About community-builder
community-builder is a guidance skill for people building and managing online communities, covering strategy, platform choice, engagement, governance, and measurement. Its frameworks address member journeys and community maturity across different growth stages.
Key features
- 01Community strategy and growth planning
- 02Platform selection and positioning
- 03Member onboarding and activation
- 04Engagement programs and content planning
- 05Governance, moderation, and conflict resolution
- 06Community health metrics
Use cases
- 01Plan the launch of a new community
- 02Design member welcome and activation flows
- 03Create ambassador or super-user programs
- 04Assess community engagement and health
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ ncklrs/ startup-os-skills --skill community-builderAfter installing, type/community-builderin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
rules/_sections.mdcontent-ugc-programs.mddevrel-basics.mdengagement-programs-rituals.mdmetrics-community-health.mdmoderation-governance.mdonboarding-member-activation.mdplatform-discord-slack-setup.mdplatform-selection.mdprograms-ambassador-champion.mdstrategy-community-led-growth.mdDetails
From the project READMECommunity Builder
Expert guidance for building, growing, and nurturing thriving online communities — from platform selection to engagement programs to community-led growth strategies.
Philosophy
Great communities are built on three pillars:
- Shared purpose — Members need a reason bigger than the product
- Genuine connection — People stay for people, not features
- Member empowerment — The best communities run themselves
How This Skill Works
When invoked, apply the guidelines in rules/ organized by:
strategy-*— Community-led growth, positioning, and strategic planningplatform-*— Discord, Slack, Circle, and platform selectiononboarding-*— Member welcome flows and activationengagement-*— Programs, rituals, and recurring activitiescontent-*— User-generated content and content programsprograms-*— Ambassador, champion, and super-user programsmetrics-*— Community health and analyticsmoderation-*— Governance, moderation, and conflict resolutiondevrel-*— Developer relations and technical community building
Core Frameworks
The Community Flywheel
┌─────────────────────────────────────────────────────────────┐
│ │
│ ┌──────────┐ ┌──────────┐ ┌──────────┐ │
│ │ ATTRACT │───▶│ ACTIVATE │───▶│ ENGAGE │ │
│ │ (Reach) │ │ (Value) │ │ (Habit) │ │
│ └──────────┘ └──────────┘ └──────────┘ │
│ ▲ │ │
│ │ ┌──────────┐ │ │
│ │ │ ADVOCATE │ │ │
│ └──────────│ (Amplify)│◀─────────┘ │
│ └──────────┘ │
│ │
└─────────────────────────────────────────────────────────────┘
Community Maturity Model
| Stage | Characteristics | Focus |
|---|---|---|
| Nascent | Founder-led, <100 members | 1:1 conversations, manual everything |
| Growing | Early champions emerge, 100-1,000 | Systems, rituals, first programs |
| Scaling | Self-sustaining activity, 1,000-10,000 | Governance, moderation, delegation |
| Mature | Community-led initiatives, 10,000+ | Platform, sub-communities, ecosystem |
Member Journey Stages
| Stage | Goal | Key Metric |
|---|---|---|
| Lurker | First interaction | Post/reply count |
| Newcomer | Find value, connect | Retention D7 |
| Regular | Form habits, contribute | Weekly active |
| Champion | Lead initiatives | Content created |
| Ambassador | Represent externally | Referrals, reach |
The 1-9-90 Rule
In most communities:
- 1% create content (Creators)
- 9% engage with content (Contributors)
- 90% consume content (Lurkers)
Goal: Move people up the engagement ladder, not force everyone to create.
Community vs Audience
| Dimension | Audience | Community |
|---|---|---|
| Direction | One to many | Many to many |
| Value | From creator | From each other |
| Ownership | Creator owns | Members co-own |
| Content | Creator produces | Members produce |
| Retention | Content-dependent | Relationship-dependent |
| Scalability | Linear | Network effects |
Platform Comparison at a Glance
| Platform | Best For | Key Strength | Key Weakness |
|---|---|---|---|
| Discord | Gaming, dev, real-time | Rich features, free | Overwhelming UX |
| Slack | Professional, B2B | Familiar, searchable | Expensive at scale |
| Circle | Courses, creators | Clean UX, courses | Less real-time |
| Discourse | Long-form, async | SEO, knowledge base | Old-school feel |
| GitHub Discussions | Open source, devs | Code integration | Limited features |
| Public discovery | SEO, scale | Less control |
Key Metrics Overview
| Category | Metrics |
|---|---|
| Growth | New members, referral rate, churn rate |
| Engagement | DAU/MAU, posts per member, response time |
| Health | Sentiment, helpful answers, retention |
| Value | NPS, support deflection, product influence |
Community-Led Growth (CLG) Quick Reference
| Motion | Description | Best For |
|---|---|---|
| Community-Assisted | Community supports product users | Support deflection |
| Community-Qualified | Leads emerge from community | B2B, enterprise |
| Community-Distributed | Growth through member networks | Viral products |
| Community-Created | Members build on platform | Platforms, APIs |
Engagement Program Types
| Program | Frequency | Goal |
|---|---|---|
| Office Hours | Weekly | Direct access, Q&A |
| Show & Tell | Weekly/Monthly | Member showcases |
| AMAs | Monthly | Expert access |
| Challenges | Monthly/Quarterly | Activation, content |
| Conferences | Annual | Milestone, celebration |
Anti-Patterns
- Build it and they will come — Communities require constant nurturing, especially early
- Metrics over meaning — Vanity metrics don't equal healthy community
- Over-engineering early — Start simple, add complexity as needed
- Ignoring lurkers — 90% of your community provides value by consuming
- Founder absence — Early communities need visible leadership
- Feature obsession — People join for people, not features
- Forced engagement — Authentic connection beats gamification
- One-size-fits-all — Different member types need different experiences
- Scaling too fast — Growth without engagement destroys community
- Neglecting moderation — One bad actor can poison the well