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Unity MCP Server

Unity MCP Server

Local
github.com/nikolausmDeveloper Tools0Updated today

About Unity MCP Server

Unity MCP Server connects Claude with Unity Engine through an MCP server. It can list, create, open, and build Unity projects, check installed versions, and create C# scripts.

Key features

  1. 01List Unity projects
  2. 02Create and open projects
  3. 03Check installed versions
  4. 04Create C# scripts
  5. 05Build Unity projects

Use cases

  1. 01Find Unity projects in a directory
  2. 02Create or open a Unity project
  3. 03Generate project C# scripts
  4. 04Build a Unity project

MCP support

The MCP server exposes Unity project management, script creation, and build tools to Claude.

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

No install method listed yet

We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.

Repository

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

From the project README

Unity MCP Server

Ein MCP (Model Context Protocol) Server für die Integration von Unity mit Claude.

Features

  • unity_list_projects: Listet alle Unity-Projekte in einem Verzeichnis auf
  • unity_create_project: Erstellt ein neues Unity-Projekt
  • unity_open_project: Öffnet ein Unity-Projekt
  • unity_list_installed_versions: Zeigt alle installierten Unity-Versionen
  • unity_create_script: Erstellt C#-Skripte in Unity-Projekten
  • unity_build_project: Baut Unity-Projekte

Installation

  1. Dependencies installieren:
npm install
  1. In Claude Desktop konfigurieren: Füge folgende Konfiguration zu deiner Claude Desktop config hinzu:
{
  "unity": {
    "command": "node",
    "args": ["/Users/michaelnikolaus/unity-mcp-server/index.js"],
    "env": {}
  }
}

Verwendung

Nach der Installation kannst du die Unity-Tools in Claude verwenden:

  • Projekte finden: unity_list_projects
  • Neues Projekt: unity_create_project mit Name und Pfad
  • Projekt öffnen: unity_open_project mit Projektpfad
  • Script erstellen: unity_create_script für neue C#-Skripte
  • Projekt bauen: unity_build_project für Builds

Voraussetzungen

  • Unity Hub installiert
  • Mindestens eine Unity-Version installiert
  • macOS (für andere Plattformen müssen Pfade angepasst werden)

Author

Michael Nikolaus (Minicon eG)

Comments

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