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dart-3-updates

dart-3-updates

github.com/evancaDevelopment663223 installsUpdated 3w ago
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About dart-3-updates

A skill guide for Dart developers applying Dart 3 language features, including branches, patterns, and records. It covers idiomatic use and a workflow for modernizing older code.

Key features

  1. 01Use switch and if-case branches
  2. 02Apply patterns and destructuring
  3. 03Understand records and when to use them
  4. 04Check exhaustiveness with sealed types
  5. 05Modernize older Dart code step by step

Use cases

  1. 01Refactor if-else chains and switch statements
  2. 02Destructure data from collections or objects
  3. 03Choose between records and data classes
  4. 04Upgrade code to Dart 3 idioms

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/evanca/flutter-ai-rules --skill dart-3-updates

After installing, type/dart-3-updatesin Claude Code to confirm it loaded.

Details

From the project README

Dart 3 Updates Skill

Apply Dart 3 language features — branches, patterns, pattern types, and records — correctly and idiomatically.

When to Use

Use this skill when:

  • Writing or refactoring switch statements or if-else chains.
  • Creating new data-holding classes and deciding between sealed classes, records, or plain classes.
  • Destructuring values from maps, lists, records, or objects.
  • Modernizing pre-Dart-3 code to use patterns, exhaustiveness checks, or switch expressions.

1. Branches

if / if-case
// Standard if
if (score >= 90) {
  grade = 'A';
} else if (score >= 80) {
  grade = 'B';
} else {
  grade = 'C';
}

// if-case: match and destructure against a single pattern
if (pair case [int x, int y]) {
  print('$x, $y');
}
  • if conditions must evaluate to a bool.
  • In if-case, variables declared in the pattern are scoped to the matching branch.
  • If the pattern does not match, control flows to the else branch (if present).
switch statements
switch (command) {
  case 'quit':
    quit();
  case 'start' || 'begin': // logical-or pattern
    startGame();
  default:
    print('Unknown command');
}
  • Each matched case body executes and jumps to the end — break is not required.
  • Non-empty cases can end with continue, throw, or return.
  • Use default or _ to handle unmatched values.
  • Empty cases fall through; use break to prevent fallthrough in an empty case.
  • Use continue with a label for non-sequential fallthrough.
  • Use logical-or patterns (case a || b) to share a body between cases.
switch expressions
final color = switch (shape) {
  Circle() => 'red',
  Square() => 'blue',
  _ => 'unknown',
};
  • Omit case; use => for bodies; separate cases with commas.
  • Default must use _ (not default).
  • Produces a value.
Exhaustiveness
  • Dart checks exhaustiveness in switch statements and expressions at compile time.
  • Use default/_, enums, or sealed types to satisfy exhaustiveness.
sealed class Shape {}
class Circle extends Shape {}
class Square extends Shape {}

// Dart knows all subtypes — no default needed:
String describe(Shape s) => switch (s) {
  Circle() => 'circle',
  Square() => 'square',
};
Guard clauses
switch (point) {
  case (int x, int y) when x == y:
    print('Diagonal: $x');
  case (int x, int y):
    print('$x, $y');
}
  • Add when condition after a pattern to further constrain matching.
  • Usable in if-case, switch statements, and switch expressions.
  • If the guard is false, execution proceeds to the next case.

2. Patterns

Patterns represent the shape of a value for matching and destructuring.

Uses
// Variable declaration
var (a, [b, c]) = ('str', [1, 2]);

// Variable assignment (swap)
(b, a) = (a, b);

// for-in loop destructuring
for (final MapEntry(:key, :value) in map.entries) { ... }

// switch / if-case (see Branches section)
  • Wildcard _ ignores parts of a matched value.
  • Rest elements (...) in list patterns ignore remaining elements.
  • Case patterns are refutable: if no match, execution continues to the next case.
  • Destructured values in a case become local variables scoped to that case body.
Object patterns
var Foo(:one, :two) = myFoo;
JSON / nested data validation
if (data case {'user': [String name, int age]}) {
  print('$name, $age');
}

3. Pattern Types

PatternSyntaxDescription
Logical-orp1 || p2Matches if any branch matches. All branches must bind the same variables.
Logical-andp1 && p2Matches if both match. Variable names must not overlap.
Relational== c, < c, >= cCompares value to a constant. Combine with && for ranges.
Castsubpattern as TypeAsserts type, then matches inner pattern. Throws if type mismatch.
Null-checksubpattern?Matches non-null; binds non-nullable type.
Null-assertsubpattern!Matches non-null or throws. Use in declarations to eliminate nulls.
Constant42, 'str', const Foo()Matches if value equals the constant.
Variablevar name, final Type nameBinds matched value to a new variable. Typed form only matches the declared type.
Wildcard_, Type _Matches any value without binding.
Parenthesized(subpattern)Controls precedence.
List[p1, p2]Matches lists by position. Length must match unless a rest element is used.
Rest element..., ...restMatches arbitrary-length tails or collects remaining elements.
Map{'key': subpattern}Matches maps by key. Missing keys throw StateError.
Record(p1, p2), (x: p1, y: p2)Matches records by shape; field names can be omitted if inferred.
ObjectClassName(field: p)Matches by type and destructures via getters. Extra fields ignored.
  • Use parentheses to group lower-precedence patterns.
  • All pattern types can be nested and combined.

4. Records

// Create
var record = ('first', a: 2, b: true, 'last');

// Type annotation
({int a, bool b}) namedRecord;

// Access
print(record.$1);   // positional: 'first'
print(record.a);    // named: 2
  • Records are anonymous, immutable, fixed-size aggregates.
  • Each field can have a different type (heterogeneous).
  • Fields are accessed via built-in getters ($1, $2, .name); no setters.
  • Two records are equal if they have the same shape and equal field values.
  • hashCode and == are automatically defined.
Multiple return values
(String name, int age) userInfo(Map<String, dynamic> json) {
  return (json['name'] as String, json['age'] as int);
}

var (name, age) = userInfo(json);
// Named fields:
final (:name, :age) = userInfo(json);
Records vs. data classes

Use a record when:

  • Returning multiple values from a single function (small, one-time use).
  • Grouping a few values locally with no reuse across the codebase.
  • You need structural equality with no additional behavior.

Use a class when:

  • The type is reused across multiple files or features.
  • You need methods, encapsulation, inheritance, or copyWith.
  • The type is part of a public API or long-lived data model.
  • Changing the shape must be caught by the type system across the codebase.
Other best practices
  • Use typedef for record types to improve readability and maintainability.
  • Changing a record type alias does not guarantee type safety across the codebase — only classes provide full abstraction.

5. Migration Workflow

When modernizing pre-Dart-3 code, follow these steps:

Step 1 — Replace if-else chains with switch expressions
// Before (pre-Dart 3)
String label;
if (status == Status.loading) {
  label = 'Loading...';
} else if (status == Status.success) {
  label = 'Done';
} else {
  label = 'Error';
}

// After (Dart 3)
final label = switch (status) {
  Status.loading => 'Loading...',
  Status.success => 'Done',
  Status.error => 'Error',
};
Step 2 — Convert abstract class hierarchies to sealed classes
// Before
abstract class Result {}
class Success extends Result { final String data; Success(this.data); }
class Failure extends Result { final String error; Failure(this.error); }

// After — enables exhaustive switch
sealed class Result {}
final class Success extends Result { const Success(this.data); final String data; }
final class Failure extends Result { const Failure(this.error); final String error; }
Step 3 — Use destructuring for multiple return values

Replace wrapper classes used solely for returning multiple values with records.

Step 4 — Validate

Run dart analyze to confirm exhaustiveness and type safety after each change.


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