mcpField
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browser-game

browser-game

Local
opengame.appDeveloper Tools0Updated 2w ago

About browser-game

browser-game is OpenGame’s public showcase repository for browser games, with runnable HTML examples, prompts, and links to project pages. It also includes an MCP server for planning and validating prototypes, but not OpenGame’s production runtime.

Key features

  1. 01Playable static HTML showcases
  2. 023D and 2D game examples
  3. 03Related prompts and project links
  4. 04Local read-only MCP server

Use cases

  1. 01Explore a 3D bridge scene
  2. 02Try a Canvas platform game
  3. 03Scope a browser-game vertical slice
  4. 04Validate a game brief

MCP support

The repository includes a local, read-only OpenGame Browser Game MCP server. AI clients can use it to scope a game vertical slice, choose Canvas/DOM or Three.js/WebGL, validate a brief, and find public showcases; it needs no API key and does not connect to OpenGame production systems.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"opengameapp-browser-game": {
"command": "npx",
"args": [
"-y",
"opengame-browser-game-mcp"
]
}
}
}
Run commandnpx -y opengame-browser-game-mcp

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
npmopengame-browser-game-mcp0.1.3

Tools

4

Saved tool list · updated 2w ago

ParameterTypeRequiredDescription
dimensionenumNoOptional showcase dimension filter.2d | 3d

Details

From the project README

OpenGame Showcases

Public browser-game showcases from OpenGame.

Website: https://opengame.app/

Featured preview

Golden Gate Bridge — 3D Cinematic gameplay preview

Golden Gate Bridge — 3D Cinematic

Click the poster to play the live demo, or watch the video preview.

This repository is intentionally small. It contains public showcase material only: playable static HTML examples, prompts, and links to the matching OpenGame pages. It does not contain OpenGame production runtime code, deployment configuration, credentials, user data, billing data, or analytics exports.

Showcases

ShowcaseTypePlayVideoPromptOpenGame page
Golden Gate Bridge — 3D Cinematic3D / Three.js / WebGLLive demoVideo previewPromptOpenGame page
Vaporwave Platformer — Night City2D / Platformer / CanvasLive demo—PromptOpenGame page
PokeBonk: Pocket Survivor (showcase copy)3D / Survival / Three.jsPlay and guide—Brief and revisionOpenGame page

Run locally

Open the HTML files directly in a browser:

open showcases/golden-gate-bridge/index.html
open showcases/vaporwave-platformer/index.html

The Golden Gate Bridge showcase imports Three.js from jsDelivr. The Vaporwave Platformer is self-contained.

OpenGame Skills

Reusable public Skills now have a dedicated canonical repository: opengameapp/OpenGame-skills. Install them from that source:

npx skills add opengameapp/OpenGame-skills \
  --skill opengame-browser-game-builder

npx skills add opengameapp/OpenGame-skills \
  --skill opengame-marketplace-publisher

The legacy skills/ folder is retained temporarily so existing marketplace source links do not break during migration. New Skills and future versions are maintained only in the dedicated repository. See its Skill catalog.

OpenGame MCP servers

The mcp/ directory contains independently installable Model Context Protocol servers. The first server, OpenGame Browser Game MCP, gives AI clients deterministic tools to scope a browser-game vertical slice, choose Canvas/DOM or Three.js/WebGL, validate a brief, and discover these public showcases. It is local, read-only, requires no API key, and never connects to OpenGame production systems.

Install it from the public npm package or find io.github.opengameapp/browser-game in the Official MCP Registry. It is also listed on LobeHub Market. See the MCP publishing guide for the versioned release process.

Remix with OpenGame

Use the prompt files in prompts/ as starting points, then remix them with OpenGame on the official website:

Repository scope

Included:

  • Public playable HTML showcases.
  • Original prompts used to guide generation.
  • Links to the dedicated public OpenGame Skills catalog.
  • Links to matching OpenGame live demos and detail pages.

Not included:

  • Proprietary OpenGame app/runtime source.
  • Production secrets, API keys, cookies, user records, analytics, payments, or deployment config.
  • Private prompts or customer-generated content.

License

MIT for the showcase material in this repository. Third-party runtime libraries loaded by examples remain under their own licenses.

PokeBonk is an unofficial fan experiment. Its code license does not grant rights to third-party character names, designs or trademarks; see its license and attribution notes.

Contact

Product support: [email protected]
General contact: [email protected]

Comments

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New to MCP?

From what the protocol is to installing your first server, these answers cover most first questions.

An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.