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cli-anything-unrealinsights

cli-anything-unrealinsights

github.com/hkudsDevelopment57.6k443 installsUpdated 5w ago
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About cli-anything-unrealinsights

cli-anything-unrealinsights is a Windows-first CLI for Unreal Insights trace capture, export, and analysis workflows. It is for agents and developers profiling Unreal Engine projects, and provides structured JSON results for capture control, trace browsing, and timing summaries.

Key features

  1. 01Discover Unreal Insights and Trace Store
  2. 02Run and control trace captures
  3. 03Send live trace commands and bookmarks
  4. 04Export trace data to files
  5. 05Summarize timers, threads, and counters

Use cases

  1. 01Capture a project startup trace
  2. 02Snapshot or stop a live capture
  3. 03Export timer statistics from a trace
  4. 04Review thread hotspots and counter peaks

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-unrealinsights

After installing, type/cli-anything-unrealinsightsin Claude Code to confirm it loaded.

Details

From the project README

cli-anything-unrealinsights

Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows.

Prerequisites

  • Windows
  • Unreal Engine tools installed with UnrealInsights.exe
  • Verified with UE 5.5; headless timing exporters include compatibility handling for UE 5.3-style command parsing where possible
  • Optional explicit env vars:
    • UNREALINSIGHTS_EXE
    • UNREAL_TRACE_SERVER_EXE
    • UNREALINSIGHTS_TRACE

Core Commands

Backend discovery
cli-anything-unrealinsights --json backend info

To use a source-built engine's matching UnrealInsights.exe:

cli-anything-unrealinsights --json backend ensure-insights `
  --engine-root 'D:\code\D5\d5render-ue5_3'

This first looks for Engine\Binaries\Win64\UnrealInsights.exe under the specified engine root, then builds it with that engine's Build.bat if needed.

Trace session state
cli-anything-unrealinsights trace set D:\captures\session.utrace
cli-anything-unrealinsights --json trace info
Trace Store discovery
cli-anything-unrealinsights --json store info
cli-anything-unrealinsights --json store list --live-only
cli-anything-unrealinsights --json store latest --set-current
Capture orchestration
cli-anything-unrealinsights --json capture run `
  --project 'D:\Projects\MyGame\MyGame.uproject' `
  --engine-root 'D:\Program Files\Epic Games\UE_5.5' `
  --output-trace D:\captures\boot.utrace `
  --channels "default,bookmark" `
  --exec-cmd "Trace.Bookmark BootStart" `
  --wait --timeout 300

You can also keep using the explicit form:

cli-anything-unrealinsights --json capture run `
  'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' `
  --target-arg 'D:\Projects\MyGame\MyGame.uproject'
Continuous capture session control
cli-anything-unrealinsights --json capture start `
  --project 'D:\Projects\MyGame\MyGame.uproject' `
  --engine-root 'D:\Program Files\Epic Games\UE_5.5' `
  --output-trace D:\captures\live_session.utrace

cli-anything-unrealinsights --json capture status
cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace
cli-anything-unrealinsights --json capture stop

This is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn.

If a tracked capture session is still running, capture start now requires --replace so the previous process is stopped before a new one is launched.

Live trace control backend
$env:UNREALINSIGHTS_LIVE_EXEC='ushell-wrapper --pid {pid} --cmd "{cmd}"'
cli-anything-unrealinsights --json live processes
cli-anything-unrealinsights --json live trace-status --pid 1234
cli-anything-unrealinsights --json live bookmark --pid 1234 "BeforeExport"
cli-anything-unrealinsights --json live stop-trace --pid 1234

Live command delivery requires UNREALINSIGHTS_LIVE_EXEC or --backend-command. If no backend is configured, live commands return a JSON error and do not claim success. live stop-trace stops trace collection without killing the UE process; capture stop still terminates the harness-launched process tree.

GUI co-pilot
cli-anything-unrealinsights --json gui status
cli-anything-unrealinsights --json gui open --trace D:\captures\session.utrace
cli-anything-unrealinsights --json gui open-latest

GUI commands omit -NoUI and -AutoQuit so Unreal Insights remains open.

Offline exporters
cli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv
cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region=EXPORT_CAPTURE
cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter=*

Prefer equals-form wildcard filters such as --timers=* and --counter=*. The harness passes simple values to UnrealInsights without inner quotes so wildcards remain usable inside -ExecOnAnalysisCompleteCmd.

Batch response files
cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rsp
Analyze summaries
cli-anything-unrealinsights --json -t D:\captures\session.utrace analyze summary --out D:\out\summary
cli-anything-unrealinsights --json analyze summary --skip-export --out D:\out\summary

The summary reports top timers, focused GameThread/RenderThread/RHIThread hotspots, wait/task-related timers, counter peaks, and uncovered domains for future Memory/Network/Slate/Asset/Cooking analysis.

analyze summary also returns export_status and summary.diagnostics.export_status_counts so agents can distinguish successful exports from trace/filter combinations that completed but produced no rows.

JSON Output Guidance

  • Prefer --json for agent workflows.
  • Export commands return:
    • trace_path
    • exec_command
    • output_files
    • output_status
    • status_message
    • log_path
    • exit_code
    • warnings
    • errors
    • succeeded
  • Capture returns:
    • command
    • trace_path
    • trace_exists
    • trace_size
    • pid or exit_code
  • Continuous capture status returns:
    • pid
    • running
    • target_exe
    • project_path
    • trace_path
    • trace_size
    • started_at
  • Trace Store commands return:
    • store_dir
    • trace_count
    • traces
    • latest
  • Live commands return:
    • pid
    • live_command
    • backend
    • exit_code
    • succeeded
  • Analyze summary returns:
    • exports
    • export_status
    • summary.top_timers
    • summary.focus_threads
    • summary.wait_timers
    • summary.counter_peaks
    • summary.diagnostics
    • summary.uncovered_domains

Treat output_status == "ok" as a materialized export. Treat output_status == "no_output" as an empty trace/filter result, not a backend crash. Use exporter_error, process_failed, and timed_out for retry or debugging decisions.

Notes

  • v1 is Windows-first.
  • v1 includes Trace Store browsing, GUI open/status, pluggable live command delivery, and timing/counter summaries.
  • capture stop is a best-effort stop of the harness-launched process tree.
  • capture snapshot is a best-effort filesystem snapshot of the active trace.
  • Regression tests auto-discover the UE example_trace.decomp.utrace sample when present; the binary trace is not vendored.

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