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arcgis-3d-layers

arcgis-3d-layers

github.com/saschabrunnerchDevelopment2351 installsUpdated 29w ago
Repository

About arcgis-3d-layers

A reference skill for developers building ArcGIS SceneView applications with 3D layers. It covers layer types, visualization and querying, measurements, glTF imports, and common setup constraints.

Key features

  1. 01Configure scene, mesh, point-cloud, and voxel layers
  2. 02Style and filter point-cloud data
  3. 03Query and edit SceneLayer features
  4. 04Visualize voxel slices and isosurfaces
  5. 05Add dimensions and glTF models

Use cases

  1. 01Display buildings or reality-capture meshes in 3D
  2. 02Explore LiDAR or volumetric datasets
  3. 03Measure, query, or edit scene content
  4. 04Place glTF models in a SceneView

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/saschabrunnerch/arcgis-maps-sdk-js-ai-context --skill arcgis-3d-layers

After installing, type/arcgis-3d-layersin Claude Code to confirm it loaded.

Details

From the project README

ArcGIS 3D Layers

Use this skill for 3D-specific layer types in SceneView: scene layers, integrated meshes, point clouds, voxels, dimensions, and glTF model imports.

Import Patterns

ESM (npm)
import SceneLayer from "@arcgis/core/layers/SceneLayer.js";
import IntegratedMeshLayer from "@arcgis/core/layers/IntegratedMeshLayer.js";
import IntegratedMesh3DTilesLayer from "@arcgis/core/layers/IntegratedMesh3DTilesLayer.js";
import PointCloudLayer from "@arcgis/core/layers/PointCloudLayer.js";
import VoxelLayer from "@arcgis/core/layers/VoxelLayer.js";
import DimensionLayer from "@arcgis/core/layers/DimensionLayer.js";
import BuildingSceneLayer from "@arcgis/core/layers/BuildingSceneLayer.js";
CDN (dynamic import)
const SceneLayer = await $arcgis.import("@arcgis/core/layers/SceneLayer.js");
const PointCloudLayer = await $arcgis.import(
  "@arcgis/core/layers/PointCloudLayer.js",
);
const VoxelLayer = await $arcgis.import("@arcgis/core/layers/VoxelLayer.js");

All 3D-specific layers (SceneLayer, IntegratedMeshLayer, PointCloudLayer, VoxelLayer) require SceneView — they do not work in MapView.

SceneLayer

SceneLayer displays 3D building models, objects, and mesh data from scene services.

Basic SceneLayer
const sceneLayer = new SceneLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer",
  popupTemplate: {
    title: "{NAME}",
    content: "{*}",
  },
});

map.add(sceneLayer);
SceneLayer with Renderer
const sceneLayer = new SceneLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer",
  renderer: {
    type: "simple",
    symbol: {
      type: "mesh-3d",
      symbolLayers: [
        {
          type: "fill",
          material: { color: [244, 247, 134] },
          edges: {
            type: "solid",
            color: [50, 50, 50, 0.5],
            size: 1,
          },
        },
      ],
    },
  },
});
SceneLayer Edge Rendering
// Solid edges
const solidEdges = {
  type: "solid",
  color: [50, 50, 50, 0.5],
  size: 1,
};

// Sketch edges
const sketchEdges = {
  type: "sketch",
  color: [50, 50, 50, 0.8],
  size: 1.5,
  extensionLength: 2,
};

sceneLayer.renderer = {
  type: "simple",
  symbol: {
    type: "mesh-3d",
    symbolLayers: [
      {
        type: "fill",
        material: { color: "white" },
        edges: sketchEdges,
      },
    ],
  },
};
Querying SceneLayer
const layerView = await view.whenLayerView(sceneLayer);

// Client-side query
const query = layerView.createQuery();
query.geometry = view.extent;
query.where = "HEIGHT > 100";
const results = await layerView.queryFeatures(query);

// Server-side query
const serverQuery = sceneLayer.createQuery();
serverQuery.where = "CATEGORY = 'Commercial'";
serverQuery.outFields = ["*"];
const serverResults = await sceneLayer.queryFeatures(serverQuery);
Editable SceneLayer
// Apply edits to scene layer (if editing enabled)
await sceneLayer.applyEdits({
  addFeatures: [newGraphic],
  updateFeatures: [updatedGraphic],
  deleteFeatures: [{ objectId: 123 }],
});

IntegratedMeshLayer

IntegratedMeshLayer displays photogrammetric mesh data (3D reality capture).

const meshLayer = new IntegratedMeshLayer({
  url: "https://tiles.arcgis.com/tiles/.../IntegratedMeshServer",
});

map.add(meshLayer);
IntegratedMesh3DTilesLayer

For 3D Tiles 1.1 data sources:

const mesh3DTiles = new IntegratedMesh3DTilesLayer({
  url: "https://example.com/tileset.json",
});

map.add(mesh3DTiles);
Mesh Modifications
// Clip or replace mesh areas
const modification = {
  geometry: polygon,
  type: "clip", // or "replace", "mask"
};

PointCloudLayer (LiDAR Data)

Basic PointCloudLayer
const pcLayer = new PointCloudLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer",
});

map.add(pcLayer);
PointCloud Renderers
// RGB (True Color) Renderer
pcLayer.renderer = {
  type: "point-cloud-rgb",
  field: "RGB",
};

// Classification Renderer
pcLayer.renderer = {
  type: "point-cloud-unique-value",
  field: "CLASS_CODE",
  colorUniqueValueInfos: [
    { values: ["2"], label: "Ground", color: [139, 90, 43] },
    { values: ["6"], label: "Building", color: [194, 194, 194] },
    { values: ["5"], label: "High Vegetation", color: [34, 139, 34] },
  ],
};

// Elevation Stretch Renderer
pcLayer.renderer = {
  type: "point-cloud-stretch",
  field: "ELEVATION",
  stops: [
    { value: 0, color: [0, 0, 255] },
    { value: 50, color: [255, 255, 0] },
    { value: 100, color: [255, 0, 0] },
  ],
};
PointCloud Density and Size
pcLayer.pointsPerInch = 40; // Density control
PointCloud Filters
// Include only specific classifications
pcLayer.filters = [
  {
    field: "CLASS_CODE",
    mode: "include",
    values: [2, 6], // Ground and Building
  },
];

// Remove filters
pcLayer.filters = [];
Smart Mapping for PointCloud
import * as colorRendererCreator from "@arcgis/core/smartMapping/renderers/color.js";
import * as typeRendererCreator from "@arcgis/core/smartMapping/renderers/type.js";

// True color renderer
const rgbResponse = await colorRendererCreator.createPCTrueColorRenderer({
  layer: pcLayer,
});
pcLayer.renderer = rgbResponse.renderer;

// Classification renderer
const classResponse = await typeRendererCreator.createPCClassRenderer({
  layer: pcLayer,
  field: "CLASS_CODE",
});
pcLayer.renderer = classResponse.renderer;

VoxelLayer (Volumetric 3D Data)

VoxelLayer displays 3D volumetric data (atmospheric, oceanographic, geological).

Basic VoxelLayer
const voxelLayer = new VoxelLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer",
  currentVariableId: 0,
});

map.add(voxelLayer);
VoxelLayer with Map Component
<arcgis-scene viewing-mode="local">
  <arcgis-zoom slot="top-left"></arcgis-zoom>
</arcgis-scene>

<script type="module">
  import VoxelLayer from "@arcgis/core/layers/VoxelLayer.js";
  import Map from "@arcgis/core/Map.js";

  const vxlLayer = new VoxelLayer({
    url: "https://tiles.arcgis.com/tiles/.../SceneServer",
  });

  const viewElement = document.querySelector("arcgis-scene");
  viewElement.map = new Map({
    layers: [vxlLayer],
    ground: { navigationConstraint: { type: "none" } },
  });
</script>
VoxelLayer Configuration
const voxelLayer = new VoxelLayer({
  url: "...",
  currentVariableId: 0,
  enableDynamicSections: true,
  volumeDisplayQuality: "high", // "low", "medium", "high"
});

await voxelLayer.load();
console.log("Variables:", voxelLayer.variables);
console.log("Styles:", voxelLayer.styles);
Voxel Key Properties
PropertyTypeDescription
currentVariableIdnumberActive variable to display
currentStyleIdnumberActive style/rendering
enableDynamicSectionsbooleanAllow interactive slicing
volumeDisplayQualitystring"low", "medium", "high"
variablesVoxelVariable[]Available data variables
stylesVoxelTransferFunctionStyle[]Rendering styles
Voxel Slicing (Dynamic Sections)
voxelLayer.enableDynamicSections = true;

// Configure slice plane
const slicePlane = {
  point: { x: 0, y: 0, z: -500 },
  normal: { x: 0, y: 0, z: 1 },
};
Voxel Isosurfaces
// Create isosurface at specific value
const isosurface = {
  value: 25,
  enabled: true,
  color: [255, 0, 0, 0.7],
};
Voxel Color Stops
// Customize color stops for variable rendering
// Accessed through voxelLayer.styles

DimensionLayer (3D Measurements)

Basic DimensionLayer
import DimensionLayer from "@arcgis/core/layers/DimensionLayer.js";
import DimensionAnalysis from "@arcgis/core/analysis/DimensionAnalysis.js";
import LengthDimension from "@arcgis/core/analysis/LengthDimension.js";

const dimensionAnalysis = new DimensionAnalysis({
  style: {
    type: "simple",
    textBackgroundColor: [0, 0, 0, 0.6],
    textColor: "white",
    fontSize: 12,
  },
});

const dimensionLayer = new DimensionLayer({
  title: "Dimensions",
  source: dimensionAnalysis,
});

map.add(dimensionLayer);
Add Length Dimensions
const dimension = new LengthDimension({
  startPoint: {
    x: -122.4,
    y: 37.8,
    z: 0,
    spatialReference: { wkid: 4326 },
  },
  endPoint: {
    x: -122.5,
    y: 37.8,
    z: 0,
    spatialReference: { wkid: 4326 },
  },
  orientation: 0,
  offset: 10,
});

dimensionLayer.source.dimensions.push(dimension);
Interactive Dimension Placement
const layerView = await view.whenLayerView(dimensionLayer);

const abortController = new AbortController();

async function startPlacement() {
  try {
    while (!abortController.signal.aborted) {
      await layerView.place({ signal: abortController.signal });
    }
  } catch (error) {
    if (!promiseUtils.isAbortError(error)) throw error;
  }
}

startPlacement();

// Stop placement
abortController.abort();

BuildingSceneLayer

const buildingLayer = new BuildingSceneLayer({
  url: "https://tiles.arcgis.com/tiles/.../SceneServer",
});

await buildingLayer.load();

// Access sublayers (disciplines and categories)
buildingLayer.allSublayers.forEach((sublayer) => {
  console.log(sublayer.title, sublayer.type);
});

Importing 3D Models (glTF)

glTF Symbol
const graphic = new Graphic({
  geometry: {
    type: "point",
    longitude: -122.4,
    latitude: 37.8,
    z: 0,
  },
  symbol: {
    type: "point-3d",
    symbolLayers: [
      {
        type: "object",
        resource: {
          href: "https://example.com/model.glb",
        },
        width: 10,
        height: 10,
        depth: 10,
        heading: 45,
        tilt: 0,
        roll: 0,
      },
    ],
  },
});

graphicsLayer.add(graphic);
Interactive Model Placement
import SketchViewModel from "@arcgis/core/widgets/Sketch/SketchViewModel.js";

const graphicsLayer = new GraphicsLayer({
  elevationInfo: { mode: "on-the-ground" },
});

const sketchVM = new SketchViewModel({
  layer: graphicsLayer,
  view: view,
  pointSymbol: {
    type: "point-3d",
    symbolLayers: [
      {
        type: "object",
        resource: { href: "https://example.com/model.glb" },
      },
    ],
  },
});

sketchVM.create("point");

sketchVM.on("create", (event) => {
  if (event.state === "complete") {
    sketchVM.update(event.graphic);
  }
});

Elevation Info

// Feature placement relative to ground/scene
layer.elevationInfo = {
  mode: "on-the-ground", // Features draped on ground
  // mode: "relative-to-ground"  // Features offset from ground
  // mode: "relative-to-scene"   // Features offset from scene
  // mode: "absolute-height"     // Features at absolute Z values
};

// With offset
layer.elevationInfo = {
  mode: "relative-to-ground",
  offset: 100,
  unit: "meters",
};

// With expression
layer.elevationInfo = {
  mode: "relative-to-ground",
  featureExpressionInfo: {
    expression: "Geometry($feature).z * 10",
  },
  unit: "meters",
};

3D Analysis Components

ComponentPurpose
arcgis-building-explorerExplore building scene layers by discipline and floor
arcgis-elevation-profileGenerate elevation profiles along a path
arcgis-line-of-sightAnalyze line-of-sight visibility
arcgis-shadow-castSimulate shadow casting at different times
arcgis-sliceSlice through 3D content to reveal interior
arcgis-directional-padNavigate 3D scenes with directional controls

Viewing Modes

// Global mode (default) - spherical Earth
view.viewingMode = "global";

// Local mode - flat, for local areas
view.viewingMode = "local";
<!-- Local mode for indoor/underground/voxel -->
<arcgis-scene viewing-mode="local"> </arcgis-scene>

Common Pitfalls

  1. SceneView only: SceneLayer, IntegratedMeshLayer, PointCloudLayer, and VoxelLayer only work in SceneView, not MapView.

  2. VoxelLayer requires local viewing mode: Use viewing-mode="local" for best results with voxel data.

  3. PointCloud renderer fields: Common fields are RGB, CLASS_CODE, ELEVATION, INTENSITY.

  4. glTF model scale: Models may need explicit width/height/depth to fit the scene properly.

  5. Ground navigation constraint: Set navigationConstraint: { type: "none" } to allow underground viewing.

  6. Load before accessing metadata: Always await layer.load() before accessing variables, styles, allSublayers, or similar properties.

Reference Samples

  • layers-scenelayer — Basic SceneLayer
  • layers-scenelayer-edges — Edge rendering styles
  • layers-pointcloud — PointCloudLayer with renderers
  • layers-pointcloud-filters — Filtering point cloud data
  • layers-voxel — VoxelLayer basics
  • layers-voxel-isosurface — Isosurface visualization
  • layers-voxel-dynamic-sections — Voxel slicing
  • layers-integratedmeshlayer — IntegratedMeshLayer
  • layers-dimension — DimensionLayer measurements
  • import-gltf — Importing glTF 3D models

Related Skills

  • arcgis-scene-environment — Lighting, weather, atmosphere, shadows
  • arcgis-custom-rendering — RenderNode for custom 3D WebGL rendering
  • arcgis-visualization — Renderers and symbology
  • arcgis-layers — Common layer patterns and configuration

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