About arkit-visionos-developer
ARKit visionOS Developer is a skill for agents building ARKit experiences on visionOS. It routes work to provider-specific references and emphasizes session lifecycle, anchor state, and only the required permissions and entitlements.
Key features
- 01Routes tasks to provider-focused skills
- 02Guidance for ARKitSession and authorization
- 03Anchor update and model-state handling
- 04RealityKit bridging guidance
- 05Launch and signing issue handoff
Use cases
- 01Choose references for world or hand tracking
- 02Process anchor updates in a model layer
- 03Render stable ARKit data with RealityKit
- 04Route signing or simulator blockers
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ tomkrikorian/ visionosagents --skill arkit-visionos-developerAfter installing, type/arkit-visionos-developerin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
agents/openai.yamlreferences/accessory-tracking-provider.mdanchor-processing.mdbarcode-detection-provider.mdcamera-frame-provider.mdcamera-region-provider.mdenvironment-light-estimation-provider.mdhand-tracking-provider.mdimage-tracking-provider.mdobject-tracking-provider.mdplane-detection-provider.mdprovider-index.mdrealitykit-bridge.mdroom-tracking-provider.mdscene-reconstruction-provider.mdsession-basics.mdshared-coordinate-space-provider.mdstereo-properties-provider.mdvisual-fidelity-provider.mdworld-tracking-provider.mdDetails
From the project READMEARKit visionOS Developer
Quick Start
- If the task names a specific provider family, switch to the matching provider-focused skill below.
- If the task spans provider families, load the provider index plus shared session and anchor references first.
- Add only the usage strings, entitlements, and authorizations required by the providers you actually use.
- Keep anchor state in a model layer, and bridge into RealityKit only when you have a rendering target.
- If the issue is app launch, test flow, simulator behavior, or signing,
switch to
build-run-debugorsigning-entitlements.
Provider-Focused Skills
| Skill | When to Use |
|---|---|
$arkit-spatial-tracking-providers | World tracking, plane detection, scene reconstruction, room tracking, or shared coordinate spaces. |
$arkit-hand-tracking-provider | Hand anchors, joint transforms, custom hand gestures, or hand visualizations. |
$arkit-reference-tracking-providers | Known image tracking, object tracking, barcode detection, or accessory tracking. |
$arkit-camera-access-providers | Camera frame streams or region-scoped camera content. |
$arkit-rendering-context-providers | Environment lighting, stereo properties, device fit, or foveated field-of-view tuning. |
Load Shared References When
| Reference | When to Use |
|---|---|
references/provider-index.md | When you need the provider map and routing guidance. |
references/session-basics.md | When setting up ARKitSession, authorization, or shared lifecycle rules. |
references/anchor-processing.md | When reconciling anchorUpdates, IDs, and model-layer state. |
references/realitykit-bridge.md | When ARKit data needs to become visible RealityKit scene content. |
Workflow
- Choose the provider family or focused skill.
- Load the shared session and lifecycle guidance first.
- Add only the provider references that match the task.
- Keep anchor reconciliation in a model layer.
- Bridge into RealityKit only after the model layer has stable state.
Guardrails
- Keep a strong reference to
ARKitSessionfor the full lifetime of the experience. - Request authorization before running providers that need it.
- Do not block the main actor while awaiting provider updates.
- Do not assume every provider has the same presentation, privacy, entitlement, or provisioning requirements.
- Route launch, build, simulator, and codesign problems out to the execution skills instead of expanding this skill with run-loop detail.
Output Expectations
Provide:
- the provider-focused skill or provider set chosen
- which shared and provider references were used
- the session and anchor-processing model
- the RealityKit bridge plan if applicable
- the next skill to use if the blocker is execution, signing, or scene work
Comments
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