About build-game-audio-feedback
A game-audio skill for using sound to confirm player actions and combat state without creating constant noise. It guides cue mapping, browser-safe playback, accessibility alternatives, and testing.
Key features
- 01Distinct gameplay audio cues
- 02Priority for critical feedback
- 03Browser audio lifecycle handling
- 04Mute and accessibility support
- 05Audio and memory checks
Use cases
- 01Mapping combat actions to sound cues
- 02Managing music transitions by game state
- 03Testing audio across pause and mobile
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ mengto/ skills --skill build-game-audio-feedbackAfter installing, type/build-game-audio-feedbackin Claude Code to confirm it loaded.
Bundled filesagents/openai.yaml
Details
From the project READMEBuild Game Audio Feedback
Use audio to confirm player intent and combat state, not to add constant noise.
Map feedback
Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.
Build for browsers
Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.
Verify
Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.