About design-critique
Design Critique is a skill for structuring design feedback and review sessions. It emphasizes intent, tradeoffs, principles, and separating craft feedback from taste.
Key features
- 01Observation–Principle–Question feedback format
- 02Intent-first critique
- 03Tradeoff-focused feedback
- 04Separation of craft and taste
- 05Structured critique session agenda
Use cases
- 01Facilitating a team design review
- 02Giving specific, non-prescriptive feedback
- 03Distinguishing principle from preference
- 04Receiving and reflecting on critique
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ dragoon0x/ taste-skills --skill design-critiqueAfter installing, type/design-critiquein Claude Code to confirm it loaded.
Details
From the project READMEDesign Critique
Better critique structure. Better design output.
How to use
/design-critiqueApply design critique constraints to feedback in this conversation.
Constraints
Critique Format
- MUST use: Observation > Principle > Question for every piece of feedback
- MUST start with intent: "What were you optimizing for?" before evaluating
- MUST name tradeoffs, not flaws: "You chose density, which gives power users fast access but makes first-time experience overwhelming"
- MUST separate craft feedback (alignment, consistency) from taste feedback (should this exist at all?)
- NEVER give feedback as commands ("make the button blue"). Give direction ("the CTA needs more visual separation").
Running a Critique Session
- 5 minutes: everyone silently writes 3 specific observations. No vague words.
- 10 minutes: go around the room. Each person shares one observation. No repeats.
- 10 minutes: discuss disagreements. Where two people see different things, learning happens.
- 5 minutes: name the principle. One-sentence lesson from this review.
For Receiving Feedback
- SHOULD ask "why" before reacting (genuinely, not defensively)
- MUST distinguish between preference feedback and principle feedback
- SHOULD write down feedback you disagree with. Review it a day later.
Anti-Patterns
- Vague positives ("looks great!") that teach nothing
- Prescriptive commands instead of directional questions
- Mixing critique of concept with critique of execution in the same breath
- The most senior person speaking first (anchors the room)
Comments
Markdown supported