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continuous-loops

continuous-loops

github.com/dylantarreDesign & UI132501 installsUpdated 43w ago
Repository

About continuous-loops

A design skill for creating continuous animations with guidance drawn from Disney’s 12 principles. It covers loop timing, seamless keyframes, performance, and reduced-motion behavior.

Key features

  1. 01Guidance for applying 12 principles to loops
  2. 02Timing recommendations by loop type
  3. 03Seamless keyframe and cycle patterns
  4. 04Performance rules for continuous motion
  5. 05Reduced-motion guidance

Use cases

  1. 01Setting a spinner or loading indicator speed
  2. 02Designing a seamless pulsing or breathing loop
  3. 03Reducing the distraction of background motion
  4. 04Reviewing loop performance and accessibility

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/dylantarre/animation-principles --skill continuous-loops

After installing, type/continuous-loopsin Claude Code to confirm it loaded.

Details

From the project README

Continuous Loop Animations

Apply Disney's 12 principles to animations that never stop.

Principle Application

Squash & Stretch: Subtle scale oscillation (0.98-1.02) creates organic breathing. Avoid rigid mechanical loops.

Anticipation: Build anticipation into the loop cycle. Brief pause at extremes before reversing.

Staging: Loops should support, not dominate. Keep amplitude subtle for background elements.

Straight Ahead vs Pose-to-Pose: Design keyframe poses that loop seamlessly. End frame must flow into start frame.

Follow Through & Overlapping: Multi-part loops have elements at different phases. Three dots pulse with 120° phase offset.

Slow In/Slow Out: Use ease-in-out for smooth oscillations. Linear motion looks mechanical.

Arcs: Circular motion follows true arcs. Spinners rotate, pendulums swing, orbits circle.

Secondary Action: Primary rotation + secondary wobble. Spinner spins while slightly bouncing.

Timing:

  • Fast loops: 500-800ms (spinners, urgent indicators)
  • Medium loops: 1000-2000ms (pulsing, breathing)
  • Slow loops: 2000-4000ms (ambient, background)

Exaggeration: Minimal for loops - they're already attention-grabbing through repetition.

Solid Drawing: Loops must be seamless. Any jump between end and start destroys the illusion.

Appeal: Loops should be hypnotic, not annoying. Test at 30 seconds - still pleasant?

Timing Recommendations

Loop TypeDurationEasingIterations
Spinner600-800mslinear (rotation)infinite
Pulse1500-2000msease-in-outinfinite
Skeleton Shimmer1500msease-in-outinfinite
Typing Dots1400msease-in-outinfinite
Breathing3000-4000msease-in-outinfinite
Floating3000-5000msease-in-outinfinite

Implementation Patterns

/* Smooth spinner */
.spinner {
  animation: spin 700ms linear infinite;
}

@keyframes spin {
  to { transform: rotate(360deg); }
}

/* Organic pulse */
.pulse {
  animation: pulse 2000ms ease-in-out infinite;
}

@keyframes pulse {
  0%, 100% { transform: scale(1); opacity: 1; }
  50% { transform: scale(1.05); opacity: 0.8; }
}

/* Staggered dots */
.dot {
  animation: bounce 1400ms ease-in-out infinite;
}
.dot:nth-child(2) { animation-delay: 160ms; }
.dot:nth-child(3) { animation-delay: 320ms; }

Performance Rules

  1. Use transform and opacity only - no layout properties
  2. Add will-change: transform for loops over 1 second
  3. Pause off-screen loops with Intersection Observer
  4. Respect prefers-reduced-motion - reduce or stop loops

Seamless Loop Formula

For breathing/pulsing: 0%, 100% keyframes must be identical. Use alternate direction for simpler ping-pong effects.

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