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builder-ux

builder-ux

github.com/bbeierle12Development959 installsUpdated 1d ago
Repository

About builder-ux

Builder UX is a JavaScript skill providing reusable systems for construction mechanics, including blueprints, placement previews, selection, and command-based history. It is intended for developers building interactive building experiences.

Key features

  1. 01Save, load, and share blueprints
  2. 02Undo and redo with command history
  3. 03Preview placement with snapping
  4. 04Select objects in multiple modes
  5. 05Support batch and group operations

Use cases

  1. 01Add blueprint placement to a building game
  2. 02Let players preview placement validity
  3. 03Provide undo and redo for construction actions

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill builder-ux

After installing, type/builder-uxin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

_meta.json
references/
builder-ux-advanced.md
scripts/
blueprint-manager.js
command-history.js
ghost-preview.js
selection-manager.js

Details

From the project README

Builder UX

Prefabs, blueprints, undo/redo, selection, and preview systems for building mechanics.

Quick Start

import { BlueprintManager } from './scripts/blueprint-manager.js';
import { CommandHistory, PlaceCommand, BatchCommand } from './scripts/command-history.js';
import { GhostPreview } from './scripts/ghost-preview.js';
import { SelectionManager } from './scripts/selection-manager.js';

// Initialize systems
const blueprints = new BlueprintManager();
const history = new CommandHistory({ maxSize: 50 });
const ghost = new GhostPreview(scene);
const selection = new SelectionManager({ maxSelection: 100 });

// Save selected pieces as blueprint
const { blueprint } = blueprints.save(selection.getSelection(), 'My Base');

// Load blueprint at new position
const { pieces } = blueprints.load(blueprint.id, newPosition, rotation);

// Place with undo support
history.execute(new PlaceCommand(pieceData, position, rotation, buildingSystem));
history.undo(); // Removes piece
history.redo(); // Restores piece

// Ghost preview with validity feedback
ghost.show('wall', cursorPosition, rotation);
ghost.setValid(canPlace); // Green/red color
ghost.updatePosition(newCursorPosition);

// Multi-select with box selection
selection.boxSelect(startNDC, endNDC, camera, allPieces);
selection.selectConnected(startPiece, getNeighbors); // Flood fill

// Batch operations
history.beginGroup('Delete selection');
for (const piece of selection.getSelection()) {
  history.execute(new RemoveCommand(piece, buildingSystem));
}
history.endGroup();

Reference

See references/builder-ux-advanced.md for:

  • Command pattern with PlaceCommand, RemoveCommand, UpgradeCommand, BatchCommand
  • Blueprint serialization format and versioning
  • Ghost preview rendering with pulse animation
  • Selection systems: single, additive, box, radius, connected
  • Copy/paste and blueprint sharing

Scripts

FileLinesPurpose
blueprint-manager.js~450Save, load, export/import building designs
command-history.js~400Undo/redo stack with command pattern
ghost-preview.js~380Transparent placement preview with snapping
selection-manager.js~420Multi-select, box select, group operations

Key Patterns

Command Pattern

Every building action becomes a command with execute() and undo(). This enables:

  • Undo/redo for free
  • Network replication (serialize command, send to server)
  • Macro recording (save command sequences)
  • Validation before execution
Blueprint System

Blueprints store relative positions, making them position and rotation independent. Key features:

  • Auto-centering on save
  • Rotation support on load
  • Export/import for sharing
  • Thumbnail generation
Ghost Preview

Shows placement intent before commitment:

  • Green = valid placement
  • Red = invalid (collision, no support)
  • Orange = blocked (permissions)
  • Pulse animation for visibility
  • Grid/rotation snapping
Selection Manager

Supports multiple selection modes:

  • Single click (replace selection)
  • Shift+click (additive)
  • Ctrl+click (toggle)
  • Box select (screen space)
  • Radius select (world space)
  • Connected select (flood fill)

Integration

// Full integration example
function setupBuildingUX(scene, buildingSystem) {
  const history = new CommandHistory({
    maxSize: 100,
    onChange: (status) => updateUndoRedoButtons(status)
  });
  
  const ghost = new GhostPreview(scene, {
    validColor: 0x00ff00,
    invalidColor: 0xff0000,
    snapGrid: 2,
    snapRotation: Math.PI / 4
  });
  
  const selection = new SelectionManager({
    maxSelection: 200,
    onSelectionChanged: (pieces) => updateSelectionUI(pieces)
  });
  
  const blueprints = new BlueprintManager({
    storage: localStorage,
    maxBlueprints: 50
  });
  
  // Keyboard shortcuts
  document.addEventListener('keydown', (e) => {
    if (e.ctrlKey && e.key === 'z') history.undo();
    if (e.ctrlKey && e.key === 'y') history.redo();
    if (e.ctrlKey && e.key === 'c') copySelection();
    if (e.ctrlKey && e.key === 'v') pasteBlueprint();
    if (e.key === 'r') ghost.rotate(Math.PI / 4);
  });
  
  return { history, ghost, selection, blueprints };
}

Design Philosophy

Building UX separates intent from execution. The ghost preview shows what will happen, the command executes it, and the history allows reversal. This separation enables blueprint placement (preview entire structure), batch undo (reverse multiple operations), and networked building (commands serialize for transmission).

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