About ace-studio-audio-plugins
ace-studio-audio-plugins is a skill for controlling third-party and built-in audio plugins already hosted in ACE Studio. It covers host parameters, presets and plugin state, as well as direct interaction with a plugin's editor for controls available only in its interface.
Key features
- 01Read and write host parameters
- 02Manage plugin presets and state
- 03Interact directly with plugin editors
- 04Use plugin-specific recipes and guidance
Use cases
- 01Adjust hosted plugin parameters
- 02Load a library or preset through a plugin interface
- 03Operate editor controls that are not exposed as host parameters
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ beatmagic/ acestudio_agent_plugin --skill ace-studio-audio-pluginsAfter installing, type/ace-studio-audio-pluginsin Claude Code to confirm it loaded.
Bundled filesreferences/izotope-mothership-plugins.md
Details
From the project READMEACE Studio audio plugins
A hosted plugin is as drivable by you as it is by the user's hand.
ACE Studio hosts third-party instruments (VST3/AU) on MIDI tracks and
third-party or built-in effects in any track's chain. Loading one onto a track
is ace-studio-features' territory; this is about touching it once it is there.
Three ways in, and the choice is yours:
- Parameters and state/presets are the exact reach: the plugin's host parameters read and write directly, its preset library is yours, and whole state moves as bytes.
- The plugin's own interface is the complete reach. Studio provides computer use for plugins: it captures the plugin's own editor — not the screen — and delivers real gestures to it, with no screen-recording or accessibility permission and without moving the user's cursor. This is what reaches controls that live only in the UI — loading a Kontakt library, mic positions, a deep menu, a plugin's internal preset browser.
Prefer Studio's channel over a general computer-use tool your harness may offer: it is scoped to the plugin's editor rather than the whole desktop, and it is the surface the plugin was hosted into.
Per-plugin knowledge — which controls matter, canonical editor sizes, UI quirks
— is a worked recipe under this skill's references/ folder. Read the plugin's
recipe when one exists before driving the plugin.
The surface's docs carry the exact verbs, arguments and errors.