About camera-cinematography
camera-cinematography is a skill for designing still and animated shots, aimed at cinematic presentations, turntables, and portfolio layouts. It covers lens choice, composition, depth of field, and camera moves, with checks at key points in an animation.
Key features
- 01Set camera and lens based on shot intent
- 02Plan composition, focus, and depth of field
- 03Design orbit, dolly, and other camera moves
- 04Check naming, aspect ratio, and animated framing
Use cases
- 01Create stills with intentional framing
- 02Design turntable shots for products or characters
- 03Animate reveals or tension-building camera moves
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ arjun988/ blender-skills --skill camera-cinematographyAfter installing, type/camera-cinematographyin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/camera-move-library.mddof-guide.mdlens-and-composition.mdDetails
From the project READMECamera Cinematography
Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.
When to Use
- Cinematic stills and turntables with purpose
- Animated camera moves (dolly, crane, orbit, handheld)
- Matching reference camera / lens feel
- Shot layout for lookdev and portfolio
Workflow
Shot intent → Camera + target empty → Lens/FOV → Composition
→ Focus/DoF → Move (if animated) → Viewport check → Render/comp
Naming
CAM_[Shot]_[Angle]EMPTY_CamTarget_[Shot]- Collection:
COL_Cameras
Lens Guide
| Feel | Focal (FF equiv) | Notes |
|---|---|---|
| Wide establishing | 18–28mm | Distortion; watch edges |
| Story / product | 35–50mm | Natural |
| Portrait / hero | 85–135mm | Compression |
| Tele drama | 150mm+ | Flat space |
Sensor fit and resolution affect FOV — set camera sensor intentionally.
Composition Checklist
- Subject readable in silhouette
- Headroom / lead room intentional
- Horizon level (unless motivated)
- Foreground / mid / background depth
- Avoid tangent mergers on edges
Camera Animation
| Move | Use |
|---|---|
| Orbit | Product / character showcase |
| Dolly in | Reveal / tension |
| Crane | Scale / establishing |
| Handheld noise | Documentary / horror unease |
| Locked off | Archviz / product purity |
Animate camera + target empties; prefer slow ease-in/out.
DoF
- Focus on primary subject empty
- F-stop for style: shallow for hero, deeper for environments
- Preview in Eevee; final in Cycles if needed
Constraints
MUST DO
- Name cameras and targets
- Match aspect ratio to delivery
- Check framing at start, mid, end of moves
MUST NOT DO
- Default 50mm for every shot without intent
- Animate FOV wildly unless motivated
- Crop critical silhouette out of frame
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Lens And Composition | references/lens-and-composition.md | When needed |
| Camera Move Library | references/camera-move-library.md | When needed |
| Dof Guide | references/dof-guide.md | When needed |
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