About apple-design-skill
apple-design-skill is a reference-driven skill for designers and developers working with Apple platforms. It organizes a local Human Interface Guidelines mirror and gives workflows for finding guidance and applying it to components and screens.
Key features
- 01Local mirror of six HIG sections
- 02Topic index for finding articles
- 03Workflows for component design
- 04Workflow for screen design
- 05Platform-specific guidance and citations
- 06Static guidance, not a compliance checker
Use cases
- 01Look up guidance for an Apple UI component
- 02Plan a screen for specific Apple platforms
- 03Design a component using HIG foundations
- 04Check mirrored guidance across HIG sections
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ nutshellengineering/ apple-design-skill --skill apple-design-skillAfter installing, type/apple-design-skillin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/components/index.mdreferences/components/content/charts.mdimage-views.mdindex.mdtext-views.mdweb-views.mdreferences/components/layout-and-organization/boxes.mdcollections.mdcolumn-views.mddisclosure-controls.mdindex.mdlabels.mdlists-and-tables.mdlockups.mdoutline-views.mdsplit-views.mdtab-views.mdreferences/components/menus-and-actions/activity-views.mdbuttons.mdcontext-menus.mddock-menus.mdedit-menus.mdhome-screen-quick-actions.mdindex.mdmenus.mdornaments.mdpop-up-buttons.mdpull-down-buttons.mdthe-menu-bar.mdtoolbars.mdDetails
From the project READMEApple Design (Human Interface Guidelines)
This skill bundles a local mirror of Apple's Human Interface Guidelines under references/. It is unofficial content
extracted via sosumi.ai — all HIG content belongs to Apple Inc. Ground answers in these files rather than
general/training knowledge: HIG guidance is specific, precise, and changes over time.
Coverage
Six HIG sections are mirrored under references/:
| Section | Path | Covers |
|---|---|---|
| Getting started | references/getting-started/ | Cross-platform design principles, plus one article per platform (iOS, iPadOS, macOS, watchOS, tvOS, visionOS, games) |
| Foundations | references/foundations/ | Color, typography, materials, motion, SF Symbols, icons, accessibility, dark mode, privacy, layout, branding, writing |
| Patterns | references/patterns/ | Common tasks/experiences: onboarding, search, drag and drop, notifications, undo/redo, feedback, multitasking, settings |
| Components | references/components/ | System-defined UI components, in 8 categories: content, layout and organization, menus and actions, navigation and search, presentation, selection and input, status, system experiences |
| Inputs | references/inputs/ | Input methods: gestures, Apple Pencil, Digital Crown, keyboards, pointing devices, Camera Control, Action button, remotes, eyes |
| Technologies | references/technologies/ | Platform technologies to integrate: Siri, Apple Pay, HealthKit, SharePlay, AirPlay, Sign in with Apple, and more |
Every section has an index.md landing page. Components is the one section with an extra nesting level — its
index.md lists 8 category folders, each with its own index.md plus the individual component articles. The other five
sections are flat: the section index.md links directly to article files in the same folder.
Liquid Glass (Apple's current cross-platform material) isn't one article — it's referenced across
foundations/materials.md, foundations/color.md, foundations/motion.md, and specific component articles
(buttons.md, tab-bars.md, toolbars.md, sidebars.md, widgets.md, and others). For any "liquid glass" request,
start with foundations/materials.md, then layer in the specific component's article.
Finding the right article
- Fast path: grep
references/topic-index.md— a flattened list of every article with its path and one-line description — for the component, pattern, or technology name (or a close synonym). This is almost always faster than browsing.grep -i "sheet" references/topic-index.md - Browse path: if the keyword search doesn't turn up a clear match, read the relevant section's
index.md(for Components, readreferences/components/index.mdfirst to pick a category, then that category'sindex.md). - Read the matched article in full before answering. HIG articles are short and structured (anatomy, behavior, guidelines, platform-specific considerations) — read the whole thing rather than skimming.
The rest of this file assumes a single question with a single answer. The next two sections cover generative tasks — designing a new component or a whole screen — which need to synthesize several articles into one deliverable instead.
Designing a new component
Use this workflow for requests like "design a liquid glass primary button" or "create a segmented control variant for X":
-
Find the closest existing system component in
references/components/viatopic-index.md— start from and extend it, don't invent a component from scratch. -
Pull in the cross-cutting foundations that shape the visual/interaction treatment:
foundations/materials.md(material/Liquid Glass treatment),foundations/color.md,foundations/typography.md,foundations/motion.md(interaction feedback and animation). -
Check
foundations/accessibility.md— contrast, Dynamic Type, VoiceOver, and minimum hit target (e.g. the 44×44pt / 60×60pt-on-visionOS rule already documented incomponents/menus-and-actions/buttons.md). -
If the component must work across platforms, check the relevant
getting-started/designing-for-<platform>.mdfor device-specific constraints. -
Produce the deliverable using this template:
# <Component name> **Base system component:** <name + references/ path> **Purpose:** <what it's for> ## Anatomy <parts that make up the component> ## States & variants <default, pressed/hover, disabled, selected, sizes, etc.> ## Sizing & spacing <concrete values pulled from the HIG article, not invented> ## Material & color <e.g. Liquid Glass treatment, tint, contrast behavior in light/dark> ## Motion & feedback <press/hover/transition behavior> ## Accessibility <contrast, Dynamic Type, VoiceOver label/traits, minimum hit target> ## Platform notes <differences across iOS/iPadOS/macOS/watchOS/tvOS/visionOS, if any> ## Implementation note This spec covers design intent (look, behavior, states, sizing, accessibility) grounded in HIG text. It does not specify SwiftUI/UIKit/AppKit API names — verify exact modifiers/APIs against current framework documentation rather than assuming them from HIG prose, which never contains API references.
Designing a screen
Use this workflow for requests like "build a library screen which shows all my books": HIG documents components and patterns, not whole screens, so decompose the request first.
-
Decompose into three parts:
- Navigation shell — tab bar vs. sidebar vs. navigation stack; see
components/navigation-and-search/and the target platform'sgetting-started/designing-for-<platform>.md. - Primary content component —
components/layout-and-organization/for lists, tables, grids, split views;components/content/for images, text, charts. - Supporting patterns —
patterns/searching.md,patterns/loading.md,patterns/onboarding.md, and empty/error state handling.
- Navigation shell — tab bar vs. sidebar vs. navigation stack; see
-
For any piece that needs customization beyond default guidance, apply the "Designing a new component" workflow above to it.
-
State which platform(s) the screen targets explicitly — composition conventions (tab bar vs. sidebar, full-screen vs. multi-pane) differ by platform.
-
Produce the deliverable using this template:
# <Screen name> **Purpose:** <what the screen is for> **Platform(s):** <iOS/iPadOS/macOS/watchOS/tvOS/visionOS> ## Navigation shell <tab bar / sidebar / navigation stack choice, and why, per platform if it differs> ## Primary content <component(s) used to present the core content, with references/ paths> ## Supporting patterns <search, loading, onboarding, etc., with references/ paths> ## States <loading / empty / error / populated> ## Accessibility <notable considerations beyond what's already covered per-component> ## Implementation note Same boundary as component specs: this is design intent, not API syntax.
Answering
- Cite what the article actually says. Don't invent guidance that isn't there.
- HIG articles frequently cover multiple platforms in one file, with platform-specific subsections (look for headings like "iOS, iPadOS", "macOS", "watchOS", "visionOS"). State which platform(s) your answer applies to — don't assume iOS guidance carries to macOS or watchOS.
- When a question spans more than one section (e.g. "how should I show a destructive action?" touches a Components
article like
buttons.mdas well as Foundations'color.mdor Patterns'feedback.md), check more than one file rather than stopping at the first match. - If the question falls outside the mirrored content entirely, say so explicitly and fall back to general Apple platform knowledge rather than presenting a guess as HIG guidance.
- Article images are real
docs-assets.developer.apple.comURLs with alt text, not stripped out — fetch/view them directly when a visual or anatomy detail matters more than the prose description. - This skill is authoritative on design intent, never on API names — that boundary applies to every answer, not just component/screen specs.
Gotchas
references/components/navigation-and-search/tab-bars.mdandreferences/components/layout-and-organization/tab-views.mdare different components — a tab bar navigates between top-level app sections, a tab view switches panes of content in place. Don't conflate them.- Cross-platform design principles live in
references/getting-started/design-principles.md; per-platform device characteristics live inreferences/getting-started/designing-for-<platform>.md— neither is under Components. - This is a static content mirror, not a compliance checker. It won't automatically catch a specific app's HIG violations — reason about the user's actual UI against the guidance in the matched article.