Model Context Protocol for Unreal Engine
LocalAbout Model Context Protocol for Unreal Engine
Unreal Engine MCP is an experimental project that lets AI assistant clients such as Cursor, Windsurf and Claude Desktop control the Unreal Engine editor through natural language. It targets developers on Unreal Engine 5.5 or later and combines a C++ plugin with a Python MCP server. The README advises against production use at this stage.
Key features
- 01Create, delete and query actors
- 02Set actor position, rotation and scale
- 03Create Blueprint classes with components
- 04Edit Blueprint node graphs and variables
- 05Control editor viewport focus and camera
Use cases
- 01Building level content from natural language commands
- 02Creating or modifying Blueprints with an AI assistant
- 03Automating viewport operations inside the editor
MCP support
The Python server uses FastMCP and connects over TCP to the Unreal plugin, exposing editor operations as tools to MCP clients.
Configuration
Local server config is the same for every client. Copy it into your client’s MCP config file.
We haven’t collected a package or remote endpoint for this server. Follow the instructions in the project README.
Tools
Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.
Details
From the project READMEThis project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
⚠️ Experimental Status
This project is currently in an EXPERIMENTAL state. The API, functionality, and implementation details are subject to significant changes. While we encourage testing and feedback, please be aware that:
- Breaking changes may occur without notice
- Features may be incomplete or unstable
- Documentation may be outdated or missing
- Production use is not recommended at this time
🌟 Overview
The Unreal MCP integration provides comprehensive tools for controlling Unreal Engine through natural language:
| Category | Capabilities |
|---|---|
| Actor Management | • Create and delete actors (cubes, spheres, lights, cameras, etc.) • Set actor transforms (position, rotation, scale) • Query actor properties and find actors by name • List all actors in the current level |
| Blueprint Development | • Create new Blueprint classes with custom components • Add and configure components (mesh, camera, light, etc.) • Set component properties and physics settings • Compile Blueprints and spawn Blueprint actors • Create input mappings for player controls |
| Blueprint Node Graph | • Add event nodes (BeginPlay, Tick, etc.) • Create function call nodes and connect them • Add variables with custom types and default values • Create component and self references • Find and manage nodes in the graph |
| Editor Control | • Focus viewport on specific actors or locations • Control viewport camera orientation and distance |
All these capabilities are accessible through natural language commands via AI assistants, making it easy to automate and control Unreal Engine workflows.
🧩 Components
Sample Project (MCPGameProject) MCPGameProject
- Based off the Blank Project, but with the UnrealMCP plugin added.
Plugin (UnrealMCP) MCPGameProject/Plugins/UnrealMCP
- Native TCP server for MCP communication
- Integrates with Unreal Editor subsystems
- Implements actor manipulation tools
- Handles command execution and response handling
Python MCP Server Python/unreal_mcp_server.py
- Implemented in
unreal_mcp_server.py - Manages TCP socket connections to the C++ plugin (port 55557)
- Handles command serialization and response parsing
- Provides error handling and connection management
- Loads and registers tool modules from the
toolsdirectory - Uses the FastMCP library to implement the Model Context Protocol
📂 Directory Structure
-
MCPGameProject/ - Example Unreal project
- Plugins/UnrealMCP/ - C++ plugin source
- Source/UnrealMCP/ - Plugin source code
- UnrealMCP.uplugin - Plugin definition
- Plugins/UnrealMCP/ - C++ plugin source
-
Python/ - Python server and tools
- tools/ - Tool modules for actor, editor, and blueprint operations
- scripts/ - Example scripts and demos
-
Docs/ - Comprehensive documentation
- See Docs/README.md for documentation index
🚀 Quick Start Guide
Prerequisites
- Unreal Engine 5.5+
- Python 3.12+
- MCP Client (e.g., Claude Desktop, Cursor, Windsurf)
Sample project
For getting started quickly, feel free to use the starter project in MCPGameProject. This is a UE 5.5 Blank Starter Project with the UnrealMCP.uplugin already configured.
- Prepare the project
- Right-click your .uproject file
- Generate Visual Studio project files
- Build the project (including the plugin)
- Open solution (
.sln) - Choose
Development Editoras your target. - Build
- Open solution (
Plugin
Otherwise, if you want to use the plugin in your existing project:
-
Copy the plugin to your project
- Copy
MCPGameProject/Plugins/UnrealMCPto your project's Plugins folder
- Copy
-
Enable the plugin
- Edit > Plugins
- Find "UnrealMCP" in Editor category
- Enable the plugin
- Restart editor when prompted
-
Build the plugin
- Right-click your .uproject file
- Generate Visual Studio project files
- Open solution (`.sln)
- Build with your target platform and output settings
Python Server Setup
See Python/README.md for detailed Python setup instructions, including:
- Setting up your Python environment
- Running the MCP server
- Using direct or server-based connections
Configuring your MCP Client
Use the following JSON for your mcp configuration based on your MCP client.
{
"mcpServers": {
"unrealMCP": {
"command": "uv",
"args": [
"--directory",
"<path/to/the/folder/PYTHON>",
"run",
"unreal_mcp_server.py"
]
}
}
}
An example is found in mcp.json
MCP Configuration Locations
Depending on which MCP client you're using, the configuration file location will differ:
| MCP Client | Configuration File Location | Notes |
|---|---|---|
| Claude Desktop | ~/.config/claude-desktop/mcp.json | On Windows: %USERPROFILE%\.config\claude-desktop\mcp.json |
| Cursor | .cursor/mcp.json | Located in your project root directory |
| Windsurf | ~/.config/windsurf/mcp.json | On Windows: %USERPROFILE%\.config\windsurf\mcp.json |
Each client uses the same JSON format as shown in the example above. Simply place the configuration in the appropriate location for your MCP client.
License
MIT
Questions
For questions, you can reach me on X/Twitter: @chongdashu
Comments
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.