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daw-music

daw-music

github.com/pluginagentmarketplaceCreative & media45213 installsUpdated 42w ago
Repository

About daw-music

daw-music is a guide for game music composers and audio implementers. It covers DAW selection, interactive music structure, loop creation, export settings, and a workflow for bringing stems into Wwise or FMOD.

Key features

  1. 01DAW selection guidance
  2. 02Layered interactive game music
  3. 03Composition production workflow
  4. 04Seamless loop techniques
  5. 05Audio formats and export settings
  6. 06Middleware integration workflow

Use cases

  1. 01Choose a DAW for a game project
  2. 02Design music layers that respond to game situations
  3. 03Troubleshoot clicks in looping audio
  4. 04Bring stems into Wwise or FMOD

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/pluginagentmarketplace/custom-plugin-game-developer --skill daw-music

After installing, type/daw-musicin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

assets/
daw_config.yaml
references/
DAW_GUIDE.md
scripts/
music_helper.py

Details

From the project README

DAW & Music Composition

DAW Selection

┌─────────────────────────────────────────────────────────────┐
│                    DAW COMPARISON                            │
├─────────────────────────────────────────────────────────────┤
│  REAPER:                                                     │
│  Price: $60  │  Best for: Game audio, flexibility          │
│  Pros: Lightweight, customizable, great for stems          │
├─────────────────────────────────────────────────────────────┤
│  ABLETON LIVE:                                               │
│  Price: $99-749  │  Best for: Electronic, live performance │
│  Pros: Session view, great for layered music               │
├─────────────────────────────────────────────────────────────┤
│  FL STUDIO:                                                  │
│  Price: $99-499  │  Best for: Electronic, hip-hop          │
│  Pros: Pattern-based, lifetime updates                      │
├─────────────────────────────────────────────────────────────┤
│  LOGIC PRO:                                                  │
│  Price: $199  │  Best for: Film, orchestral (Mac only)     │
│  Pros: Great instruments, Apple ecosystem                   │
└─────────────────────────────────────────────────────────────┘

Game Music Structure

INTERACTIVE MUSIC LAYERS:
┌─────────────────────────────────────────────────────────────┐
│  Layer 1 (Base):     Percussion/rhythm - always playing    │
│  Layer 2 (Harmony):  Pads/strings - calm moments           │
│  Layer 3 (Melody):   Main theme - exploration              │
│  Layer 4 (Tension):  Dissonance - approaching danger       │
│  Layer 5 (Combat):   Intense - full orchestra/drums        │
└─────────────────────────────────────────────────────────────┘

MUSIC STATE TRANSITIONS:
┌─────────────────────────────────────────────────────────────┐
│  [EXPLORATION] → detect enemy → [TENSION]                   │
│       ↑                            ↓                        │
│       └── no enemy ←───────── [COMBAT] ←── engage          │
│                                    ↓                        │
│                            enemy defeated                   │
│                                    ↓                        │
│                              [VICTORY]                      │
│                                    ↓                        │
│                            → [EXPLORATION]                  │
└─────────────────────────────────────────────────────────────┘

Composition Workflow

GAME MUSIC PRODUCTION PIPELINE:
┌─────────────────────────────────────────────────────────────┐
│  1. CONCEPT:                                                 │
│     • Reference tracks                                      │
│     • Mood boards                                           │
│     • Discuss with team                                     │
├─────────────────────────────────────────────────────────────┤
│  2. SKETCH:                                                  │
│     • Quick mockup (piano/synth)                           │
│     • Establish tempo, key, theme                          │
│     • 30-second demo for approval                          │
├─────────────────────────────────────────────────────────────┤
│  3. PRODUCTION:                                              │
│     • Full instrumentation                                  │
│     • Create stems for interactivity                        │
│     • Multiple intensity versions                          │
├─────────────────────────────────────────────────────────────┤
│  4. MIXING:                                                  │
│     • Balance levels                                        │
│     • EQ and compression                                    │
│     • Leave headroom for SFX                               │
├─────────────────────────────────────────────────────────────┤
│  5. EXPORT:                                                  │
│     • Loop points (seamless)                               │
│     • Stems for middleware                                  │
│     • Multiple quality versions                            │
└─────────────────────────────────────────────────────────────┘

Seamless Loop Creation

LOOP TECHNIQUES:
┌─────────────────────────────────────────────────────────────┐
│  1. MEASURE-ALIGNED:                                         │
│     • Start/end on exact bar boundaries                    │
│     • Ensure reverb tails don't extend past end            │
│     • Crossfade at loop point if needed                    │
├─────────────────────────────────────────────────────────────┤
│  2. INTRO + LOOP:                                            │
│     • Separate intro section                               │
│     • Main loop starts after intro                         │
│     • Mark loop start/end points in metadata               │
├─────────────────────────────────────────────────────────────┤
│  3. STINGER TRANSITIONS:                                     │
│     • Short musical phrases for state changes              │
│     • Victory fanfares                                      │
│     • Death/failure sounds                                  │
└─────────────────────────────────────────────────────────────┘

Export Settings

FormatUse CaseSettings
WAVMaster/Stems48kHz, 24-bit
OGGGame runtime128-192 kbps
MP3Backup/Preview320 kbps
MIDIInteractiveStandard MIDI

🔧 Troubleshooting

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Loop has audible click/pop                         │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Ensure loop points are at zero-crossing                  │
│ → Add small crossfade (5-10ms)                              │
│ → Check reverb/delay tails                                  │
│ → Verify exact sample alignment                             │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Music doesn't fit game mood                        │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Create reference playlist with team                       │
│ → Start with temp music to establish mood                   │
│ → Get feedback on sketches before full production          │
│ → Consider genre conventions                                │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Transitions between music states jarring           │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Use same key/tempo across states                          │
│ → Add transition stingers                                   │
│ → Crossfade on musical boundaries (bars)                    │
│ → Use stems to gradually add/remove layers                 │
└─────────────────────────────────────────────────────────────┘

Integration Workflow

MIDDLEWARE INTEGRATION:
┌─────────────────────────────────────────────────────────────┐
│  DAW → Export Stems → Wwise/FMOD → Game Engine             │
│                                                              │
│  Stems typically:                                            │
│  • Percussion                                               │
│  • Bass                                                     │
│  • Harmony                                                  │
│  • Melody                                                   │
│  • FX/Stingers                                              │
└─────────────────────────────────────────────────────────────┘

Use this skill: When composing game music, implementing audio systems, or creating interactive soundtracks.

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