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apple-design-skill

apple-design-skill

github.com/nutshellengineeringDesign & UI1843 installsUpdated 16w ago
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About apple-design-skill

apple-design-skill is a reference-driven skill for designers and developers working with Apple platforms. It organizes a local Human Interface Guidelines mirror and gives workflows for finding guidance and applying it to components and screens.

Key features

  1. 01Local mirror of six HIG sections
  2. 02Topic index for finding articles
  3. 03Workflows for component design
  4. 04Workflow for screen design
  5. 05Platform-specific guidance and citations
  6. 06Static guidance, not a compliance checker

Use cases

  1. 01Look up guidance for an Apple UI component
  2. 02Plan a screen for specific Apple platforms
  3. 03Design a component using HIG foundations
  4. 04Check mirrored guidance across HIG sections

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/nutshellengineering/apple-design-skill --skill apple-design-skill

After installing, type/apple-design-skillin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/components/
index.md
references/components/content/
charts.md
image-views.md
index.md
text-views.md
web-views.md
references/components/layout-and-organization/
boxes.md
collections.md
column-views.md
disclosure-controls.md
index.md
labels.md
lists-and-tables.md
lockups.md
outline-views.md
split-views.md
tab-views.md
references/components/menus-and-actions/
activity-views.md
buttons.md
context-menus.md
dock-menus.md
edit-menus.md
home-screen-quick-actions.md
index.md
menus.md
ornaments.md
pop-up-buttons.md
pull-down-buttons.md
the-menu-bar.md
toolbars.md

Details

From the project README

Apple Design (Human Interface Guidelines)

This skill bundles a local mirror of Apple's Human Interface Guidelines under references/. It is unofficial content extracted via sosumi.ai — all HIG content belongs to Apple Inc. Ground answers in these files rather than general/training knowledge: HIG guidance is specific, precise, and changes over time.

Coverage

Six HIG sections are mirrored under references/:

SectionPathCovers
Getting startedreferences/getting-started/Cross-platform design principles, plus one article per platform (iOS, iPadOS, macOS, watchOS, tvOS, visionOS, games)
Foundationsreferences/foundations/Color, typography, materials, motion, SF Symbols, icons, accessibility, dark mode, privacy, layout, branding, writing
Patternsreferences/patterns/Common tasks/experiences: onboarding, search, drag and drop, notifications, undo/redo, feedback, multitasking, settings
Componentsreferences/components/System-defined UI components, in 8 categories: content, layout and organization, menus and actions, navigation and search, presentation, selection and input, status, system experiences
Inputsreferences/inputs/Input methods: gestures, Apple Pencil, Digital Crown, keyboards, pointing devices, Camera Control, Action button, remotes, eyes
Technologiesreferences/technologies/Platform technologies to integrate: Siri, Apple Pay, HealthKit, SharePlay, AirPlay, Sign in with Apple, and more

Every section has an index.md landing page. Components is the one section with an extra nesting level — its index.md lists 8 category folders, each with its own index.md plus the individual component articles. The other five sections are flat: the section index.md links directly to article files in the same folder.

Liquid Glass (Apple's current cross-platform material) isn't one article — it's referenced across foundations/materials.md, foundations/color.md, foundations/motion.md, and specific component articles (buttons.md, tab-bars.md, toolbars.md, sidebars.md, widgets.md, and others). For any "liquid glass" request, start with foundations/materials.md, then layer in the specific component's article.

Finding the right article

  1. Fast path: grep references/topic-index.md — a flattened list of every article with its path and one-line description — for the component, pattern, or technology name (or a close synonym). This is almost always faster than browsing.
    grep -i "sheet" references/topic-index.md
    
  2. Browse path: if the keyword search doesn't turn up a clear match, read the relevant section's index.md (for Components, read references/components/index.md first to pick a category, then that category's index.md).
  3. Read the matched article in full before answering. HIG articles are short and structured (anatomy, behavior, guidelines, platform-specific considerations) — read the whole thing rather than skimming.

The rest of this file assumes a single question with a single answer. The next two sections cover generative tasks — designing a new component or a whole screen — which need to synthesize several articles into one deliverable instead.

Designing a new component

Use this workflow for requests like "design a liquid glass primary button" or "create a segmented control variant for X":

  1. Find the closest existing system component in references/components/ via topic-index.md — start from and extend it, don't invent a component from scratch.

  2. Pull in the cross-cutting foundations that shape the visual/interaction treatment: foundations/materials.md (material/Liquid Glass treatment), foundations/color.md, foundations/typography.md, foundations/motion.md (interaction feedback and animation).

  3. Check foundations/accessibility.md — contrast, Dynamic Type, VoiceOver, and minimum hit target (e.g. the 44×44pt / 60×60pt-on-visionOS rule already documented in components/menus-and-actions/buttons.md).

  4. If the component must work across platforms, check the relevant getting-started/designing-for-<platform>.md for device-specific constraints.

  5. Produce the deliverable using this template:

    # <Component name>
    
    **Base system component:** <name + references/ path>
    **Purpose:** <what it's for>
    
    ## Anatomy
    <parts that make up the component>
    
    ## States & variants
    <default, pressed/hover, disabled, selected, sizes, etc.>
    
    ## Sizing & spacing
    <concrete values pulled from the HIG article, not invented>
    
    ## Material & color
    <e.g. Liquid Glass treatment, tint, contrast behavior in light/dark>
    
    ## Motion & feedback
    <press/hover/transition behavior>
    
    ## Accessibility
    <contrast, Dynamic Type, VoiceOver label/traits, minimum hit target>
    
    ## Platform notes
    <differences across iOS/iPadOS/macOS/watchOS/tvOS/visionOS, if any>
    
    ## Implementation note
    This spec covers design intent (look, behavior, states, sizing, accessibility) grounded in HIG text. It does not
    specify SwiftUI/UIKit/AppKit API names — verify exact modifiers/APIs against current framework documentation
    rather than assuming them from HIG prose, which never contains API references.
    

Designing a screen

Use this workflow for requests like "build a library screen which shows all my books": HIG documents components and patterns, not whole screens, so decompose the request first.

  1. Decompose into three parts:

    • Navigation shell — tab bar vs. sidebar vs. navigation stack; see components/navigation-and-search/ and the target platform's getting-started/designing-for-<platform>.md.
    • Primary content component — components/layout-and-organization/ for lists, tables, grids, split views; components/content/ for images, text, charts.
    • Supporting patterns — patterns/searching.md, patterns/loading.md, patterns/onboarding.md, and empty/error state handling.
  2. For any piece that needs customization beyond default guidance, apply the "Designing a new component" workflow above to it.

  3. State which platform(s) the screen targets explicitly — composition conventions (tab bar vs. sidebar, full-screen vs. multi-pane) differ by platform.

  4. Produce the deliverable using this template:

    # <Screen name>
    
    **Purpose:** <what the screen is for>
    **Platform(s):** <iOS/iPadOS/macOS/watchOS/tvOS/visionOS>
    
    ## Navigation shell
    <tab bar / sidebar / navigation stack choice, and why, per platform if it differs>
    
    ## Primary content
    <component(s) used to present the core content, with references/ paths>
    
    ## Supporting patterns
    <search, loading, onboarding, etc., with references/ paths>
    
    ## States
    <loading / empty / error / populated>
    
    ## Accessibility
    <notable considerations beyond what's already covered per-component>
    
    ## Implementation note
    Same boundary as component specs: this is design intent, not API syntax.
    

Answering

  • Cite what the article actually says. Don't invent guidance that isn't there.
  • HIG articles frequently cover multiple platforms in one file, with platform-specific subsections (look for headings like "iOS, iPadOS", "macOS", "watchOS", "visionOS"). State which platform(s) your answer applies to — don't assume iOS guidance carries to macOS or watchOS.
  • When a question spans more than one section (e.g. "how should I show a destructive action?" touches a Components article like buttons.md as well as Foundations' color.md or Patterns' feedback.md), check more than one file rather than stopping at the first match.
  • If the question falls outside the mirrored content entirely, say so explicitly and fall back to general Apple platform knowledge rather than presenting a guess as HIG guidance.
  • Article images are real docs-assets.developer.apple.com URLs with alt text, not stripped out — fetch/view them directly when a visual or anatomy detail matters more than the prose description.
  • This skill is authoritative on design intent, never on API names — that boundary applies to every answer, not just component/screen specs.

Gotchas

  • references/components/navigation-and-search/tab-bars.md and references/components/layout-and-organization/tab-views.md are different components — a tab bar navigates between top-level app sections, a tab view switches panes of content in place. Don't conflate them.
  • Cross-platform design principles live in references/getting-started/design-principles.md; per-platform device characteristics live in references/getting-started/designing-for-<platform>.md — neither is under Components.
  • This is a static content mirror, not a compliance checker. It won't automatically catch a specific app's HIG violations — reason about the user's actual UI against the guidance in the matched article.

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