_ports
  • Flash preflight: flash_check (which firmware / MPY / loader upgrades a hardwareMappings flash would trigger)
  • Firmware reading: firmware_config_get, firmware_edit_actions (semantic parameter docs for all 60 actions)
  • Project reading: project_state (page awareness + nextTools progressive disclosure), project_list, project_export

Write / flash (runs directly, MUTATING)

  • Launch: cb_launch (if the app is running without the debug port, it is only killed when kill_existing: true)
  • Connection: connect_bluetooth, connect_serial, device_ble_heal (repairs a NaN connectionCount so reconnects work without restarting)
  • Firmware authoring: firmware_config_set, firmware_config_edit, firmware_config_reset, firmware_config_load_template (loads a built-in template into the editor)
  • Flashing: flash_config (defaults to the SET_DEVICE_CONFIG file protocol; works with a single receiver and creates no new project), flash_mpy (destructiveHint: true), flash_firmware (destructiveHint: true), flash_test
  • Project management: project_create (6 built-in templates), project_import, project_rename, project_delete (destructiveHint: true), project_load, project_save, project_open_editor
  • Windows: window_list (read-only), window_close, window_close_others

Verification scripts

  • Unit tests (no app or hardware needed): npm test
  • Release version check: node scripts/check_release.mjs [vX.Y.Z]
  • Read-only path: node scripts/verify_readonly.mjs
  • Server and tool registration: node scripts/mcp_list.mjs
  • Local smoke test (needs the running app): node scripts/smoke.js
  • Project management smoke test (create → rename → export → import → load → save → delete): node scripts/smoke_project.mjs
  • Project management MCP E2E: node scripts/mcp_e2e_project.mjs
  • RC car end-to-end example (sender + receiver mappings → save → readback assertions → export; --flash adds flashing and an LED test): node scripts/demo_rc_car.mjs
  • Ad-hoc call to any tool: node scripts/mcp_call.mjs <tool> '<json>' [...]
  • Re-extract template data (after an app upgrade): python3 scripts/extract_templates.py

Running

Requires Node.js 18+ and the CyberBrick desktop app on the same machine.

MCP client config (JSON), installed from npm:

{
  "command": "npx",
  "args": ["-y", "cyberbrick-mcp"]
}

From a local checkout:

npm install
node src/server.js        # stdio MCP server

CDP port

Defaults to 127.0.0.1:9223 (kept off the common 9222). Override with CB_CDP_HOST / CB_CDP_PORT. cb_launch starts /Applications/CyberBrick.app/Contents/MacOS/CyberBrick by default; override with CB_APP_BINARY.

Safety rules

  • Never reads or exports auth tokens, private keys or AES keys (sanitize in connection.js filters by key name).
  • Destructive tools (flash_mpy, flash_firmware) carry destructiveHint and require confirm: true — the agent must first explain the impact to the user (writes the board / reboots / can brick) and get consent.
  • device_request only allows read-only methods (isInLoader, getDeviceById, and sendGetMessage for commands on the read-only allowlist).
  • cb_launch does not kill an already-running app by default (unsaved work would be lost); this needs an explicit kill_existing: true.
  • Deliberately not exposed: BIND_DEVICE, SET_PRIVATE_KEY, certificate flows, PIN flows (see ALLOWED_COMMANDS in src/core/devices.js).

Releasing

CI (.github/workflows/ci.yml) runs on every push to main and every PR: tests on Node 18/20/22/24, a server start-up check, the version check and npm pack --dry-run.

Pushing a vX.Y.Z tag runs .github/workflows/release.yml: verify → publish to npm (with provenance) → publish server.json to the MCP Registry → create the GitHub Release from the CHANGELOG section. Each step skips itself if that version is already out, so a failed run can simply be re-run.

  1. Bump the version in package.json / package-lock.json (npm version X.Y.Z --no-git-tag-version), server.json (both version fields) and src/server.js.
  2. Add a ## [X.Y.Z] - YYYY-MM-DD section to CHANGELOG.md.
  3. node scripts/check_release.mjs vX.Y.Z — must pass.
  4. Commit, then git tag vX.Y.Z && git push origin main vX.Y.Z.

A tag with a suffix (v1.0.0-rc.1) publishes to npm under the next dist-tag and is marked as a pre-release.

One-time setup:

  • npm: on npmjs.com, add a trusted publisher for this package (GitHub Actions, workflow release.yml, environment release). Trusted publishing can only be configured once the package exists, so for the very first release either publish once by hand or add an NPM_TOKEN repository secret (an npm automation token); remove the secret once trusted publishing is on.
  • MCP Registry: nothing to configure. The workflow signs in with GitHub OIDC, which is valid for the io.github.<owner>/ namespace of the repository it runs in.

License

MIT

Comments

Markdown supported

New to MCP?

From what the protocol is to installing your first server, these answers cover most first questions.

An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.