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archviz

archviz

github.com/arjun988Creative & media1.3k287 installsUpdated 16w ago
Repository

About archviz

archviz is a skill for architectural visualization, intended for interior and exterior presentations, real-estate stills, and space look development. It focuses on real-world scale, controlled cameras, believable materials, and delivery-ready renders.

Key features

  1. 01Real-world scale checks
  2. 02Architecture-focused modeling guidance
  3. 03Camera and vertical correction guidance
  4. 04HDRI and practical lighting
  5. 05High-resolution still and layered EXR delivery

Use cases

  1. 01Creating interior or exterior presentations
  2. 02Producing real-estate-style stills
  3. 03Developing materials and lighting for spaces

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/arjun988/blender-skills --skill archviz

After installing, type/archvizin Claude Code to confirm it loaded.

Bundled filesreferences/archviz-camera.mdreferences/archviz-lighting.md

Details

From the project README

Archviz

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

When to Use

  • Interior/exterior architectural presentations
  • Real-estate style stills and simple walkthroughs
  • Material/lighting lookdev for spaces

Workflow

CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp

Scale & Modeling

  • Millimeter–meter accuracy where specs exist
  • Straight verticals; controlled bevels on visible edges
  • Separate glass, frames, furniture collections

Cameras

  • Verticals corrected (shift) for exteriors when needed
  • 24–35mm interiors common; avoid extreme wide unless intentional
  • Use camera-cinematography

Lighting

  • HDRI for exteriors / window light
  • Practical lamps as mesh lights
  • Soft GI; avoid game-style single harsh key unless styled

Delivery

  • High-res stills; optional depth/mist for comp
  • compositing for exposure polish
  • Keep layered EXR for revisions

Constraints

MUST DO
  • Verify real-world scale early
  • Lock cameras before heavy grade
  • Keep glass/IOR plausible
MUST NOT DO
  • Game lowpoly shortcuts on hero archviz plates
  • Over-saturate materials

Reference Guide

TopicReferenceLoad When
Archviz Camerareferences/archviz-camera.mdWhen needed
Archviz Lightingreferences/archviz-lighting.mdWhen needed

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