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three.ws Audio

three.ws Audio

Local
three.wsMedia & Design255Updated today

About three.ws Audio

three.ws Audio is an MCP server that gives 3D AI agents speech synthesis, speech recognition, audio-driven lipsync, and a motion-capture clip library. It suits developers who want avatars to speak, listen, and move their faces in sync.

Key features

  1. 01Text-to-speech returning base64 audio
  2. 02Speech-to-text with text and confidence
  3. 03Per-frame ARKit blendshape lipsync tracks
  4. 04Browse and fetch motion-capture clips

Use cases

  1. 01Having a 3D agent read replies aloud with matched lip movement
  2. 02Holding spoken conversations between users and an avatar

MCP support

Exposes five read-only tools to MCP clients for speech synthesis, recognition, lipsync generation, and motion-capture clip access.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"nirholas-audio": {
"command": "npx",
"args": [
"-y",
"@three-ws/audio-mcp"
],
"env": {
"THREE_WS_BASE": "<THREE_WS_BASE>",
"THREE_WS_API_KEY": "<THREE_WS_API_KEY>",
"THREE_WS_TIMEOUT_MS": "<THREE_WS_TIMEOUT_MS>"
}
}
}
}
Run commandnpx -y @three-ws/audio-mcp
Environment variables to set
THREE_WS_BASEBase URL of the three.ws API that serves the audio/animation endpoints. Override only when self-hosting or targeting a preview deployment.
THREE_WS_API_KEYSecretOptional three.ws API key (bearer token). Raises the metered TTS/ASR/Audio2Face rate limits and unlocks your own private/unlisted motion-capture clips. Leave unset to use the public surface anonymously.
THREE_WS_TIMEOUT_MSPer-request timeout in milliseconds for the live audio/animation calls (synthesis and recognition are real upstream model calls).

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
npm@three-ws/audio-mcp0.1.3

Tools

5

Saved tool list · updated 2w ago

ParameterTypeRequiredDescription
textstringYesThe text to speak (1–4096 characters).
modelenumNoOpenAI TTS model for the paid backstop lane (default "gpt-4o-mini-tts"). Ignored by the free NVIDIA lane, which always uses magpie-tts-multilingual.tts-1 | tts-1-hd | gpt-4o-mini-tts
speednumberNoPlayback speed multiplier, 0.5–2.0 (OpenAI backstop lane only; default 1.0).
voiceenumNoVoice persona (default "nova"). The same id renders on either provider lane.nova | alloy | ash | ballad | coral | echo | fable | onyx | sage | shimmer | verse
formatenumNoRequested audio container (default "mp3"). The free NVIDIA lane serves every non-pcm request as WAV; the response metadata reports what you actually received.mp3 | opus | aac | flac | wav | pcm
languagestringNoBCP-47 language for the free NVIDIA lane (default "en-US"; also es-US, fr-FR, de-DE, zh-CN, vi-VN, it-IT, hi-IN, ja-JP).

Details

From the project README

three.ws

@three-ws/audio-mcp

Give a 3D AI agent a voice and a face — text-to-speech, speech-to-text, audio-to-face lipsync, and the motion-capture clip library, from any MCP client.

npm license node MCP Registry three.ws


A Model Context Protocol server that exposes the three.ws voice and animation pipeline over stdio. Make an avatar speak, let users talk back, turn that speech into a per-frame lipsync track, and browse the recorded motion-capture library — everything you need to drive a 3D agent's mouth and movement.

The speech, recognition, and lipsync lanes run on free NVIDIA NIM models (Magpie TTS, Riva ASR, Audio2Face-3D), with OpenAI as the paid TTS backstop — the same provider policy as the three.ws platform. No key required to start; point THREE_WS_BASE at a deployment and go.

Install

npm install @three-ws/audio-mcp

Or run with npx (no install):

npx @three-ws/audio-mcp

Quick start

Claude Code, one line:

claude mcp add audio -- npx -y @three-ws/audio-mcp

Claude Desktop / Cursor (claude_desktop_config.json or mcp.json):

{
	"mcpServers": {
		"audio": {
			"command": "npx",
			"args": ["-y", "@three-ws/audio-mcp"]
		}
	}
}

Inspect the surface with the MCP Inspector:

npx -y @modelcontextprotocol/inspector npx @three-ws/audio-mcp

Tools

ToolTypeWhat it does
text_to_speechread-onlySynthesize spoken audio from text; returns a base64 audio data URL plus the real voice/format/mime. Free Magpie, OpenAI backstop.
speech_to_textread-onlyTranscribe spoken audio (base64 wav/pcm/flac/ogg) with the free NVIDIA Riva recognizer; returns text, confidence, duration.
audio_to_faceread-onlyTurn speech (text you pass, or audio you have) into a per-frame ARKit blendshape lipsync track via Audio2Face-3D.
motion_capture_clipsread-onlyBrowse the motion-capture clip library — recorded face/pose/hand/VMC tracks — with kind filter and cursor pagination.
motion_capture_clipread-onlyFetch one clip by id including its full per-frame animation track to play back on an avatar.

All five tools are read-only: they transform input (synthesize/recognize/animate) or read live library data, never mutating platform state. None are idempotent — the audio bytes, transcript, and catalog move between calls.

Input parameters

text_to_speech — text (required, 1–4096 chars), voice (default nova), format (mp3|opus|aac|flac|wav|pcm, default mp3), model (OpenAI backstop only), language (BCP-47, default en-US), speed (0.5–2.0, OpenAI lane only).

speech_to_text — audio (required, base64 or data: URL), format (wav|pcm|flac|ogg, default wav), language (BCP-47, default en-US), sampleRate (Hz, PCM only), words (bool), model (advanced).

audio_to_face — text or audio (one required), format (wav|pcm, audio path), sampleRate (PCM only), voice / language (text path).

motion_capture_clips — kind (face|pose|hand|vmc), include_public (bool, authenticated only), limit (1–100, default 50), cursor.

motion_capture_clip — id (required, clip UUID).

Examples

// text_to_speech
> { "text": "Hello, I'm your three.ws agent.", "voice": "nova" }
{
  "ok": true,
  "voice": "Magpie-Multilingual.EN-US.Aria",
  "model": "magpie-tts-multilingual",
  "format": "wav",
  "mime": "audio/wav",
  "sizeBytes": 274476,
  "audio": "data:audio/wav;base64,UklGR…"
}
// audio_to_face (text path — returns audio + the lipsync track together)
> { "text": "Watch my lips move." }
{
  "ok": true,
  "audio": { "base64": "UklGR…", "contentType": "audio/wav", "format": "wav" },
  "animation": {
    "fps": 30,
    "blendShapeNames": ["jawOpen", "mouthClose", "…"],
    "durationSec": 1.9,
    "frames": [ { "t": 0.0, "w": [0.0, 0.1, /* … */] } ]
  }
}

A face frame is { t, w }: t = seconds from clip start, w = weights in the order of blendShapeNames (ARKit-52 naming). Play the audio and sample the track by the audio element's currentTime.

Notes on payloads

Audio crosses the wire as base64 (TTS returns it, ASR/A2F accept it). Both the synthesis input (text) and the recognition input (audio, ~8 MB cap) are bounded by the platform — keep clips to a spoken utterance rather than long recordings. For lipsync on audio you already have, pass wav/pcm directly; browser-recorded WebM/Opus must be decoded to WAV or PCM first (Riva and Audio2Face do not accept the WebM container).

Requirements

  • Node.js >= 20.
  • Network access to https://three.ws (or your own THREE_WS_BASE).
Environment variables
VariableRequiredDefaultPurpose
THREE_WS_BASEnohttps://three.wsWhich deployment to talk to.
THREE_WS_API_KEYno—Bearer token. Raises the metered TTS/ASR/A2F rate limits and unlocks your own private mocap clips.
THREE_WS_TIMEOUT_MSno60000Per-request timeout for the live model calls.

Links


Part of the three.ws SDK suite — 3D AI agents, on-chain identity, and agent payments.
Website · Changelog · GitHub

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