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camera-cinematography

camera-cinematography

github.com/arjun988Creative & media1.3k284 installsUpdated 16w ago
Repository

About camera-cinematography

camera-cinematography is a skill for designing still and animated shots, aimed at cinematic presentations, turntables, and portfolio layouts. It covers lens choice, composition, depth of field, and camera moves, with checks at key points in an animation.

Key features

  1. 01Set camera and lens based on shot intent
  2. 02Plan composition, focus, and depth of field
  3. 03Design orbit, dolly, and other camera moves
  4. 04Check naming, aspect ratio, and animated framing

Use cases

  1. 01Create stills with intentional framing
  2. 02Design turntable shots for products or characters
  3. 03Animate reveals or tension-building camera moves

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/arjun988/blender-skills --skill camera-cinematography

After installing, type/camera-cinematographyin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
camera-move-library.md
dof-guide.md
lens-and-composition.md

Details

From the project README

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

FeelFocal (FF equiv)Notes
Wide establishing18–28mmDistortion; watch edges
Story / product35–50mmNatural
Portrait / hero85–135mmCompression
Tele drama150mm+Flat space

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • Subject readable in silhouette
  • Headroom / lead room intentional
  • Horizon level (unless motivated)
  • Foreground / mid / background depth
  • Avoid tangent mergers on edges

Camera Animation

MoveUse
OrbitProduct / character showcase
Dolly inReveal / tension
CraneScale / establishing
Handheld noiseDocumentary / horror unease
Locked offArchviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO
  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves
MUST NOT DO
  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

TopicReferenceLoad When
Lens And Compositionreferences/lens-and-composition.mdWhen needed
Camera Move Libraryreferences/camera-move-library.mdWhen needed
Dof Guidereferences/dof-guide.mdWhen needed

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