About crane-shot
crane-shot is a skill for creating a Blender camera animation that rises from a low product angle to an overhead view. It is intended for product scenes that call for a dramatic reveal, with adjustable movement, duration, and frame rate.
Key features
- 01Animate camera from low to high
- 02Pull back as the camera rises
- 03Set duration and frame rate
- 04Adjust start and end heights
- 05Render PNG frames and encode with ffmpeg
Use cases
- 01Create a dramatic product reveal
- 02Show a product on a pedestal from above
- 03Render a rising camera move as a video
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ kevinbadi/ blender-skills --skill crane-shotAfter installing, type/crane-shotin Claude Code to confirm it loaded.
Details
From the project READMECrane Shot Camera Animation
Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.
When to Use
- User wants a "reveal" or "unveil" shot
- User says "crane", "rise up", "low to high", "dramatic reveal"
- Product on a pedestal or platform
Parameters
| Parameter | Default | Description |
|---|---|---|
duration | 5 | Video length in seconds |
fps | 24 | Frames per second |
start_height | -0.2 | Starting height (below product level) |
end_height | 3.5 | Ending height (above product) |
start_distance | 3.0 | Starting distance |
end_distance | 4.0 | Ending distance (pulls back as it rises) |
Flow
Step 1: Set Up Camera
import bpy, math
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05))
tgt = bpy.context.active_object
tgt.name = 'CraneTarget'
bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'CraneCam'
cam.data.lens = 45
trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'
bpy.context.scene.camera = cam
Step 2: Animate Crane Movement
TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS
# Start low
cam.location = (1.0, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = 45
cam.data.keyframe_insert(data_path='lens', frame=1)
# Rise up and pull back
cam.location = (1.5, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = 35
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)
# BEZIER for smooth crane motion
Step 3: Render + Encode
Same pipeline — Cycles, PNG sequence, ffmpeg ProRes 4444.
ffmpeg -y -framerate 24 \
-i "~/Desktop/Blender Videos/crane_frames/%04d.png" \
-c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
"~/Desktop/Blender Videos/crane_shot.mov"
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