C
create-tile-palette-or-rule-tiles
About create-tile-palette-or-rule-tiles
A skill for Unity 2D level design that selects a reference workflow to create tile palettes or RuleTiles. It covers blank rule tiles and auto-tiling tiles made from existing sprites.
Key features
- 01Create palettes for several grid layouts
- 02Create blank RuleTiles
- 03Build auto-tiling rules from existing sprites
Use cases
- 01Organize tiles for 2D level design
- 02Set up a blank RuleTile for custom rules
- 03Make connecting tiles from terrain or edge sprites
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ unity-technologies/ skills --skill create-tile-palette-or-rule-tilesAfter installing, type/create-tile-palette-or-rule-tilesin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/hexagonalruletile.mdpalette-create.mdruletile-createempty.mdruletile-createfromsegment.mdruletile.mdscripts/CreatePaletteTemplate.csManualWorkflowExample.csRuleTileGenerator.csTilemapRuleTileCreateFromSegment.csDetails
From the project READMECreate a tile palette
Pick the matching reference doc based on what the user wants, then follow it:
- Tile Palette — references/palette-create.md — when the user wants to organize tiles for 2D level design or create a new rectangular, hexagonal, isometric, or isometric Z as Y grid layout.
- Blank/empty RuleTile (no sprites provided) — references/ruletile-createempty.md — when the user wants a blank RuleTile (rectangular grid), HexagonalRuleTile, or IsometricRuleTile for custom rule configuration and has not provided or referenced any sprites.
- RuleTile built from existing sprites (sprites, terrain art, edge tiles provided) — references/ruletile-createfromsegment.md — when the user wants tiles that autotile as they paint, or a RuleTile built from existing terrain or edge sprites so tiles connect correctly.
Comments
Markdown supported