The Fortuneteller's Hand
LocalAbout The Fortuneteller's Hand
The Fortuneteller's Hand is an MCP role-playing game server for solo journaling with Claude. It uses card draws and Omens to guide a story narrated by the player and Claude, with character facets and goals shaping play.
Key features
- 01Card-based character creation
- 02Goal card interpretation
- 03Scene prompts through card draws
- 04Omens for pivotal moments
- 05Collaborative story narration
Use cases
- 01Start a solo journaling RPG session
- 02Develop a character from card prompts
- 03Guide scenes when the story needs a turn
MCP support
The MCP server provides the game experience to Claude, including the `start_game` prompt. Game state remains in memory for the session and is discarded afterward.
Configuration
Local server config is the same for every client. Copy it into your client’s MCP config file.
We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.
Tools
Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.
Details
From the project READMEThe Fortuneteller's Hand — an RPG MCP Server
An MCP server that acts as a role playing game and GM using the rules of The Fortuneteller's Hand, an original tabletop RPG that I am currently working on. Claude reads the cards, casts the omens, and runs the table; the player and Claude will take turns narrating the story that develops.
What playing feels like
A short version, before you install anything: you sit with the Fortuneteller first — where you meet them is the one choice made before any card is drawn. Four suits become four facets of who you are; the Fortuneteller draws one card from each and speaks what it reveals, and you build a character from those four phrases. Once you have your character, you must interpret your Goal card before you set out.
From there, every scene works the same way: decide where you are, flip a card to see what's stirring, narrate forward. The moment the story reaches another heart, something hidden, or needs a turn of luck, you stop and ask fate directly by calling an Omen. Fate can turn against you, too; when it does, you can fight it.
This is, at heart, a creative journaling game. The real pleasure is in the narration you and the Fortuneteller build together, not in winning anything. Motivation, Ends, Seek, and Carry aren't rules to obey; they're seeds, four starting points for your character's psychology and the shape of the story ahead. Follow them where they lead, or let the story wander somewhere else. The more you describe, the more the story gives back.
That's the shape of it. Full mechanics in RULES.md; a
gentler, fuller walkthrough in HOW_TO_PLAY.md; a full
transcript of an actual session in
08-2026-Play-Example.md. If you ever lose
track of your Goal or your four facets partway through a story, just ask
the Fortuneteller to remind you.
Running it
Quick install
- Download
fortunetellers-hand-0.1.1.mcpbsomewhere findable. - Double-click it (don't drag it into a chat window — just double-click the file itself). It'll open an install prompt in Claude Desktop.
- Confirm the install.
- Fully quit and reopen Claude Desktop.
- Start a new chat, and pull in the
start_gameprompt — it'll ask for a character name, then you're off.
Run from source
Requires Python and uv.
uv syncinside this directory.- In Claude Desktop: Settings → Developer → Edit Config, and add:
{ "mcpServers": { "fortuneteller": { "command": "uv", "args": ["run", "--directory", "/absolute/path/to/learnMCP", "main.py"] } } } - Fully quit and restart Claude Desktop.
- Click the
+icon near the message box → Connectors → enable "fortuneteller." - Start a new chat and pull in the
start_gameprompt. - When it asks for your character's name (
player_name), fill that in. - Once the prompt attaches as a chip above the message box, click send or hit enter — attaching it doesn't submit it on its own.
Influences
This project draws from a few places. The Omens' two-dice reading, comparing rather than summing, owes a real debt to Ironsworn by Shawn Tomkin, which I absolutely LOVE. The Defiance ritual, "Not Like This," borrows its five-dice, three-roll, keep-what-you-want shape from Yahtzee (which was stolen from the Puerto Rican game "Jenerala"). As a journaling game, this owes a lot to Thousand Year Old Vampire by Tim Hutchings, one of the games that proved solo, prompt-driven play could carry real weight. Incredible game! And finally, Max Moon has shaped the tone of this project throughout. I adore everything Max Moon creates.
Curious about the build?
This started as a way to learn the Model Context Protocol in a way that would interest me. The tool/resource/prompt choices, the state design, a few real bugs found and
fixed along the way, these are all written up in DESIGN.md. If you have any questions or wish me to fix, or add anything, please contact me.
Privacy Policy
- Data collection: This MCP collects nothing.
- Usage and storage: Nothing is stored. All game state (your character, cards drawn, debt owed) exists only in memory for the length of your session and is discarded when it ends.
- Third-party sharing: Nothing is shared with any third party, because nothing is collected in the first place.
- Data retention: Nothing is retained.
- Contact information: [email protected]
Comments
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From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.