About comfyui-node-inputs
comfyui-node-inputs is a guide for ComfyUI node developers on defining data sockets and UI controls. It explains optional inputs, lazy evaluation, and input types ranging from numeric and selection controls to media editors.
Key features
- 01Define data sockets and UI controls
- 02Configure numeric, text, and selection inputs
- 03Use color, region, and curve editors
- 04Set optional, hidden, and lazy inputs
- 05Support dynamic options and file uploads
Use cases
- 01Define parameters and connection sockets for custom nodes
- 02Build image, audio, or video upload inputs
- 03Evaluate conditional-node inputs only when needed
- 04Add region, curve, or color selectors
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ jtydhr88/ comfyui-custom-node-skills --skill comfyui-node-inputsAfter installing, type/comfyui-node-inputsin Claude Code to confirm it loaded.
Details
From the project READMEComfyUI Node Inputs
Inputs define what data a node accepts. Widget inputs create UI controls; connection inputs create socket slots.
Widget Input Types
INT
io.Int.Input("seed",
default=0,
min=0,
max=0xffffffffffffffff,
step=1,
control_after_generate=True, # adds increment/decrement/randomize control
display_mode=io.NumberDisplay.number, # "number", "slider", or "gradient_slider"
tooltip="Random seed for generation",
)
NumberDisplay options: io.NumberDisplay.number, io.NumberDisplay.slider, io.NumberDisplay.gradient_slider
ControlAfterGenerate options: True (default randomize), or io.ControlAfterGenerate.fixed, .increment, .decrement, .randomize. A mode value is treated as the control's starting mode only from frontend v1.57.0 (#19867); older frontends used the string as the control widget's name.
FLOAT
io.Float.Input("strength",
default=1.0,
min=0.0,
max=10.0,
step=0.01,
round=0.001, # rounding precision
display_mode=io.NumberDisplay.slider,
gradient_stops=[{"offset": 0.0, "color": [0, 0, 0]}, {"offset": 1.0, "color": [255, 255, 255]}], # for gradient_slider mode
tooltip="Effect strength",
)
STRING
# Single-line string
io.String.Input("name",
default="",
placeholder="Enter name...",
)
# Multi-line text area
io.String.Input("prompt",
multiline=True,
default="",
placeholder="Enter prompt...",
dynamic_prompts=True, # enable dynamic prompt syntax
)
BOOLEAN
io.Boolean.Input("enabled",
default=True,
label_on="Enabled",
label_off="Disabled",
tooltip="Toggle this feature",
)
COMBO (Dropdown)
io.Combo.Input("mode",
options=["option_a", "option_b", "option_c"],
default="option_a",
tooltip="Select processing mode",
control_after_generate=True, # adds increment/decrement/randomize control
)
Combo with Enum:
from enum import Enum
class BlendMode(Enum):
NORMAL = "normal"
MULTIPLY = "multiply"
SCREEN = "screen"
io.Combo.Input("blend", options=BlendMode, default=BlendMode.NORMAL)
# Enum values auto-converted to string list
Combo with file upload:
io.Combo.Input("image_file",
options=[],
upload=io.UploadType.image, # .image, .audio, .video, .model (for generic file upload)
image_folder=io.FolderType.input, # .input, .output, .temp
)
Dynamic combo with remote options:
io.Combo.Input("model_name",
options=[],
remote=io.RemoteOptions(
route="/internal/models/checkpoints",
refresh_button=True,
control_after_refresh="first", # "first" or "last"
timeout=5000, # ms
max_retries=3,
refresh=60000, # TTL refresh interval in ms
),
)
Security: treat combo / DynamicCombo values as untrusted when they reach the filesystem. Re-validate any value used as a file/folder name, path, format or extension at the load/save boundary (folder_paths.get_full_path_or_raise(...), folder_paths.is_within_directory(base, path), or a fixed allowlist) — prompts can be submitted via the API with values outside options.
MULTICOMBO (Multi-select Dropdown)
io.MultiCombo.Input("tags",
options=["tag1", "tag2", "tag3", "tag4"],
default=["tag1"],
placeholder="Select tags...",
chip=True, # display as chips
)
# Value type: list[str]
COLOR (Color Picker)
io.Color.Input("color",
default="#ffffff",
socketless=True, # widget only by default
)
# Value type: str (hex color)
COLORS (Color Palette)
io.Colors.Input("palette",
default=["#ff0000", "#00ff00"],
socketless=True,
)
# Value type: list[str] (hex colors)
BOUNDING_BOX (Rectangle Selector)
io.BoundingBox.Input("region",
default={"x": 0, "y": 0, "width": 512, "height": 512},
socketless=True,
component="my_component", # optional custom UI component name
force_input=False,
)
# Value type: {"x": int, "y": int, "width": int, "height": int}
BOUNDING_BOXES (Multiple Regions)
io.BoundingBoxes.Input("regions",
default=[],
socketless=True,
)
# Value type: list of {"x": int, "y": int, "width": int, "height": int, "metadata": dict}
CURVE (Spline Editor)
io.Curve.Input("curve",
default=[(0.0, 0.0), (1.0, 1.0)], # linear ramp
socketless=True,
)
# Value type: raw curve data; normalize with CurveInput.from_raw(value)
# (from comfy_api.input import CurveInput)
RANGE (Levels/Range Editor)
io.Range.Input("levels",
default={"min": 0.0, "max": 1.0},
gradient_stops=None, # gradient background for the slider
show_midpoint=True, # gamma midpoint handle
value_min=0.0,
value_max=1.0,
)
# Value type: raw dict; normalize with RangeInput.from_raw(value)
# (from comfy_api.input import RangeInput) -> .min_val, .max_val, .midpoint, .to_lut()
WEBCAM (Camera Capture)
io.Webcam.Input("capture")
# Value type: str
IMAGECOMPARE (Comparison Widget)
io.ImageCompare.Input("comparison", socketless=True)
# Value type: dict
Newer editor widgets (v0.31–v0.40, need a matching frontend)
io.VideoEdit.Input("trim", features=["trim"]) # "trim" and/or "crop" (default both)
# Value: {"trim": {"start_time": float, "duration": float}, "crop": {"x","y","width","height"}}
# apply with video.as_trimmed(...) / video.as_cropped(...); zero width/height = full frame
io.ResolutionPreview.Input("preview", # live preview of a computed size; optional by default
ratio_widget="aspect_ratio", megapixels_widget="megapixels", multiple_widget="multiple")
io.Compositor.Input("compositor") # layer-editor state dict (pairs with io.Layers)
io.CameraInfoState.Input("camera_info_state", optional=True) # camera editor state dict
Input Options (Common to All)
io.Image.Input("image",
optional=True, # not required; creates optional input socket
tooltip="Description shown on hover",
lazy=True, # lazy evaluation - only computed when needed
advanced=True, # hidden by default in compact mode
raw_link=True, # receive raw link reference instead of value
)
force_input
Forces a widget input to appear as a connection socket instead of a widget:
io.Float.Input("value",
default=1.0,
force_input=True, # shows as socket, not slider
)
socketless
Makes a widget input appear only as a widget with no input socket:
io.String.Input("note",
default="",
socketless=True, # widget only, no connection socket
)
Optional Inputs
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="example",
inputs=[
io.Image.Input("image"), # required
io.Mask.Input("mask", optional=True), # optional
io.Float.Input("blend", default=0.5), # has default widget
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def execute(cls, image, mask=None, blend=0.5):
# Optional inputs default to None when not connected
if mask is not None:
image = image * (1 - blend) + image * mask.unsqueeze(-1) * blend
return io.NodeOutput(image)
Hidden Inputs
Hidden inputs receive server-provided values, not user input:
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="example",
inputs=[io.String.Input("text")],
outputs=[io.String.Output()],
hidden=[
io.Hidden.unique_id, # node's unique ID
io.Hidden.prompt, # full prompt data
io.Hidden.extra_pnginfo, # PNG metadata dict
io.Hidden.dynprompt, # dynamic prompt object
io.Hidden.auth_token_comfy_org, # auth token
io.Hidden.api_key_comfy_org, # API key
io.Hidden.comfy_usage_source, # prompt source, e.g. "comfyui-frontend"
# io.Hidden.execution_list exists (v0.36+) but is core-internal and
# slated for removal - DO NOT USE
],
)
@classmethod
def execute(cls, text):
# Access hidden values via cls.hidden
node_id = cls.hidden.unique_id
prompt = cls.hidden.prompt
extra = cls.hidden.extra_pnginfo
return io.NodeOutput(f"{text} (node: {node_id})")
Lazy Evaluation
Lazy inputs are only evaluated when actually needed, saving computation:
class ConditionalNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ConditionalNode",
display_name="Conditional",
category="logic",
inputs=[
io.Boolean.Input("condition"),
io.Image.Input("if_true", lazy=True),
io.Image.Input("if_false", lazy=True),
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def check_lazy_status(cls, condition, if_true=None, if_false=None):
"""Return list of input names that need evaluation."""
if condition and if_true is None:
return ["if_true"]
if not condition and if_false is None:
return ["if_false"]
return []
@classmethod
def execute(cls, condition, if_true, if_false):
return io.NodeOutput(if_true if condition else if_false)
Rules for lazy evaluation:
- Mark inputs with
lazy=True - Implement
check_lazy_status()classmethod - Unevaluated inputs are
None; a disconnected optional lazy input is absent from kwargs — use a sentinel default (MISSING = object()) to distinguish (see the Switch pattern incomfyui-node-advanced) - Return list of input names that need computing, or empty list
- Method may be called multiple times
- Lazy sub-inputs of Autogrow/DynamicCombo arrive as
(value, key)tuples here (seecomfyui-node-advanced)
Input tolerance (core policy): don't reject values just because they exceed recommended/UI limits or may give poor results; adapt (clamp/pad/resize) only when the operation would otherwise fail. Security checks (path containment) still apply.
V1 Input Format (Legacy Reference)
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01
}),
"mode": (["option_a", "option_b"],),
"text": ("STRING", {"multiline": True, "default": ""}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
"prompt": "PROMPT",
"extra_pnginfo": "EXTRA_PNGINFO",
},
}
Complete Example: Multi-Input Node
class AdvancedImageNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="AdvancedImageNode",
display_name="Advanced Image",
category="image/advanced",
description="Demonstrates various input types",
inputs=[
# Required connection input
io.Image.Input("image", tooltip="Input image"),
# Required widget inputs
io.Float.Input("brightness", default=1.0, min=0.0, max=3.0,
step=0.1, display_mode=io.NumberDisplay.slider),
io.Float.Input("contrast", default=1.0, min=0.0, max=3.0, step=0.1),
io.Int.Input("seed", default=0, min=0, max=0xffffffffffffffff,
control_after_generate=True),
io.Combo.Input("blend_mode", options=["normal", "multiply", "screen"]),
io.Boolean.Input("flip_horizontal", default=False),
io.String.Input("label", default="", socketless=True),
# Optional inputs
io.Mask.Input("mask", optional=True),
io.Image.Input("overlay", optional=True),
# Advanced inputs (collapsed by default)
io.Float.Input("gamma", default=1.0, min=0.1, max=3.0, advanced=True),
],
outputs=[
io.Image.Output("IMAGE"),
io.Mask.Output("MASK"),
],
)
@classmethod
def execute(cls, image, brightness, contrast, seed, blend_mode,
flip_horizontal, label, mask=None, overlay=None, gamma=1.0):
result = image * brightness
if flip_horizontal:
result = torch.flip(result, dims=[2])
if mask is not None:
result = result * mask.unsqueeze(-1)
return io.NodeOutput(result, mask if mask is not None else torch.ones(result.shape[:3]))
See Also
comfyui-node-basics- Node structure overviewcomfyui-node-datatypes- Data type detailscomfyui-node-advanced- MatchType, Autogrow, DynamicCombocomfyui-node-lifecycle- Lazy evaluation details