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animation-quality-gate

animation-quality-gate

github.com/roble3Creative & media128894 installsUpdated 2w ago
Repository

About animation-quality-gate

animation-quality-gate is a creative skill for reviewing rendered animations before acceptance. It uses contact sheets, failure analysis, and export checks to make review criteria explicit.

Key features

  1. 01Seven animation review dimensions
  2. 02Contact-sheet requirement before final output
  3. 03Failure analysis before rebuilding
  4. 04Contact sheet and frame-difference script
  5. 05Checks for export and geometry constraints

Use cases

  1. 01Review animation quality before delivery
  2. 02Diagnose an animation reported as ugly
  3. 03Check sampled frames as still images

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/roble3/cc-blender-skill --skill animation-quality-gate

After installing, type/animation-quality-gatein Claude Code to confirm it loaded.

Bundled filesscripts/animation_contact_sheet.py

Details

From the project README

Animation Quality Gate

Do not accept an animation because it rendered. Accept it only after a contact sheet and failure analysis pass.

Review dimensions

  1. Subject dominance — the main asset remains readable and is not overwhelmed by HUD/context.
  2. Layer separation — base subject, texture state, glow, HUD, and background are separate enough to control.
  3. Silhouette stability — silhouette stays constant unless deliberate morph is specified.
  4. Texture coherence — no ugly full-image crossfade, crop pop, or unregistered morph.
  5. Motion coherence — arcs/dots have a reason, restrained speed, and coherent easing.
  6. Export truth — the final export can reproduce the effect or limitations are explicit.
  7. Frame aesthetics — sampled frames look good as stills.

RALPH trigger

If a user calls an animation ugly/bad, stop rebuilding immediately. First:

  • collect preview frames/contact sheet;
  • identify the failed dimension(s);
  • invoke quality-refinement-autoloop if the stack lacks a method;
  • add/refine generic skills only after sanitization;
  • only then rebuild the animation.

Hard gates

  • No final animation without a contact sheet.
  • No GLB claim for texture swaps implemented only with Blender Python handlers.
  • No decorative context elements in base avatar export unless requested.
  • No morph that violates locked geometry constraints.

Scripts

  • scripts/animation_contact_sheet.py builds a contact sheet and frame-to-frame difference report from rendered frames.

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