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color-grading

color-grading

github.com/palmier-ioCreative & media8044 installsUpdated 8w ago
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About color-grading

A color-grading workflow skill for video and image clips. It prioritizes scope inspection, then guides normalization, shot matching, secondary adjustments, and look creation with verification between stages.

Key features

  1. 01Inspects scopes before grading
  2. 02Normalizes exposure and white balance
  3. 03Matches color across shots
  4. 04Adjusts specific hues with curves
  5. 05Builds looks with wheels or LUTs

Use cases

  1. 01Correcting exposure and color casts
  2. 02Matching a sequence of shots
  3. 03Adjusting skin, sky, or foliage selectively
  4. 04Creating film or faded looks

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/palmier-io/palmier-skills --skill color-grading

After installing, type/color-gradingin Claude Code to confirm it loaded.

Details

From the project README

Grade in the colorist's order, scopes-first — never skip to a look, since a look on top of a cast just bakes it in. One apply_color call merges onto the current grade (only the params you pass change), so build up across calls and verify with inspect_color between stages. Ranges live in the reference tables below; prose names the knob, not the number.

Workflow

- [ ] 1. inspect_color — read scopes BEFORE touching anything
- [ ] 2. Normalize — exposure + white balance to neutral
- [ ] 3. Primary — black/white points, contrast, saturation
- [ ] 4. Match — pull each shot toward the reference (if matching)
- [ ] 5. Secondary — hue curves for skin/sky/foliage
- [ ] 6. Look — wheels split-tone and/or LUT
- [ ] 7. inspect_color again — confirm scopes moved as intended

1. Read first. inspect_color(clipId). Check luma.black/luma.white (near 0/1? clipLowPct/clipHighPct flag crush/clip), balance.warmCool + balance.greenMagenta (nonzero = a cast to neutralize), zones (where the cast lives), and hueHistogram12 (orange bins 1–2 = skin, cyan/blue bins 6–8 = sky).

2. Normalize. exposure for global brightness (prefer it over gamma). temperature to correct warmCool — higher = warmer, so lower it if too warm. tint to correct greenMagenta, pushing opposite the cast. Re-inspect: both balances near 0 before moving on.

3. Primary. blacks/whites to set the points, contrast + highlights/shadows to shape roll-off, saturation for overall sat — reach for vibrance instead when you want to boost muted color without clobbering skin.

4. Match shots. Grade the hero fully, then for each other shot call inspect_color(clipId, reference: <hero>), read the returned gap and its hints (e.g. "warmer than ref → cooler temperature"), apply the nudges, and repeat until the gap is small. Close it numerically — don't eyeball it.

5. Secondary. Adjust specific hues via hueCurves.targets (each targetHue affects ~±22°): hueShift rotates, satScale mutes/pops, lumShift darkens/brightens — e.g. deepen a sky without touching skin. Per-channel redCurve/greenCurve/blueCurve are tone-selective: tame a blown sky with blueCurve: [[0,0],[0.7,0.7],[1,0.85]].

6. Look. Split-tone with the wheels (*Hue+*Amount per zone, e.g. teal/orange = shadowsHue:210,shadowsAmount:0.2 + highsHue:30,highsAmount:0.15), add a film toe via masterCurve ([[0,0.06],[1,0.95]]), or fold in a lut:{path,strength} (.cube, absolute path; copied into project storage; pass strength alone to re-blend). For named stocks, build by hand — see Film looks below.

7. Confirm. Re-inspect_color: points near 0/1 without heavy clipping, neutral balance unless intentionally toned, skin in the orange bins.

apply_color reference

Merges onto the current grade; reset:true starts neutral. clipIds required (video/image only).

GroupParamsRangeNotes
Toneexposure / contrast−3…3 EV / 0.5–1.51 = neutral contrast
highlights shadows blacks whites−1…1points & roll-off
White balancetemperature / tint2000–11000 K / −100…100higher = warmer; +tint green, −magenta
Saturationsaturation / vibrance0–2 / −1…11 = neutral; vibrance protects skin
Wheels (per zone)shadowsHue/midsHue/highsHue + matching *Amount0–360° / 0–1hue push + strength
shadowsLum / midsGamma / highsGain−0.5…0.5 / 0.5–2 / 0.5–1.5per-zone brightness
CurvesmasterCurve redCurve greenCurve blueCurve[[x,y],…] 0–1master preserves chroma
Hue curveshueCurves.targets[] = {targetHue, hueShift, satScale, lumShift}±30° / 0–2 / ±0.5~±22° selectivity
LUTlut = {path, strength}strength 0–1.cube, abs path

Hues: 0 red · 30 orange/skin · 60 yellow · 120 green · 180 cyan · 210 sky-blue · 240 blue · 300 magenta.

inspect_color(clipId | mediaRef, atFrame?, reference?) — clipId reads a clip's graded look, mediaRef a raw asset. Returns scopes (luma, meanRGB, zones, saturation, balance, hueHistogram12, colorfulPct) + the frame; with reference, also a gap and actionable hints (the backbone of shot matching).

Film looks (no LUT)

A LUT just freezes a set of curve/wheel/saturation moves — build any of them by hand, in this order:

  1. Tone curve (toe + shoulder). The biggest tell: film never hits pure black or clips white. Lift the masterCurve toe and roll off its shoulder with gentle mid-S, e.g. [[0,0.04],[0.25,0.22],[0.75,0.82],[1,0.97]].
  2. Per-channel crosstalk. Hue shifts with brightness — what separates real emulation from "S-curve + a tint." Lift the blue toe and pull its shoulder → teal shadows + warm highlights (blueCurve: [[0,0.05],[0.5,0.5],[1,0.92]]); nudge green mids for Fuji.
  3. Split-tone the wheels (shadows→teal, highlights→amber).
  4. Saturation sculpting — vibrance over flat saturation, plus hueCurves satScale to mute/boost individual hues.
  5. Hue rotation — small hue-vs-hue shifts (≤8°): Kodak warms oranges, Fuji greens.

The recipes below are this method with the dials pre-set — apply onto an already-normalized clip, then re-inspect_color and tune toward the shot (scale *Amount and curve deviations toward neutral for less intensity). If the user has the real .cube, prefer lut:{path,strength:0.85}; these approximate a stock's character, not its science.

Kodak 2383 — Hollywood print (warm, contrasty; dense blacks, teal shadows, amber highlights):

{ "contrast": 1.25, "saturation": 1.15, "vibrance": 0.1, "temperature": 6800, "blacks": -0.1, "whites": 0.05,
  "shadowsHue": 195, "shadowsAmount": 0.12, "highsHue": 40, "highsAmount": 0.12, "masterCurve": [[0,0.02],[0.25,0.21],[0.75,0.83],[1,0.98]] }

Kodak 2389 — low-con print (clean, neutral; filmic roll-off, little tone):

{ "contrast": 1.08, "saturation": 1.03, "temperature": 6550, "blacks": -0.04, "highsHue": 45, "highsAmount": 0.06, "masterCurve": [[0,0.015],[0.3,0.29],[0.7,0.72],[1,0.99]] }

Fuji Eterna / 3513-like (soft, green-pastel; milky lifted blacks). The lifted toe is the signature — don't flatten it:

{ "contrast": 1.05, "saturation": 0.95, "vibrance": 0.12, "temperature": 6300, "blacks": 0.08, "shadows": 0.1, "highlights": -0.15, "whites": -0.04,
  "midsHue": 120, "midsAmount": 0.08, "shadowsHue": 185, "shadowsAmount": 0.1, "masterCurve": [[0,0.06],[0.25,0.27],[0.8,0.82],[1,0.95]] }

Kodak Portra — warm negative (soft, skin-flattering). The −tint + orange curve flatters skin — confirm the orange bins grew, not the reds:

{ "contrast": 1.05, "saturation": 1.0, "vibrance": 0.15, "temperature": 6900, "tint": -3, "blacks": 0.06, "highlights": -0.1, "highsHue": 38, "highsAmount": 0.08,
  "hueCurves": { "targets": [ { "targetHue": 30, "satScale": 1.08, "hueShift": -4 } ] } }

Bleach bypass (desaturated, high-contrast, metallic). Scale saturation 0.4–0.7 for intensity:

{ "contrast": 1.35, "saturation": 0.55, "temperature": 6300, "tint": 5, "blacks": -0.15, "whites": 0.1, "masterCurve": [[0,0.0],[0.2,0.13],[0.8,0.9],[1,1.0]] }

Teal & orange — blockbuster (cool shadows, warm skin). Keep the orange curve modest so faces don't go radioactive:

{ "contrast": 1.2, "saturation": 1.1, "vibrance": 0.15, "shadowsHue": 210, "shadowsAmount": 0.2, "highsHue": 30, "highsAmount": 0.15,
  "hueCurves": { "targets": [ { "targetHue": 30, "satScale": 1.15 } ] } }

Vintage / faded (milky blacks, low sat, warm-yellow age). The high toe is the whole look — blacks never reach 0:

{ "contrast": 0.95, "saturation": 0.8, "temperature": 6700, "tint": 4, "blacks": 0.12, "highlights": -0.1, "masterCurve": [[0,0.1],[0.5,0.52],[1,0.92]] }

Notes

  • apply_color is the colorist path and folds in LUT + curves + hue curves as live, editable effects. apply_effect is for generic, non-color FX — don't grade with it.
  • get_timeline exposes each graded clip's color object in the same vocabulary — pass that object as apply_color({ clipIds, color }) to copy a whole grade (replaces; mutually exclusive with knobs/reset).
  • Mutations return timeline deltas (including updated color) — patch from those; don't re-read the whole timeline after every nudge.
  • Trust scopes over the preview for balance — monitors and JPEGs lie about subtle casts; use the frame for composition/look judgment.
  • lumShift is an additive HSV value shift in display space, not a linear luma divide, so per-hue darkening won't amplify shadow macroblocks.
  • Curve points are piecewise-linear, clamped flat outside their range — include endpoints near [0,0]/[1,1] unless you mean to clip.

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