About MythxEngine
MythxEngine is an MCP tabletop RPG engine for AI game masters and players. It combines seeded, repeatable mechanics with combat, stress, clocks, world-building, and four bundled starter worlds.
Key features
- 01Seeded, repeatable dice mechanics
- 02Five-tier test outcomes
- 03Stress and consequence mechanics
- 04Combat and situation clock tracking
- 05Investigations and NPC relationships
- 06Four bundled starter worlds
Use cases
- 01Run a tabletop RPG session with an AI game master
- 02Resolve character tests with consistent outcomes
- 03Track combat, stress, and timed threats
- 04Start play in a bundled world
MCP support
Exposes 134 tabletop RPG tools over MCP, allowing compatible clients such as Claude to manage sessions, characters, rolls, combat, clocks, and worlds.
Configuration
Local server config is the same for every client. Copy it into your client’s MCP config file.
We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.
Tools
158Saved tool list · updated 2w ago
| Parameter | Type | Required | Description |
|---|---|---|---|
| sessionId | string | No | Optional session ID to use session RNG for determinism |
| expression | string | Yes | Dice expression like '2d6+3', 'd20', '1d8-1' |
Details
From the project READMEMythxEngine — tabletop RPG engine over MCP
A complete tabletop RPG engine your AI can run: deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, situation clocks, investigations, NPC relationships, world generation — 134 tools over the Model Context Protocol, with four complete starter worlds bundled in.
Claude (or any MCP client) becomes your Game Master. The engine keeps the rules honest: same seed + same actions = same outcome.
Install
Claude Code — plugin (skills + tools, recommended)
/plugin marketplace add protoLabsAI/mythx-mcp
/plugin install rpg@mythx-plugins
One install delivers the MCP server plus play skills (/rpg:play,
/rpg:combat-mode, /rpg:world-building-mode, …).
Claude Code — tools only
claude mcp add rpg -- npx -y @mythxengine/mcp-server
Requires Node >= 22.13.
Claude Desktop
Download mythxengine-<version>.mcpb from the
latest release and
drag it into Settings → Extensions. No other setup — Claude Desktop ships
its own Node runtime.
Five-minute walkthrough
Everything below is one conversation with Claude after installing. Four worlds are imported on first run — Port Miriam (harbor noir), Aethelgard (mythic frontier), Threshold Deep (weird depths), and the Treehouse Anthology.
1. Pick a world, make a character.
Start a session in Port Miriam. I want to play a dockside fixer who owes the wrong people money.
The GM calls create_session, load_world_summary, and create_character —
your fixer gets HP, stress, gear, and a spot in the world's faction web.
2. Roll with real stakes. Every test is framed with position (how bad is failure?) and effect (how much does success buy?):
I try to slip past the harbor patrol to reach the smuggler's skiff.
roll_test → risky position / standard effect → 11 vs 13: partial
"Yes, but..." — you reach the skiff, and a lantern swings your way.
GM move suggested: put_someone_in_spot
Five outcomes — critical success, success, partial, failure, critical
failure — and on a bad roll you can push_roll (spend 2 stress for +1d6) or
resist_consequence to buy the severity down. Stress is a real currency;
overflow means trauma.
3. Fight a combat round.
Two dockhands block the gangway. I draw my hook-knife.
start_combat → roll_initiative → attack — initiative order, armor,
conditions, and damage all tracked; every attack returns the same five-tier
outcome with suggested GM moves on a miss.
4. Watch a clock tick. The patrol you dodged? The GM started a
harbor-alert clock. Fail forward enough times (tick_clock fires
automatically on partials/failures when wired) and the dock lights come on —
consequences arrive on schedule, not by fiat.
That's the loop: fiction in, mechanics out, consequences on clocks.
What's in the box
| Piece | What it gives you |
|---|---|
packages/mcp-server | The MCP server — 134 tools, published as @mythxengine/mcp-server |
packages/engine | Pure, seeded game mechanics (dice, outcomes, combat) |
packages/types / worlds / rulebook | Zod-validated schemas for every entity, plus rules lookup |
packages/storage | SQLite persistence (node:sqlite, zero native deps) |
packages/tools / prompts | Transport-agnostic tool implementations + runtime GM skills |
world-builder/ | The rpg Claude Code plugin (skills, agents, hooks) |
agent-kit/ | Portable GM system prompt + operating manual for any agent |
docs/ | The rulebook + how the engine works |
| 4 bundled worlds | ~13 MB of NPCs, factions, locations, situations, arcs — the demo |
Rules & docs
- docs/RULEBOOK.md — the complete rules, all 12
chapters (outcomes, position & effect, tests, stress, combat, conditions,
gear, time & clocks, GM moves). Generated from
packages/rulebook, the same source thelookup_ruleandgenerate_rulebooktools serve — so it never drifts from the engine. - docs/engine.md — how the engine works: the five-tier outcome system, position & effect, stress, deterministic RNG, and how the packages fit together.
- agent-kit/ — a portable GM system prompt and operating manual for running a game with any agent.
Want the full experience?
This repo is the engine. MythxEngine Desktop is the game: a visual frame-based play surface, scene imagery, generated world books, and polish. Follow along and get notified when it ships at mythxengine.com.
Development
pnpm install
pnpm build && pnpm test && pnpm lint && pnpm typecheck
See CONTRIBUTING.md — this repo is a downstream mirror of a private monorepo; issues are the fastest way to get fixes in.
License
MIT © protoLabs Studio
Comments
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.