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apple-design-motion

apple-design-motion

github.com/s1gmamale1Design & UI3171 installsUpdated 22w ago
Repository

About apple-design-motion

apple-design-motion is a design skill for planning responsive interface motion, gestures, and feedback. It emphasizes interruptible spring animation, reduced-motion alternatives, and scroll- or pointer-driven effects.

Key features

  1. 01Spring-based animation guidance
  2. 02Interruptible gestures and velocity handoff
  3. 03Transform and opacity animation rules
  4. 04Action feedback and haptic guidance
  5. 05Reduced-motion alternatives
  6. 06Scroll- and pointer-driven motion

Use cases

  1. 01Design interface transitions and gestures
  2. 02Add responsive press and loading feedback
  3. 03Create scroll-linked page motion
  4. 04Adapt animation for reduced-motion settings

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/s1gmamale1/apple-design-skills --skill apple-design-motion

After installing, type/apple-design-motionin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
gestures-interaction.md
microinteractions-feedback.md
motion-animation.md

Details

From the project README

Apple Design — Motion (animation · gestures · feedback)

How Apple makes interfaces feel alive: spring-driven, interruptible, responsive.

When to use

  • Adding any transition, animation, gesture, or press/loading feedback.
  • Making web motion feel "Apple-fluid" rather than canned-easing.

Core rules

  • Springs over fixed easing. Apple animates with springs (mass/stiffness/damping), parameterized as response + dampingFraction (or duration + bounce). On web, generate a CSS linear() curve from spring params — don't default to ease.
  • Interruptible + velocity handoff. Respond on pointerdown, let a gesture's release velocity feed the spring, and allow mid-flight redirection. Never block input behind an animation.
  • Animate transform/opacity only (GPU-composited); use will-change sparingly. Don't animate layout properties.
  • Every action gets feedback — visual press state (scale/dim) always; haptics where available. Web Vibration API does not work in iOS Safari — never rely on it for tactile feel.
  • Honor prefers-reduced-motion: provide a fade/instant alternative, not the big move.
  • Bind to continuous scroll progress on flagship pages. On flagship/marketing pages, bind motion to CONTINUOUS scroll progress (damped — smooth the read, never hijack scroll), not just in-view reveals. Reversible, multi-rate scroll-progress motion is the single biggest differentiator between a dead template and an alive Apple page.

References

FileUse for
references/motion-animation.mdSpring presets + values, fluid-interface rules, linear() recipes, matchedGeometry/zoom
references/motion-animation.md → "Continuous scroll-progress motion (the aliveness primitive)"mapRange + damped-scroll rAF lerp (smooth the read, no scroll-jacking), reversible/multi-rate binding, @supports (animation-timeline) CSS path, reduced-motion
references/motion-animation.md → "Pointer-reactive motion (desktop sugar)"Magnetic button / tilt / spotlight vanilla recipes, the pointer:fine + reduced-motion HARD gate, single-rAF-tick production note
references/gestures-interaction.mdGesture vocabulary, swipe-to-dismiss, context menus, Dynamic Island, JS pointer recipes
references/microinteractions-feedback.mdHaptic catalog + when-to-fire, control states, loading patterns, the iOS web-haptics gap

Common mistakes

  • ease/linear everywhere; long, non-interruptible, input-blocking animations.
  • Animating width/top/height instead of transform; ignoring reduced-motion.
  • No tap feedback; haptic spam / double-firing; assuming web vibration works on iOS.

Related: the glass that's moving → apple-design-materials · scroll-driven web motion → apple-design-web · reduce-motion as a11y → apple-design-tactics.

This skill OWNS the reusable scroll/pointer engine primitives above. Page-level scroll compositions that build on them — theme/background morph, sticky-stacked cards, scrubbed canvas hero — live in apple-design-web. The surface-axis decision (whether a given surface should commit to continuous motion at all) lives in apple-design's restraint-and-antislop.md.

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