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design-critique

design-critique

github.com/dragoon0xDesign & UI678 installsUpdated 35w ago
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About design-critique

Design Critique is a skill for structuring design feedback and review sessions. It emphasizes intent, tradeoffs, principles, and separating craft feedback from taste.

Key features

  1. 01Observation–Principle–Question feedback format
  2. 02Intent-first critique
  3. 03Tradeoff-focused feedback
  4. 04Separation of craft and taste
  5. 05Structured critique session agenda

Use cases

  1. 01Facilitating a team design review
  2. 02Giving specific, non-prescriptive feedback
  3. 03Distinguishing principle from preference
  4. 04Receiving and reflecting on critique

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/dragoon0x/taste-skills --skill design-critique

After installing, type/design-critiquein Claude Code to confirm it loaded.

Details

From the project README

Design Critique

Better critique structure. Better design output.

How to use

  • /design-critique Apply design critique constraints to feedback in this conversation.

Constraints

Critique Format
  • MUST use: Observation > Principle > Question for every piece of feedback
  • MUST start with intent: "What were you optimizing for?" before evaluating
  • MUST name tradeoffs, not flaws: "You chose density, which gives power users fast access but makes first-time experience overwhelming"
  • MUST separate craft feedback (alignment, consistency) from taste feedback (should this exist at all?)
  • NEVER give feedback as commands ("make the button blue"). Give direction ("the CTA needs more visual separation").
Running a Critique Session
  • 5 minutes: everyone silently writes 3 specific observations. No vague words.
  • 10 minutes: go around the room. Each person shares one observation. No repeats.
  • 10 minutes: discuss disagreements. Where two people see different things, learning happens.
  • 5 minutes: name the principle. One-sentence lesson from this review.
For Receiving Feedback
  • SHOULD ask "why" before reacting (genuinely, not defensively)
  • MUST distinguish between preference feedback and principle feedback
  • SHOULD write down feedback you disagree with. Review it a day later.
Anti-Patterns
  • Vague positives ("looks great!") that teach nothing
  • Prescriptive commands instead of directional questions
  • Mixing critique of concept with critique of execution in the same breath
  • The most senior person speaking first (anchors the room)

Comments

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