About clayzo-animation-authoring
clayzo-animation-authoring is a skill for creating animations with clayzo. It guides art direction, reference selection, previewing, and review for animation authors.
Key features
- 01Art-direction planning before authoring
- 02Task-specific reference selection
- 03Guidance for motion and effects
- 04Preview and self-review workflow
- 05Use of clayzo commands
Use cases
- 01Planning an animation's visual direction
- 02Authoring interaction states or loops
- 03Building motion from a visual reference
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ clayzo/ agent-skills --skill clayzo-animation-authoringAfter installing, type/clayzo-animation-authoringin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/art-direction.mdauthoring-scripts.mdcase-studies.mdcomposition-typography.mdcustom-shaders.mdduotone-dither.mdeffect-parameters.mdglass-refraction.mdloop-design.mdmatching-a-reference.mdmotion-fundamentals.mdmotion-recipes.mdorbit-camera-25d.mdpattern-systems.mdpointer-interaction.mdpreviewing-work.mdproduct-microinteractions.mdproduct-ui-craft.mdrelease.jsonreveals-and-masks.mdself-review.mdshape-construction.mdtext-and-fonts.mdDetails
From the project READMEClayzo animation authoring
Read authoring scripts, art direction and motion fundamentals for every authoring task. Write the art-direction choice (verb, geometry, palette, scale, words) before authoring a node.
Load only the additional references the brief needs:
- Composition or text hierarchy: composition and typography
- Product feedback, states and state machines (idle, hover, pressed, loading, done), or reduced motion: product microinteractions
- Cursor, hover, press, drag, or bound inputs: pointer interaction
- Product surfaces, application chrome, or shared-element morphs: product UI craft
- Seamless or intentionally cut loops: loop design
- Camera orbit, depth, parallax, or 2.5D: orbit camera
- Glass or backdrop refraction: glass and refraction
- Duotone palettes or ordered dithering: duotone and dither
- Custom SkSL: custom shaders
- Tiled backdrops, lattices, stripes, pixel chains, dot rings, or any repeated unit: pattern systems
- Fills that flood, wipe, drain, or open from a point or edge, clip paths, mattes: reveals and masks
- Entrance and exit timing, staggers, pops, overshoots, or the beat structure of a piece: motion recipes
- Any text node, titles, numerals, placeholder copy, or a font that must match a reference: text and fonts
- Soundtracks, sound effects or any audio node: the Audio section of authoring scripts
- Logos, wordmarks, badges, pictograms, or shapes built from primitives: shape construction
- Recreating or verifying against a video, mockup, or existing motion: matching a reference
- A brief with no reference at all — start from case studies and pick the five roles before any shape.
For every effect edit, also read effect parameters. After meaningful changes, read previewing work. Before completion, read self-review and review the exact revision being delivered.
Use clayzo commands. Do not use repository-only commands, private APIs, or obsolete package entrypoints.