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artistic

artistic

github.com/bergsideDesign & UI3.4k2.4k installsUpdated 17w ago
Repository

About artistic

artistic is a universal design-system skill for designers and engineers. It provides implementation-oriented guidance based on a high-contrast visual style, with accessibility criteria and a repeatable component and QA workflow.

Key features

  1. 01High-contrast artistic visual foundation
  2. 02Limelight and JetBrains Mono typography
  3. 034/8/12/16/24/32 spacing scale
  4. 04WCAG 2.2 AA accessibility guidance
  5. 05Component states and responsive rules
  6. 06Structured QA checklist

Use cases

  1. 01Writing component rules and variants
  2. 02Checking accessibility acceptance criteria
  3. 03Reviewing inconsistent spacing and visual patterns

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bergside/awesome-design-skills --skill artistic

After installing, type/artisticin Claude Code to confirm it loaded.

Bundled filesDESIGN.md

Details

From the project README

Artistic Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Artistic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Style Foundations

  • Visual style: high-contrast, artistic
  • Typography scale: 12/14/16/18/24/30/36 | Fonts: primary=Limelight, display=Limelight, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, professional, action-oriented

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default
  • document accessibility rationale

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

Comments

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