About Omniverse MCP
Omniverse MCP connects AI clients to a running NVIDIA Isaac Sim or other Kit app. It provides tools for scene editing, simulation, robots, captures and scripts through a server and an in-app bridge.
Key features
- 01Inspect and edit scene objects and properties
- 02Capture viewports and inspect objects from multiple angles
- 03Control physics and record simulation frames
- 04Create robots and set joint targets
- 05Export USD files and manage variants
- 06Read Kit logs and run Python scripts
Use cases
- 01Inspect a scene and identify objects in a viewport capture
- 02Build or modify geometry and materials in a Kit scene
- 03Run a physics test and review recorded frames
- 04Add a robot and examine its joints
MCP support
The MCP server runs over stdio and communicates with the Kit extension bridge over HTTP using a token. The bridge exposes scene, simulation, robot, recording, file and scripting tools to MCP clients.
Configuration
Local server config is the same for every client. Copy it into your client’s MCP config file.
uvx omniverse-mcpPYTHONPATHSet it empty, so a Python path that Isaac Sim's environment sets stays out of the server's PythonOMNIVERSE_MCP_HOSTThe host of the Kit app running the ovmcp.bridge extensionOMNIVERSE_MCP_PORTThe bridge's port in the Kit appOMNIVERSE_MCP_OUTPUT_DIRThe folder for images and long answers (default: ./mcp_output)OMNIVERSE_MCP_TOKENSecretThe bridge's token, for Kit on another machine; on the same machine the server reads it from KitLocal servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.
Tools
42Saved tool list · updated 6d ago
| Parameter | Type | Required | Description |
|---|---|---|---|
| root | string | No | Prim path to start from |
| max_depth | integer | No | How many levels below root to list; the next shows only prims with children |
Details
From the project README
Omniverse MCP
Let an AI assistant work in NVIDIA Isaac Sim and other Omniverse Kit apps:
look at the scene, edit it, run physics, drive robots and record what happens.
One capture_viewport call in Isaac Sim 6.2: the frame, and every object in its own colour, with the
legend and the screen boxes that tell the assistant what it sees.
Omniverse MCP connects an AI client, such as Claude Code, Cursor or VS Code, to a running Kit app. It comes in two parts, from one release:
- the server,
omniverse-mcp: the MCP server your AI client starts, from PyPI; - the bridge,
ovmcp.bridge: the Kit extension inside the Kit app, listed in Kit as Omniverse MCP Bridge, and in Kit's community extension registry.
Claude Code users get both from one plugin, with skills for each kind of work.
AI client --MCP, stdio--> omniverse-mcp --HTTP, with a token--> ovmcp.bridge
(the server) (inside the Kit app, port 8211)
Requirements
- A Kit app of Kit 107 or later, on Windows or Linux. Tested on Isaac Sim 6.2 (Windows and Linux) and 5.1 (Linux); USD Composer and other Kit apps should work, but are untested. On Linux, Isaac Sim 5.1 runs on NVIDIA's 580 drivers; on a 595 driver its renderer crashes as it starts.
- uv, which runs the server. Install it, then open a
new terminal and restart your AI client, so both find
uvx:- macOS and Linux:
curl -LsSf https://astral.sh/uv/install.sh | sh - Windows:
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
- macOS and Linux:
- An MCP client that can read files: the tools write images and long answers to files and return their paths.
- Kit and the client on the same machine, or see Kit on another machine.
Install
Claude Code: the plugin
In Claude Code:
/plugin marketplace add serionist/omniverse-mcp
/plugin install omniverse-mcp@omniverse-mcp
If it asks you to, run /reload-plugins. From a terminal, the same is claude plugin marketplace add serionist/omniverse-mcp, then claude plugin install omniverse-mcp@omniverse-mcp, and the plugin loads when
Claude Code next starts.
Then run /omniverse-mcp:setup. It installs the bridge of the plugin's release, tells you what to click in Kit, and
checks the connection. The plugin also brings skills for scenes, geometry, simulation, scripts and bug reports, which
Claude uses when a request fits (the plugin).
Other MCP clients
-
Install the bridge:
uvx omniverse-mcp extension installIt copies
ovmcp.bridgeinto your user data folder, then prints the folder Kit needs, under "Kit finds it once its extension search paths hold this folder". Or install the bridge in Kit itself, from Kit's community registry, and give the server its version in step 3 (From Kit's community registry). -
Turn it on in the Kit app, once:
- Window > Extensions, the menu (☰) at the top right, Settings.
- Under Extension Search Paths, the green +, then paste the folder. The + adds an empty row: click it to type.
- Search for
ovmcpunder THIRD PARTY, and turn Omniverse MCP Bridge on, with Autoload.
The bridge starts at once, and Kit's console shows
[ext: ovmcp.bridge-<version>] startup. Kit saves the search path and Autoload when it exits, so quit it once with File > Exit. A headless Kit takes--ext-folder <that folder> --enable ovmcp.bridgeinstead (headless Kit). -
Add the server to your client's MCP config, and restart the client. In most clients' JSON:
{ "mcpServers": { "omniverse": { "command": "uvx", "args": ["omniverse-mcp"], "env": { "PYTHONPATH": "" } } } }Each client's file and form, VS Code's and Codex's included, are in MCP clients. The empty
PYTHONPATHkeeps a Python path that Isaac Sim's environment sets out of the server's Python.
Your client gets the server's short instructions with it. If it ignores them, see docs/AI_GUIDE.md, which also points at the plugin's skills as plain Markdown files.
Check that it works
With the Kit app running, ask your assistant to "call get_sim_state". It answers with lines such as:
state = stopped
up_axis = Z
...
extension_version = 0.5.1
server_version = 0.5.1
Something else? See Troubleshooting.
Used the extension before 0.2.0? It came from a clone of this repo, and before that it was
isaacsim.mcp.bridge. Turn the old one off and remove its search path, so Kit loads one copy. See the changelog.
What you can ask
"What's in the scene? Capture the viewport and tell me where each object is."
"Put a table at the origin with a red, a green and a blue cube on it, and light it so the capture isn't black."
"Show me /World/Table from its four top corners, with everything else hidden."
"How many faces does /World/Robot have, and which parts have the most?"
"Add a Franka arm on the table, and list its joints and their limits."
"Drop a cube from one metre, record two seconds of it falling, and show me the last frame."
"Export /World/Table as a self-contained USD file."
"That failed. Show me Kit's warnings and errors."
The tools
| Area | Tools | What they do |
|---|---|---|
| Scene | get_scene_tree, get_prim_properties, get_prim_bounds, set_prim_transform, create_prim, delete_prim, clone_prim, set_visibility, set_prim_attribute, save_scene, open_scene, new_scene | Read the scene's hierarchy and properties; create, move, copy, hide and delete objects; set an attribute such as a light's intensity; save, open a file, or start an empty scene |
| Camera | capture_viewport, inspect_prim, capture_sweep, set_camera, viewport_light | Capture the viewport with each object's screen box and colour, see one object from several sides, capture many viewpoints and variant states in one job and again after a change, aim the camera at a point or an object, light the view |
| Materials | set_material, update_material_paths | Give an object a colour and surface; fix material paths after files move |
| Simulation | sim_control, get_sim_state, get_performance | Play, pause, stop and step physics; the state, the up axis and the versions; measure the frame rate, the physics step and GPU memory |
| Physics | set_physics_properties, apply_force, raycast | Mass, friction and bounce; make a collider; push an object; cast a ray |
| Robots | create_robot, get_robot_info, set_joint_targets | Add a robot from Isaac Sim's library (Franka, UR10, G1, Spot and more), read its joints and where they are, set joint targets |
| Recording | start_recording, stop_recording, get_recording_frame | Record frames from any camera at any size, and objects' state, while physics plays, then look back at any frame |
| Geometry | get_mesh_stats, compare_prims | Count faces and vertices and find the heaviest parts, compare two objects or variants |
| USD files and variants | flatten_usd, export_prim_as_file, create_variant_structure, set_variant_selection | Write a stage as one file, export an object, make and switch variant sets |
| Kit | get_logs, manage_extensions, draw_debug | Read Kit's log, turn Kit extensions on and off, draw lines and points in the viewport |
| Scripts | execute_script, run_script_job, get_job, cancel_job | Run Python inside Kit for anything the other tools don't do; run a long script as a job while Kit renders, read its progress and cancel it |
Every tool, with its parameters, is in the tool reference.
inspect_prim(prim_path="/World/Workcell", angles=["top_front_right", "top_back_right", "top_back_left",
"top_front_left"], isolate=True): one call, every side, framed to fit, the rest of the scene hidden.
Updating
The server and the bridge come from one release, so update them together, then restart Kit and your client.
- The plugin:
claude plugin marketplace update omniverse-mcp, thenclaude plugin update omniverse-mcp@omniverse-mcp, and restart Claude Code. Then run/omniverse-mcp:setup, which installs the matching bridge. - Other clients:
uvx omniverse-mcp@latest extension installfetches the newest server and installs its bridge. On Windows a running Kit holds the bridge's folder: quit it first. Unpinned, uvx can also move to a new release by itself; the server then names the command that installs the matching bridge. To stay on one release, pin it (Updating). - The bridge from Kit's community registry: update it in Kit's Extensions window, and the server's pin with it.
Configuration
The server
omniverse-mcp [--host HOST] [--port PORT] [--output-dir DIR] the MCP server, over stdio
omniverse-mcp extension install install the bridge of this release
omniverse-mcp extension path print the folder Kit's search paths need
| Variable | Flag | Default | What |
|---|---|---|---|
OMNIVERSE_MCP_HOST | --host | 127.0.0.1 | where the bridge listens |
OMNIVERSE_MCP_PORT | --port | 8211 | the bridge's port |
OMNIVERSE_MCP_OUTPUT_DIR | --output-dir | mcp_output in the working folder | where images and long answers go |
OMNIVERSE_MCP_TOKEN | the token file | the bridge token, for a Kit app on another machine | |
OMNIVERSE_MCP_STATE_DIR | per system | the token file's folder, set the same on both sides |
The plugin's server reads them from the environment Claude Code starts in. Add mcp_output/ to your project's
.gitignore.
The bridge
| Setting | Default | What |
|---|---|---|
/exts/ovmcp.bridge/host | 127.0.0.1 | the address it listens on |
/exts/ovmcp.bridge/port | 8211 | its port |
/exts/ovmcp.bridge/token | empty: a new token at every start | a fixed token, for a remote MCP server |
Set them on Kit's command line, such as --/exts/ovmcp.bridge/port=8212, and give the server the same port in
OMNIVERSE_MCP_PORT. Don't edit the installed extension's extension.toml: the next extension install replaces it.
The bridge token
The bridge runs any Python the server sends, so it answers only a server that holds its token. At every start it writes a new token to a file only your user can read, and the server on the same machine reads it: nothing to set up. Requests from web pages are refused. Kit on another machine says how to set a token by hand, and Architecture where the file lives.
Context7 for scripts
Models are not trained on Omniverse and Isaac Sim APIs, and guess their names. With Context7
as a second MCP server, the assistant looks the API up (library isaac-sim/isaacsim) before writing execute_script
code; the server's instructions and the script skill ask it to.
Troubleshooting
"Missing or wrong bridge token": Kit runs as another user, in a container or on another machine. Set a token by hand (Kit on another machine).
"The Kit extension is older than this MCP server", or "speaks bridge protocol": the server and the bridge come from different releases. Run the command the message names, then restart Kit.
"Kit app connection failed", refused or timed out: is the Kit app running, with the bridge on? Its console shows
[ext: ovmcp.bridge-<version>] startup. The server looks on port 8211 unless OMNIVERSE_MCP_PORT says otherwise. On
its first start Isaac Sim compiles shaders for several minutes, and answers slowly until then.
"Kit at ... stopped answering": a call got no answer in 120 s, and /health none in 5 s either. Kit may be busy
with a long script that never awaits, or hung: Kit 110 (Isaac Sim 6.2) can hang for good inside NVIDIA's renderer
while it sets up a new camera view (Known issues has NVIDIA's workaround). Later calls fail in 5 s
while Kit stays silent, and go again once it answers. If it stays silent for minutes, restart the Kit app.
Kit logs [MCP Bridge] Failed to start server: another program, or a second Kit app, holds port 8211. Give this
Kit app another port, and the server the same one (The bridge).
The server doesn't start: Claude Code's /mcp shows its error; other clients have an MCP log. Is uvx on the
PATH the client starts with? Restart the client after installing uv.
A capture comes back black, or its prims do: the answer warns, with the lighting mode. viewport_light(action="set", mode="Default") lights the view, or mode="camera" for a light that follows the camera; Kit apps have no default
light.
A tool returns an error: get_logs(min_level="warn") shows what Kit reported. get_robot_info reads joint
positions while physics plays or is paused, and raycast needs it to have played once; the robot tools need Isaac Sim.
More in SETUP.md.
Known issues
- Isaac Sim 6.2 (Kit 110) can hang for good while it sets up a new camera view, inside NVIDIA's renderer, its log
silent from then on, and tools fail with "Kit at ... stopped answering"
(#114). The bridge keeps one render between captures, and
records through it at its size, so it sets up few new views, but a long session can still meet it. NVIDIA's
workaround is a flag on Kit's command line,
--/rtx/hydra/supportMultiTickRate=false(isaac-sim/IsaacSim#920; where it goes, with Kit's window or without: Headless Kit): NVIDIA's repro ran 1,000 new views twice with it, and hung after 600 without. Its cost: repeated captures of one view differ a little more. Two captures of Replicator's walking agents, with the timeline stopped, came a mean of about 3.2 of 255 a channel apart with the flag, against about 1.2 without, in our tests. NVIDIA hasn't said yet what it does to sensors that render at different rates. Kit's renderer reads the flag only as it starts: set from a script while Kit runs, it doesn't reconfigure the renderer, and it misleads Replicator'sstep(), which reads it on each call (#189). - Isaac Sim 6.2 (Kit 110.4) can stop answering after a long session of stage changes, its main thread busy inside
Fabric's population code (
usdrt.population.plugin), with none of the bridge's code running: seen in a test order that opens many stages, plays physics with colliders and captures with segmentation, never in a short session. Restart Kit; nothing of the bridge's can prevent it (#162). NVIDIA's flag for the new-view hang, above, avoided this one too in that order: 2 runs of 2 passed with it, where Kit hung 9 times of 9 without.
Report another as an issue. When a tool misbehaves, your assistant asks whether to report it, then drafts the report with the versions, the call and Kit's log, and files it with the GitHub CLI once you agree to the draft, or leaves it for you to post (the plugin's report-bug skill).
Security
The bridge runs any Python the server sends, by design: execute_script and run_script_job are tools. The token
keeps other programs and web pages out, but not your own AI client, so keep it asking before execute_script,
run_script_job and manage_extensions.
Report a vulnerability privately, as SECURITY.md says.
Documentation
- Setup in depth: each client's config, headless Kit, ports, remote setups, uninstalling
- Tool reference: every tool, its parameters and hints
- The plugin: what the Claude Code plugin brings, and its skills
- Without the plugin: the context and workflows for other clients
- Architecture: how the server and the bridge work, for contributors
- Changelog, Security, Contributing
Until 1.0, a minor release can change the tools; the changelog lists it under Breaking. Questions, ideas and bugs: open an issue.
Licence
MIT. Not affiliated with or endorsed by NVIDIA; Omniverse and Isaac Sim are NVIDIA's trademarks.
Comments
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.