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background-grid-webgl

background-grid-webgl

github.com/mengtoDesign & UI7.1k1.5k installsUpdated 3d ago
Repository

About background-grid-webgl

background-grid-webgl is a design skill for creating a perspective WebGL grid background with restrained motion and depth. It focuses on fading lines, sparse particles, and gentle parallax that stay behind foreground content.

Key features

  1. 01Build a perspective ground grid
  2. 02Fade grid lines with distance
  3. 03Add slow forward drift
  4. 04Include sparse floating particles
  5. 05Tune gentle mouse parallax

Use cases

  1. 01Create an immersive backdrop for a tech-themed page
  2. 02Add depth to a dark page
  3. 03Introduce motion without competing with foreground content

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/mengto/skills --skill background-grid-webgl

After installing, type/background-grid-webglin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

demo/
index.html
PROMPT.md
source.json

Details

From the project README

Background Grid WebGL Skill

Use When

  • Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

Workflow

Scope

  • Apply this only to the immersive background grid layer, not to the full page layout, copy, or unrelated particle or laser systems.
  • Use it when the design needs a perspective tech grid receding into space with subtle motion and depth.

Visual target

  • Create a large perspective ground-plane grid viewed from an elevated camera angle so the lines recede toward the horizon.
  • Keep the grid understated and atmospheric: thin lines, soft fade with distance, dark background, and restrained glow rather than a loud retro neon floor.
  • Add a light field of floating particles or dust to give the scene depth without overpowering the grid.
  • Use the design's primary color or strongest accent color sparingly for glow, particles, or secondary emphasis. If the design is neutral, a white or cool gray grid is acceptable.

Implementation guidance

  • Prefer Three.js or equivalent real WebGL rendering for this effect.
  • Use a perspective camera positioned above the plane and looking toward the origin to emphasize depth.
  • Build the grid as a large plane helper or custom grid with line opacity fading by distance so the far field dissolves smoothly.
  • Animate the grid with slow forward drift or repeated positional cycling so it feels alive without becoming distracting.
  • Add subtle mouse-responsive camera parallax or offset, but keep the movement calm and damped.
  • Add a sparse additive particle field with low opacity and slow motion to soften the empty space around the grid.

Tuning knobs

  • Grid density: control plane size, division count, and line spacing.
  • Fade: adjust opacity falloff so the grid recedes naturally into darkness.
  • Motion: tune forward drift speed, particle float speed, and camera smoothing.
  • Camera: adjust height, distance, tilt, and parallax strength to control perspective drama.
  • Color: keep the base grid subtle and use the active design accent only as a restrained highlight.

Avoid

  • Bright synthwave neon grids unless the design explicitly calls for that style.
  • Thick linework or high-contrast grids that compete with foreground content.
  • Dense particles or fog that obscure the grid structure.
  • Aggressive mouse tracking or fast grid motion that makes the background feel unstable.

Comments

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