About PersonCraft
PersonCraft is a remote MCP server for Claude to design and code Godot 4 games. It keeps numbered project revisions, runs them in isolated sandboxes, and returns real screenshots; it can also generate art, audio, and 3D models using credits.
Key features
- 01Read and edit game project files
- 02Keep numbered revisions
- 03Run each revision in an isolated sandbox
- 04Return test screenshots
- 05Generate art, audio, and 3D models with credits
- 06Deliver projects as ZIP files
Use cases
- 01Create Godot 4 game prototypes with Claude
- 02Review screenshots after successive changes
- 03Generate game assets and package a project
MCP support
PersonCraft is a hosted remote MCP server that connects to Claude over streamable HTTP with OAuth 2.0. It exposes tools for projects, code editing, tests and screenshots, and asset generation.
Configuration
Remote servers need no local install. Pick your client, then copy the config or install in one click.
https://personcraft.com/api/mcpclaude mcp add --transport http johan1727-personcraft https://personcraft.com/api/mcp{"mcpServers":{"johan1727-personcraft":{"type":"http","url":"https://personcraft.com/api/mcp"}}}Open in Cursor{"servers":{"johan1727-personcraft":{"type":"http","url":"https://personcraft.com/api/mcp"}}}Open in VS Code{"mcpServers":{"johan1727-personcraft":{"type":"http","url":"https://personcraft.com/api/mcp"}}}{"mcpServers":{"johan1727-personcraft":{"serverUrl":"https://personcraft.com/api/mcp"}}}Run commands in a terminal; paste JSON into the client’s MCP config and restart. Servers that need sign-in will prompt on first connect.
Tools
Details
From the project READMEPersonCraft MCP
Remote MCP server where your own Claude designs and codes Godot 4 games. PersonCraft stores the project and its numbered revisions, lets Claude read and edit the files, runs each revision in an isolated sandbox and returns real screenshots to Claude, generates art, audio and 3D models with credits, and hands you the project as a ZIP.
- Server:
https://personcraft.com/api/mcp(streamable HTTP, OAuth 2.0) - Website: https://personcraft.com
- Documentation: https://personcraft.com/en/guias/conectar-claude-mcp
- What a small game costs: https://personcraft.com/en/guias/cuanto-cuesta-juego-pequeno
The server itself is a hosted service and its source code is not published in this repository. This repository holds the public documentation, the registry metadata (
server.json) and usage examples.
Connect from Claude
-
Open Claude and go to Customize → Connectors.
-
Choose Add custom connector and paste
https://personcraft.com/api/mcp. -
Press Connect and sign in to PersonCraft to authorize.
-
Ask Claude to start a game, for example:
Connect to PersonCraft and make me a small 2D platformer for the Web. Quote the credits before asking me to approve any art, and run a test after each revision so you can look at the screenshots.
Requirements
- A paid Claude plan (Pro or higher), billed by Anthropic.
- A PersonCraft account. Plans start at US$9 a month plus VAT; credits pay for generated art, audio, 3D models and test runs.
- Godot 4.7 on your computer to open and export the project.
Tools
61 tools, each with a title and a read-only or destructive annotation. They are grouped in the documentation page: project and
design, code editing, drafts, tests and screenshots, your own files, and art/audio/3D generation with credits (always quoted
first and approved by the owner). Names are in Spanish (personcraft_...).
Limits
- Verification covers the Web and Windows exports. Android and iOS builds are exported by you in Godot.
- No multiplayer.
- An automatic test does not judge whether a game is fun: a person has to play it.
Privacy Policy
Full notice: https://personcraft.com/en/privacidad
- Data collection: PersonCraft receives only what Claude sends when it calls a tool (project files, prompts for generation, decisions you approve), plus your account email and payment confirmations. It does not read your conversation history, Claude's memory or your files.
- Usage and storage: projects, revisions and generated assets are private to your account and stored with our hosting and database providers. Test frames are checked by moderation before anyone sees them.
- Third-party sharing: with service providers needed to run the service (hosting, database, payments, and the AI generation you request). They are listed in the privacy notice. We do not sell personal data or use it for advertising.
- Retention: you can delete your projects and data from your account. Payment and credit records are kept for audit and dispute handling.
- Contact: [email protected]
Support
Comments
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