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comfyui-node-inputs

comfyui-node-inputs

github.com/jtydhr88Development308115 installsUpdated 2w ago
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About comfyui-node-inputs

comfyui-node-inputs is a guide for ComfyUI node developers on defining data sockets and UI controls. It explains optional inputs, lazy evaluation, and input types ranging from numeric and selection controls to media editors.

Key features

  1. 01Define data sockets and UI controls
  2. 02Configure numeric, text, and selection inputs
  3. 03Use color, region, and curve editors
  4. 04Set optional, hidden, and lazy inputs
  5. 05Support dynamic options and file uploads

Use cases

  1. 01Define parameters and connection sockets for custom nodes
  2. 02Build image, audio, or video upload inputs
  3. 03Evaluate conditional-node inputs only when needed
  4. 04Add region, curve, or color selectors

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs

After installing, type/comfyui-node-inputsin Claude Code to confirm it loaded.

Details

From the project README

ComfyUI Node Inputs

Inputs define what data a node accepts. Widget inputs create UI controls; connection inputs create socket slots.

Widget Input Types

INT
io.Int.Input("seed",
    default=0,
    min=0,
    max=0xffffffffffffffff,
    step=1,
    control_after_generate=True,  # adds increment/decrement/randomize control
    display_mode=io.NumberDisplay.number,  # "number", "slider", or "gradient_slider"
    tooltip="Random seed for generation",
)

NumberDisplay options: io.NumberDisplay.number, io.NumberDisplay.slider, io.NumberDisplay.gradient_slider

ControlAfterGenerate options: True (default randomize), or io.ControlAfterGenerate.fixed, .increment, .decrement, .randomize. A mode value is treated as the control's starting mode only from frontend v1.57.0 (#19867); older frontends used the string as the control widget's name.

FLOAT
io.Float.Input("strength",
    default=1.0,
    min=0.0,
    max=10.0,
    step=0.01,
    round=0.001,         # rounding precision
    display_mode=io.NumberDisplay.slider,
    gradient_stops=[{"offset": 0.0, "color": [0, 0, 0]}, {"offset": 1.0, "color": [255, 255, 255]}],  # for gradient_slider mode
    tooltip="Effect strength",
)
STRING
# Single-line string
io.String.Input("name",
    default="",
    placeholder="Enter name...",
)

# Multi-line text area
io.String.Input("prompt",
    multiline=True,
    default="",
    placeholder="Enter prompt...",
    dynamic_prompts=True,  # enable dynamic prompt syntax
)
BOOLEAN
io.Boolean.Input("enabled",
    default=True,
    label_on="Enabled",
    label_off="Disabled",
    tooltip="Toggle this feature",
)
COMBO (Dropdown)
io.Combo.Input("mode",
    options=["option_a", "option_b", "option_c"],
    default="option_a",
    tooltip="Select processing mode",
    control_after_generate=True,  # adds increment/decrement/randomize control
)

Combo with Enum:

from enum import Enum

class BlendMode(Enum):
    NORMAL = "normal"
    MULTIPLY = "multiply"
    SCREEN = "screen"

io.Combo.Input("blend", options=BlendMode, default=BlendMode.NORMAL)
# Enum values auto-converted to string list

Combo with file upload:

io.Combo.Input("image_file",
    options=[],
    upload=io.UploadType.image,          # .image, .audio, .video, .model (for generic file upload)
    image_folder=io.FolderType.input,    # .input, .output, .temp
)

Dynamic combo with remote options:

io.Combo.Input("model_name",
    options=[],
    remote=io.RemoteOptions(
        route="/internal/models/checkpoints",
        refresh_button=True,
        control_after_refresh="first",  # "first" or "last"
        timeout=5000,        # ms
        max_retries=3,
        refresh=60000,       # TTL refresh interval in ms
    ),
)

Security: treat combo / DynamicCombo values as untrusted when they reach the filesystem. Re-validate any value used as a file/folder name, path, format or extension at the load/save boundary (folder_paths.get_full_path_or_raise(...), folder_paths.is_within_directory(base, path), or a fixed allowlist) — prompts can be submitted via the API with values outside options.

MULTICOMBO (Multi-select Dropdown)
io.MultiCombo.Input("tags",
    options=["tag1", "tag2", "tag3", "tag4"],
    default=["tag1"],
    placeholder="Select tags...",
    chip=True,  # display as chips
)
# Value type: list[str]
COLOR (Color Picker)
io.Color.Input("color",
    default="#ffffff",
    socketless=True,  # widget only by default
)
# Value type: str (hex color)
COLORS (Color Palette)
io.Colors.Input("palette",
    default=["#ff0000", "#00ff00"],
    socketless=True,
)
# Value type: list[str] (hex colors)
BOUNDING_BOX (Rectangle Selector)
io.BoundingBox.Input("region",
    default={"x": 0, "y": 0, "width": 512, "height": 512},
    socketless=True,
    component="my_component",  # optional custom UI component name
    force_input=False,
)
# Value type: {"x": int, "y": int, "width": int, "height": int}
BOUNDING_BOXES (Multiple Regions)
io.BoundingBoxes.Input("regions",
    default=[],
    socketless=True,
)
# Value type: list of {"x": int, "y": int, "width": int, "height": int, "metadata": dict}
CURVE (Spline Editor)
io.Curve.Input("curve",
    default=[(0.0, 0.0), (1.0, 1.0)],  # linear ramp
    socketless=True,
)
# Value type: raw curve data; normalize with CurveInput.from_raw(value)
# (from comfy_api.input import CurveInput)
RANGE (Levels/Range Editor)
io.Range.Input("levels",
    default={"min": 0.0, "max": 1.0},
    gradient_stops=None,     # gradient background for the slider
    show_midpoint=True,      # gamma midpoint handle
    value_min=0.0,
    value_max=1.0,
)
# Value type: raw dict; normalize with RangeInput.from_raw(value)
# (from comfy_api.input import RangeInput) -> .min_val, .max_val, .midpoint, .to_lut()
WEBCAM (Camera Capture)
io.Webcam.Input("capture")
# Value type: str
IMAGECOMPARE (Comparison Widget)
io.ImageCompare.Input("comparison", socketless=True)
# Value type: dict
Newer editor widgets (v0.31–v0.40, need a matching frontend)
io.VideoEdit.Input("trim", features=["trim"])   # "trim" and/or "crop" (default both)
# Value: {"trim": {"start_time": float, "duration": float}, "crop": {"x","y","width","height"}}
#   apply with video.as_trimmed(...) / video.as_cropped(...); zero width/height = full frame
io.ResolutionPreview.Input("preview",            # live preview of a computed size; optional by default
    ratio_widget="aspect_ratio", megapixels_widget="megapixels", multiple_widget="multiple")
io.Compositor.Input("compositor")                # layer-editor state dict (pairs with io.Layers)
io.CameraInfoState.Input("camera_info_state", optional=True)  # camera editor state dict

Input Options (Common to All)

io.Image.Input("image",
    optional=True,        # not required; creates optional input socket
    tooltip="Description shown on hover",
    lazy=True,            # lazy evaluation - only computed when needed
    advanced=True,        # hidden by default in compact mode
    raw_link=True,        # receive raw link reference instead of value
)
force_input

Forces a widget input to appear as a connection socket instead of a widget:

io.Float.Input("value",
    default=1.0,
    force_input=True,   # shows as socket, not slider
)
socketless

Makes a widget input appear only as a widget with no input socket:

io.String.Input("note",
    default="",
    socketless=True,     # widget only, no connection socket
)

Optional Inputs

class MyNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="MyNode",
            display_name="My Node",
            category="example",
            inputs=[
                io.Image.Input("image"),                        # required
                io.Mask.Input("mask", optional=True),           # optional
                io.Float.Input("blend", default=0.5),           # has default widget
            ],
            outputs=[io.Image.Output("IMAGE")],
        )

    @classmethod
    def execute(cls, image, mask=None, blend=0.5):
        # Optional inputs default to None when not connected
        if mask is not None:
            image = image * (1 - blend) + image * mask.unsqueeze(-1) * blend
        return io.NodeOutput(image)

Hidden Inputs

Hidden inputs receive server-provided values, not user input:

class MyNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="MyNode",
            display_name="My Node",
            category="example",
            inputs=[io.String.Input("text")],
            outputs=[io.String.Output()],
            hidden=[
                io.Hidden.unique_id,       # node's unique ID
                io.Hidden.prompt,           # full prompt data
                io.Hidden.extra_pnginfo,    # PNG metadata dict
                io.Hidden.dynprompt,        # dynamic prompt object
                io.Hidden.auth_token_comfy_org,  # auth token
                io.Hidden.api_key_comfy_org,     # API key
                io.Hidden.comfy_usage_source,    # prompt source, e.g. "comfyui-frontend"
                # io.Hidden.execution_list exists (v0.36+) but is core-internal and
                # slated for removal - DO NOT USE
            ],
        )

    @classmethod
    def execute(cls, text):
        # Access hidden values via cls.hidden
        node_id = cls.hidden.unique_id
        prompt = cls.hidden.prompt
        extra = cls.hidden.extra_pnginfo
        return io.NodeOutput(f"{text} (node: {node_id})")

Lazy Evaluation

Lazy inputs are only evaluated when actually needed, saving computation:

class ConditionalNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="ConditionalNode",
            display_name="Conditional",
            category="logic",
            inputs=[
                io.Boolean.Input("condition"),
                io.Image.Input("if_true", lazy=True),
                io.Image.Input("if_false", lazy=True),
            ],
            outputs=[io.Image.Output("IMAGE")],
        )

    @classmethod
    def check_lazy_status(cls, condition, if_true=None, if_false=None):
        """Return list of input names that need evaluation."""
        if condition and if_true is None:
            return ["if_true"]
        if not condition and if_false is None:
            return ["if_false"]
        return []

    @classmethod
    def execute(cls, condition, if_true, if_false):
        return io.NodeOutput(if_true if condition else if_false)

Rules for lazy evaluation:

  • Mark inputs with lazy=True
  • Implement check_lazy_status() classmethod
  • Unevaluated inputs are None; a disconnected optional lazy input is absent from kwargs — use a sentinel default (MISSING = object()) to distinguish (see the Switch pattern in comfyui-node-advanced)
  • Return list of input names that need computing, or empty list
  • Method may be called multiple times
  • Lazy sub-inputs of Autogrow/DynamicCombo arrive as (value, key) tuples here (see comfyui-node-advanced)

Input tolerance (core policy): don't reject values just because they exceed recommended/UI limits or may give poor results; adapt (clamp/pad/resize) only when the operation would otherwise fail. Security checks (path containment) still apply.

V1 Input Format (Legacy Reference)

@classmethod
def INPUT_TYPES(s):
    return {
        "required": {
            "image": ("IMAGE",),
            "strength": ("FLOAT", {
                "default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01
            }),
            "mode": (["option_a", "option_b"],),
            "text": ("STRING", {"multiline": True, "default": ""}),
        },
        "optional": {
            "mask": ("MASK",),
        },
        "hidden": {
            "unique_id": "UNIQUE_ID",
            "prompt": "PROMPT",
            "extra_pnginfo": "EXTRA_PNGINFO",
        },
    }

Complete Example: Multi-Input Node

class AdvancedImageNode(io.ComfyNode):
    @classmethod
    def define_schema(cls):
        return io.Schema(
            node_id="AdvancedImageNode",
            display_name="Advanced Image",
            category="image/advanced",
            description="Demonstrates various input types",
            inputs=[
                # Required connection input
                io.Image.Input("image", tooltip="Input image"),
                # Required widget inputs
                io.Float.Input("brightness", default=1.0, min=0.0, max=3.0,
                               step=0.1, display_mode=io.NumberDisplay.slider),
                io.Float.Input("contrast", default=1.0, min=0.0, max=3.0, step=0.1),
                io.Int.Input("seed", default=0, min=0, max=0xffffffffffffffff,
                             control_after_generate=True),
                io.Combo.Input("blend_mode", options=["normal", "multiply", "screen"]),
                io.Boolean.Input("flip_horizontal", default=False),
                io.String.Input("label", default="", socketless=True),
                # Optional inputs
                io.Mask.Input("mask", optional=True),
                io.Image.Input("overlay", optional=True),
                # Advanced inputs (collapsed by default)
                io.Float.Input("gamma", default=1.0, min=0.1, max=3.0, advanced=True),
            ],
            outputs=[
                io.Image.Output("IMAGE"),
                io.Mask.Output("MASK"),
            ],
        )

    @classmethod
    def execute(cls, image, brightness, contrast, seed, blend_mode,
                flip_horizontal, label, mask=None, overlay=None, gamma=1.0):
        result = image * brightness
        if flip_horizontal:
            result = torch.flip(result, dims=[2])
        if mask is not None:
            result = result * mask.unsqueeze(-1)
        return io.NodeOutput(result, mask if mask is not None else torch.ones(result.shape[:3]))

See Also

  • comfyui-node-basics - Node structure overview
  • comfyui-node-datatypes - Data type details
  • comfyui-node-advanced - MatchType, Autogrow, DynamicCombo
  • comfyui-node-lifecycle - Lazy evaluation details

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