mcpField
3
3d-modeling

3d-modeling

github.com/alphaonedevCreative & media138 installs
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About 3d-modeling

3d-modeling is a Blender-focused skill for creating, editing, and optimizing 3D assets for AR/VR workflows. It uses Blender’s Python API and CLI to automate modeling, materials, rendering, and export.

Key features

  1. 01Create and edit meshes with Blender’s Python API
  2. 02Apply materials and textures
  3. 03Render scenes and export GLTF
  4. 04Automate batch processing through CLI

Use cases

  1. 01Create custom objects for AR/VR prototypes
  2. 02Reduce polygons in models for VR
  3. 03Export assets for Unity or Unreal

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/alphaonedev/openclaw-graph --skill 3d-modeling

After installing, type/3d-modelingin Claude Code to confirm it loaded.

Details

From the project README

3d-modeling

Purpose

This skill provides tools for creating, editing, and optimizing 3D models using Blender, specifically tailored for AR/VR applications. It focuses on generating assets like meshes and textures that integrate seamlessly into virtual environments.

When to Use

Use this skill when developing AR/VR prototypes that require custom 3D models, such as designing interactive objects for VR simulations or overlaying digital assets in AR scenes. Apply it in workflows involving asset creation, modification, or export for platforms like Unity or Oculus.

Key Capabilities

  • Create and manipulate 3D meshes using Blender's Python API, e.g., generating a cube with bpy.ops.mesh.primitive_cube_add().
  • Apply materials and textures for AR/VR realism, such as using bpy.data.materials.new() to add shaders.
  • Render scenes optimized for AR/VR, including exporting to GLTF format with embedded textures via bpy.ops.export_scene.gltf().
  • Perform batch operations via CLI for automation, like processing multiple files.
  • Integrate with AR/VR tools by exporting models that support real-time rendering, such as low-poly meshes for mobile VR.

Usage Patterns

Follow these patterns to leverage the skill effectively. Always run Blender in a compatible environment with Python 3.7+ installed.

  1. Basic Model Creation: Start by launching Blender from the command line and scripting a simple object. Use this for quick AR prototypes.

    • Example: Create a cube and export it as GLTF for AR integration.
      import bpy
      bpy.ops.mesh.primitive_cube_add(size=2, location=(0,0,0))
      bpy.ops.export_scene.gltf(filepath="cube.gltf")
      
  2. Model Editing for VR: Import an existing model, apply modifications, and optimize for VR performance.

    • Example: Load a mesh, reduce polygons, and export for VR headset compatibility.
      import bpy
      bpy.ops.import_scene.obj(filepath="model.obj")
      bpy.ops.object.modifier_add(type='DECIMATE')
      bpy.ops.export_scene.gltf(filepath="optimized_model.gltf", export_format='GLTF_SEPARATE')
      

For complex tasks, wrap these in scripts and run via Blender's CLI to automate AR/VR asset pipelines.

Common Commands/API

Use Blender's CLI and Python API for core operations. Specify exact flags for efficiency.

  • CLI Commands: Run scripts in background mode.

    • blender --background input.blend --python script.py --render-output output.png: Loads a file, runs a script, and renders an image for AR previews.
    • blender -b file.blend -P script.py -F PNG -o //render_: Executes a script on a blend file and outputs renders; use -F for format like PNG for VR thumbnails.
  • Python API Snippets: Access via bpy module in Blender scripts.

    • Snippet for adding a material:
      mat = bpy.data.materials.new("AR_Material")
      mat.diffuse_color = (1, 0, 0, 1)  # Red color for AR visibility
      
    • Snippet for mesh manipulation:
      obj = bpy.context.active_object
      obj.scale = (1.5, 1.5, 1.5)  # Scale object for VR fitting
      

Config formats: Use JSON-like structures in Blender files (.blend) for custom properties, e.g., add via bpy.types.Scene.my_prop = "value". For exports, specify GLTF options in scripts, like export_extras=True for metadata.

Integration Notes

Integrate this skill with AR/VR frameworks by exporting models in compatible formats. For external services (e.g., cloud rendering), use environment variables for authentication, such as $BLENDER_API_KEY if accessing paid APIs, though Blender itself is local. Pattern: Set export os.environ['BLENDER_API_KEY'] = 'your_key' in scripts before API calls. Ensure dependencies like Python packages (e.g., bpy) are installed via pip install bpy if using external editors. For AR/VR platforms, import GLTF files directly into Unity or Unreal, matching coordinate systems (e.g., Z-up for Blender).

Error Handling

Anticipate and handle errors in scripts to maintain AR/VR workflow reliability. Check for file existence before imports: Use if not bpy.data.filepath: raise ValueError("File not found"). For API failures, like failed exports, catch exceptions:

try:
    bpy.ops.export_scene.gltf(filepath="output.gltf")
except RuntimeError as e:
    print(f"Export failed: {e}")  # Log and retry or fallback

Common issues: Invalid paths (use absolute paths), memory errors on large models (optimize with decimate modifier first), or version mismatches (ensure Blender 2.8+). Always test scripts in a non-destructive environment.

Graph Relationships

  • Belongs to cluster: ar-vr
  • Related tags: 3d-modeling, blender, ar-vr
  • Connected skills: rendering (for post-processing AR/VR assets), mesh-optimization (for performance in VR)

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