About archviz
archviz is a skill for architectural visualization, intended for interior and exterior presentations, real-estate stills, and space look development. It focuses on real-world scale, controlled cameras, believable materials, and delivery-ready renders.
Key features
- 01Real-world scale checks
- 02Architecture-focused modeling guidance
- 03Camera and vertical correction guidance
- 04HDRI and practical lighting
- 05High-resolution still and layered EXR delivery
Use cases
- 01Creating interior or exterior presentations
- 02Producing real-estate-style stills
- 03Developing materials and lighting for spaces
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ arjun988/ blender-skills --skill archvizAfter installing, type/archvizin Claude Code to confirm it loaded.
Bundled filesreferences/archviz-camera.mdreferences/archviz-lighting.md
Details
From the project READMEArchviz
Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.
When to Use
- Interior/exterior architectural presentations
- Real-estate style stills and simple walkthroughs
- Material/lighting lookdev for spaces
Workflow
CAD/scale check → Greybox → Final modeling → Materials
→ Cameras → Lighting (HDRI + practicals) → Render → Comp
Scale & Modeling
- Millimeter–meter accuracy where specs exist
- Straight verticals; controlled bevels on visible edges
- Separate glass, frames, furniture collections
Cameras
- Verticals corrected (shift) for exteriors when needed
- 24–35mm interiors common; avoid extreme wide unless intentional
- Use
camera-cinematography
Lighting
- HDRI for exteriors / window light
- Practical lamps as mesh lights
- Soft GI; avoid game-style single harsh key unless styled
Delivery
- High-res stills; optional depth/mist for comp
compositingfor exposure polish- Keep layered EXR for revisions
Constraints
MUST DO
- Verify real-world scale early
- Lock cameras before heavy grade
- Keep glass/IOR plausible
MUST NOT DO
- Game lowpoly shortcuts on hero archviz plates
- Over-saturate materials
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Archviz Camera | references/archviz-camera.md | When needed |
| Archviz Lighting | references/archviz-lighting.md | When needed |
Comments
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