mcpField
A
animating-react-native-expo

animating-react-native-expo

github.com/tristanmanchesterDesign & UI3416 installsUpdated 7w ago
Repository

About animating-react-native-expo

A skill for implementing and validating motion in React Native apps, targeting Reanimated 4 and RNGH 3. It guides API selection, gesture lifecycle handling, accessibility, and testing against the project's actual native stack.

Key features

  1. 01Choose CSS, layout, or worklet drivers
  2. 02Handle gesture and animation states
  3. 03Respect reduced-motion settings
  4. 04Manage worklets and cross-runtime callbacks
  5. 05Test lifecycle, accessibility, and performance

Use cases

  1. 01Add gesture-driven interactions to a React Native app
  2. 02Animate component changes or layout reflow
  3. 03Fix cancellation and interruption behavior
  4. 04Review motion accessibility and runtime performance

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/tristanmanchester/agent-skills --skill animating-react-native-expo

After installing, type/animating-react-native-expoin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
css-transitions-and-animations.md
debugging-and-performance.md
gestures.md
layout-animations.md
recipes.md
setup-and-compat.md
worklets-and-threading.md

Details

From the project README

React Native motion

Choose by the driver: state changes use CSS transitions, mount/reflow uses layout animations, and gestures/scroll/physics use shared values and worklets. Keep business state in React/application state and per-frame values out of React renders. Do not impose animation on an interaction that works better without it.

Inspect the actual stack

Read package and lockfiles, native architecture/configuration, and relevant components before installing anything. Use the package manager's dependency-tree command and the current compatibility guide. A declared package is not proof that its native binary or Babel plugin matches.

This skill targets Reanimated 4 and RNGH 3. If the app is not on that stack, choose a deliberate supported upgrade or stay within its installed API; do not mix API generations or add compatibility wrappers. For Expo, use its SDK-specific install resolution rather than independently upgrading every native package to latest. See setup. The old string-matching setup checker is removed; use actual dependency/build evidence instead of an 'OK' printout.

Implement one complete interaction

Define initial, active, completed, cancelled, interrupted, disabled, and reduced- motion states. Include layout bounds, orientation/size changes, multiple touches, and navigation/unmount. Choose a clear target state rather than toggling by whether an in-flight animation value happens to be nonzero.

Gesture Handler 3's onDeactivate receives an event with canceled, not the old second success argument. Perform committed actions only after a successful gesture, and handle cleanup even if activation never happened. A completed animation is not proof of a successful backend mutation. Prevent duplicate submissions while an action is pending and reflect actual failure/recovery in application state.

Keep worklet closures small. Use scheduleOnRN only for a function defined in the React Native runtime, such as navigation or an application callback. Do not pass a function created inside a worklet and assume it belongs to JS. A UI worklet still uses the UI thread: expensive computation can block rendering.

Use gesture contracts for composition and current v3 semantics, and recipes for deliberate starting patterns. Paths under scripts/references/assets belong to the installed skill directory, not the app's own similarly named directories.

Accessible motion and lifecycle

Respect the system reduced-motion policy in timing, spring, layout, and CSS paths. Reanimated's useReducedMotion() reports the startup setting; it is not a live subscription. Where changes must apply while running, use the app's reactive AccessibilityInfo subscription and remove the listener on cleanup. Provide a non-gesture action for drag/swipe operations and preserve labels, focus, disabled state, and hit targets. A visually translated view still needs correct interaction and accessibility geometry.

Stop decorative loops/frame callbacks when unmounted, off-screen, backgrounded, or reduced motion disables them. Reset to a meaningful static state. Do not make accessibility depend on a particular frame rate or the completion of an exit effect.

Verify

Type-check the actual component against the locked stack. Exercise success, cancellation, interruption, repeat activation, pending/error outcomes, reduced motion, screen-reader alternatives, and supported platforms. Profile a release- like build on representative hardware; UI-thread execution is not a 60/120 fps guarantee. Use Hermes-compatible debugging, not JSC Remote JS Debugging.

Report the patch, chosen driver/API, tests actually run, and remaining device checks. Do not use dependency strings or mocked animations as native-runtime proof.

Targeted references

  • Setup: dependency or native build mismatch.
  • Gestures: v3 lifecycle, composition, or hierarchy.
  • Worklets: cross-runtime callbacks.
  • CSS: style transitions/loops.
  • Layout: entering/exiting/reflow.
  • Recipes: adapting an interaction.
  • Performance: measured frame problems.

Sources reviewed 2026-09-13: upstream Reanimated compatibility and reduced motion, RNGH 3 migration, and Expo integration.

Comments

Markdown supported