mcpField
V
vibe3d

vibe3d

Local
github.com/vibebytesOther

About vibe3d

Edit and render 3D scenes over MCP: rooms, nodes, materials, cameras, and snapshots

Configuration

Local server config is the same for every client. Copy it into your client’s MCP config file.

mcp.json · Universal config
{
"mcpServers": {
"vibebytes-vibe3d": {
"command": "npx",
"args": [
"-y",
"@vibebyte/vibe3d-mcp"
],
"env": {
"VIBE3D_TOKEN": "<VIBE3D_TOKEN>",
"VIBE3D_HOME": "<VIBE3D_HOME>",
"VIBE3D_CHROME": "<VIBE3D_CHROME>",
"VIBE3D_ROOM": "<VIBE3D_ROOM>"
}
}
}
}
Run commandnpx -y @vibebyte/vibe3d-mcp
Environment variables to set
VIBE3D_TOKENSecretDaemon auth token. Prefer this over a command-line flag.
VIBE3D_HOMEDaemon home directory
VIBE3D_CHROMEChrome or Chromium executable. Rendering needs a system browser.
VIBE3D_ROOMRoom id bound when the server starts

Local servers need a runtime on your machine (e.g. Node.js 18+). Config file locations differ by client; see your client’s docs.

Packages
npm@vibebyte/vibe3d-mcp0.2.8

Tools

No tool list yet

Local servers expose tools only once running on your machine, and the maintainer has not provided a tool list.

Details

The maintainer has not added details yet. Check the README in the repository.

Comments

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An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.