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blender-product-polish

blender-product-polish

github.com/kevinbadiCreative & media210157 installsUpdated 30w ago
Repository

About blender-product-polish

A skill that imports GLB or GLTF models into Blender and prepares product-shot scenes through the Blender MCP addon. It is for 3D creators polishing models for presentation, with controls for materials and three lighting presets.

Key features

  1. 01Imports GLB or GLTF models
  2. 02Removes noisy normal and roughness maps
  3. 03Applies glass-like materials
  4. 04Adds four-point studio lighting
  5. 05Offers three lighting presets
  6. 06Uses EEVEE with ray tracing

Use cases

  1. 01Prepare a raw model for product presentation
  2. 02Switch between studio, dramatic, and soft lighting

MCP support

Uses the Blender MCP addon to operate Blender, import a model, and configure its scene, materials, and lighting.

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polish

After installing, type/blender-product-polishin Claude Code to confirm it loaded.

Bundled filesscripts/blender-product-polish.js

Details

From the project README

Blender Product Polish

Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.

Prerequisites

  • Blender (5.x+) running with the Blender MCP addon active on port 9876
  • A .glb or .gltf file to import

How to Run

node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"
Options
OptionDescriptionDefault
--filePath to the GLB/GLTF file to importrequired
--portBlender MCP port9876
--presetLighting preset: studio, dramatic, softstudio
--roughnessSurface roughness (0 = mirror, 1 = matte)0.02
--coatClearcoat weight (0-1)1.0
--transmissionGlass transmission (0-1)0.05
--no-cleanKeep existing scene objectsfalse

What It Does

  1. Clears the scene (removes default cube, lights, camera)
  2. Imports the GLB/GLTF model
  3. Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
  4. Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
  5. Adds 4-point studio lighting — key, fill, rim, and bounce lights
  6. Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
  7. Frames the viewport on the imported model

Lighting Presets

  • studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
  • dramatic: Strong key + rim, minimal fill. High contrast, moody.
  • soft: Even lighting from all sides. Minimal shadows, airy feel.

Notes

  • Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
  • The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
  • After running, you can orbit freely in Blender without pixelation.

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