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anti-cheat-systems

anti-cheat-systems

github.com/gmh5225Security3.7k298 installsUpdated today
Repository

About anti-cheat-systems

A guidance skill for analyzing anti-cheat systems, aimed at security researchers and developers. It organizes questions around protected assets, attacker capabilities, evidence, detection, and enforcement while distinguishing confirmed behavior from general patterns.

Key features

  1. 01Map assets and attacker capabilities
  2. 02Trace observation and detection points
  3. 03Route research by security topic
  4. 04Separate evidence from inference

Use cases

  1. 01Reviewing client, kernel, and backend defenses
  2. 02Assessing memory, process, or input signals
  3. 03Selecting repository-backed sources

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/gmh5225/awesome-game-security --skill anti-cheat-systems

After installing, type/anti-cheat-systemsin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
repository-resources.md
detector-operations.md
network-environment-evidence.md
repository-map.md
input-provenance-and-measurement.md
research-and-threats.md
architecture-and-detection.md

Details

From the project README

Anti-cheat systems

Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns.

Topic routing

Use dma-attack-techniques, windows-kernel-security, graphics-api-hooking, mobile-security, or game-server-security when that boundary dominates. Apply game-security-research-rigor to consequential or disputed claims.

Comments

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