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daily-reward-and-streak-review
About daily-reward-and-streak-review
A review skill for product designers shaping daily rewards and streak-based retention. It produces a compact loop design with state models, reward tables, metrics, and safeguards for trust and economy health.
Key features
- 01Identify core return behavior
- 02Review cadence and streak states
- 03Assess recovery and notifications
- 04Check economy and abuse risks
- 05Create state models, tables, and metrics
Use cases
- 01Design a daily reward loop
- 02Review missed-streak handling
- 03Assess paid repairs and VIP boosts
- 04Set guardrails for retention experiments
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ sylphxai/ skills --skill daily-reward-and-streak-reviewAfter installing, type/daily-reward-and-streak-reviewin Claude Code to confirm it loaded.
Bundled filesagents/openai.yamlreferences/daily-reward-streak-systems.md
Details
From the project READMEDaily Reward And Streak Review
Use this skill to make daily retention loops motivating, fair, and economy-safe.
Workflow
- Identify the core behavior the product wants to reinforce and the user value of returning.
- Read
references/daily-reward-streak-systems.md. - Map reward cadence, streak state, missed-day handling, notifications, economy impact, and abuse controls.
- Separate healthy habit reinforcement from punishment, pressure, or low-value farming.
- Treat paid repair, VIP multipliers, gacha currency, comeback bonuses, and notification copy as trust-sensitive monetization surfaces.
- Produce a complete but compact loop design with state model, reward table, metrics, and experiment guardrails. Prefer short bullets over long prose; never omit metrics.
When not to use
- Do not use for generic advice the base model already handles without this skill's specific artifact contract.
Guardrails
- Do not make the product depend on anxiety or loss aversion as the main value.
- Do not create rewards that undermine pricing, progression, or marketplace fairness.
- Provide recovery paths for missed days when long-term trust matters more than strict streak purity.
- Do not make paid repair the only practical recovery path or advertise it with panic, countdown, or shame copy.
- Do not let VIP multipliers or gacha-currency ladders become pay-to-win, inflationary, or unfair to non-paying players.
Output format
Core return behavior:
Reward promise:
Loop design:
- cadence, trigger, reward, recovery, cap
State model:
- <state> -> entry, exit, user message
Metrics:
- activation, repeat, long-term retention, fatigue, economy impact, trust/support, abuse false positives
Economy/support risks:
- <risk> -> mitigation
Trust and monetization pressure:
- paid repair:
- VIP/gacha impact:
- notification copy:
- player support path:
Comments
Markdown supported