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4dgspl.at — 4D Gaussian Splatting

4dgspl.at — 4D Gaussian Splatting

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4dgspl.atMedia & Design0Updated 1w ago

About 4dgspl.at — 4D Gaussian Splatting

4dgspl-tools prepares 3D models, animations, Blender scenes, or footage for 4D Gaussian Splatting on 4dgspl.at. It serves AI coding agents and creators with camera-rig rendering, delivery checks, and upload tools.

Key features

  1. 01Blender multi-camera rig and rendering
  2. 02COLMAP calibration generation
  3. 03Pre-upload delivery validation
  4. 04Upload, submit, and download results
  5. 05Agent skill for Blender workflows

Use cases

  1. 01Render a Blender scene from synchronized cameras
  2. 02Check calibration and video files before upload
  3. 03Submit a project and retrieve its 4DGS sequence

MCP support

Its stdio MCP server exposes guide, validation, project upload and submission, status, listing, and download tools to MCP clients.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

No install method listed yet

We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.

Repository
Packages
mcpb4dgspl.mcpb0.1.1

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

4dgspl-tools

Open tools for making 4D Gaussian Splatting (4DGS) content with 4dgspl.at. Turn a 3D model, an animated character (for example from Mixamo) or a Blender scene into a synchronized multi-camera render with exact COLMAP calibration, validate it, and convert it to a 4DGS sequence that plays in the browser.

Built to be used by AI coding agents (Claude Code, Codex, …) as well as people. Agents: start with AGENTS.md.

ToolWhat it does
tools/4dgspl_blender_rig.pyBlender: builds a 4–16 camera ring (8 recommended, two heights) around the scene, renders cam00.mp4 … from every camera and writes COLMAP cameras.txt + images.txt (kalibrasyon.zip). Pure black world by default.
tools/4dgspl_yukle.pyDependency-free upload client for an agent key (DGSPL_ANAHTAR). It validates, creates a project, uploads, submits, waits and downloads the per-frame 3DGS result: --gonder --bekle --indir result.
tools/4dgspl_mcp.pyDependency-free MCP server (stdio). Claude Code, Codex, Cursor or Claude Desktop get 4dgspl.at as tools: get_4dgs_guide, check_delivery, upload_project, submit_project, project_status, list_projects, download_result.
tools/4dgspl_kontrol.pyDependency-free pre-upload checker. It checks video names, resolution, fps and frame count, the calibration format and pixel units, whether the cameras look at a common centre, height variety and ring gaps, and a black background. --json output; exit code 1 on errors.

Quick start

# 1. Camera ring + render + calibration (Blender 4.x)
blender -b scene.blend -P tools/4dgspl_blender_rig.py -- --kamera 8 --yaricap 3.5 --cikti //teslim --render

# 2. Validate
python3 tools/4dgspl_kontrol.py teslim

# 3. Upload, process and download with your agent key (4dgspl.at → Projelerim → Ajan anahtarları)
export DGSPL_ANAHTAR=4dg_…
python3 tools/4dgspl_yukle.py teslim --gonder --bekle --indir result

Real footage without a calibration file: add --colmap (8+ cameras at most 45° apart, textured scene).

Rules that matter most:

  • Background: pure black world (0, 0, 0).
  • Materials: matte.
  • Cameras: at least 6, 8 recommended; they never move.
  • Timing: the key motion within the first 10 seconds.
  • Framing: the subject fills 70–85 % of the frame height.

Details: agent guide · capture guide · examples · llms.txt

Agent skill

skills/4dgs-blender/SKILL.md packages the whole workflow as an agent skill: GLB 3D animation, video, still image and 4DGS videos from one Blender scene. To install it in Claude Code, copy the folder into ~/.claude/skills/. Agents that read SKILL.md from their own skills folder can use the same files.

MCP server

mkdir -p ~/.4dgspl && cd ~/.4dgspl && curl -O https://4dgspl.at/araclar/4dgspl_mcp.py \
  -O https://4dgspl.at/araclar/4dgspl_yukle.py -O https://4dgspl.at/araclar/4dgspl_kontrol.py
claude mcp add 4dgspl --env DGSPL_ANAHTAR=4dg_… -- python3 ~/.4dgspl/4dgspl_mcp.py   # Claude Code
codex mcp add 4dgspl --env DGSPL_ANAHTAR=4dg_… -- python3 ~/.4dgspl/4dgspl_mcp.py    # Codex
  • Claude Desktop: install 4dgspl.mcpb from the latest release and enter the key in its settings.
  • Other clients: command python3, argument the path to 4dgspl_mcp.py, environment DGSPL_ANAHTAR.
  • Without a key, get_4dgs_guide and check_delivery still work.
  • Listed in the MCP Registry as io.github.snmzzcenk/4dgspl (server.json). Build the bundle with python3 mcpb/build.py.

Output

4dgspl.at reconstructs every frame as a 3D Gaussian Splatting scene (gsplat). The output is:

  • a compressed.ply sequence in PlayCanvas format;
  • sahne.json with the frame count, fps, start camera and metrics;
  • an MP4 preview.

Play the sequence in the browser with PlayCanvas, or open a single frame in SuperSplat.

Türkçe

4dgspl.at ile 4D Gaussian Splatting içeriği üretmek için açık araçlar. Blender rig betiği 4–16 kameralı halkayı kurar, her kameradan render alır ve COLMAP kalibrasyonunu yazar. Denetleyici, teslimi yüklemeden önce motorun kurallarına göre kontrol eder (--dil tr). Yapay zekâ ajanları için iş akışı: https://4dgspl.at/ajan.html

The tools in this repository are copies of https://4dgspl.at/araclar/; the site is the source and they are kept in sync. MIT license.

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