About create-game-vfx
A game-development skill for designing and implementing visual effects that communicate gameplay meaning before spectacle. It covers effect specification, efficient implementation, cleanup, and verification across gameplay conditions.
Key features
- 01Gameplay-focused effect specification
- 02Pooled objects and resource reuse
- 03Particle caps and safe cleanup
- 04Reduced-motion alternatives
- 05Gameplay and performance checks
Use cases
- 01Planning clear combat hit and status effects
- 02Preventing leaks during resets or pauses
- 03Testing VFX readability at low quality
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ mengto/ skills --skill create-game-vfxAfter installing, type/create-game-vfxin Claude Code to confirm it loaded.
Bundled filesagents/openai.yaml
Details
From the project READMECreate Game VFX
Make the gameplay meaning visible before adding spectacle.
Specify
For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.
Implement safely
Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.
Verify
Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.